Xash3D FWGS engine.
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Alibek Omarov a675806c91 engine: imagelib: img_ktx2: don't allow to load images with no mip levels 7 months ago
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client engine: client: use physents array when tracing physents =/ 7 months ago
common engine: imagelib: img_ktx2: don't allow to load images with no mip levels 7 months ago
platform engine: platform: sdl: unused variable cleanup 7 months ago
server engine: server: unused variables cleanup 7 months ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 1 year ago
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 2 years ago
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 2 years ago
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 1 year ago
menu_int.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 7 months ago
mobility_int.h
physint.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 7 months ago
progdefs.h
ref_api.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 7 months ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 1 year ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 1 year ago
warpsin.h
wscript engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519) 7 months ago