Xash3D FWGS engine.
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Alibek Omarov 7fd1534753 engine: common: cvar: remove unused CVAR_TO_BOOL macro 1 year ago
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client engine: allow ref dlls to use convar_t 1 year ago
common engine: common: cvar: remove unused CVAR_TO_BOOL macro 1 year ago
platform engine: platform: linux: move evdev_keydebug cvar to static allocation 1 year ago
server engine: server: moved server cvars to static allocation 1 year ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 1 year ago
anorms.h
cdll_exp.h
cdll_int.h engine: fix various warnings 3 years ago
cursor_type.h engine: client: extended VGUI API interface 2 years ago
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 2 years ago
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 1 year ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h engine: add safe ParseFile to client MobilityAPI 3 years ago
physint.h engine: use GCC provided offsetof implementation 3 years ago
progdefs.h
ref_api.h engine: allow ref dlls to use convar_t 1 year ago
sequence.h engine: common: sequence: static-ize private functions 1 year ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 1 year ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 1 year ago
warpsin.h
wscript engine: wscript: define enabled renderers as macros 1 year ago