.. |
imagelib
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Nintendo Switch support (again)
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2 years ago |
soundlib
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engine: common: soundlib: libmpg: backport fix for CVE-2017-11126.
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2 years ago |
base_cmd.c
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…
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base_cmd.h
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…
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cfgscript.c
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…
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cmd.c
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engine: common: no point to allow if and else commands in unprivileged mode since scripting is available only for privileged
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2 years ago |
com_strings.h
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Merge master to ipv6
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2 years ago |
common.c
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filesystem: introduce new module, based on engine filesystem.
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2 years ago |
common.h
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engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
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2 years ago |
con_utils.c
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engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer
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2 years ago |
crashhandler.c
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engine: crashhandler: fully initialize struct sigaction
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2 years ago |
custom.c
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engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals
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2 years ago |
cvar.c
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engine: common: simplify string operations
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2 years ago |
cvar.h
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engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled
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2 years ago |
dedicated.c
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engine: dedicated: add CL_HudMessage to dedicated stubs
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2 years ago |
filesystem_engine.c
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engine: fix searching filesystem_stdio on mobile platforms
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2 years ago |
gamma.c
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…
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host.c
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engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state
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2 years ago |
host_state.c
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…
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hpak.c
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engine: common: hpak: fixed rest of bugs in HPAK_AddLump
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2 years ago |
hpak.h
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engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
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2 years ago |
identification.c
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…
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infostring.c
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…
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ipv6text.c
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…
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ipv6text.h
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…
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launcher.c
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wscript: allow to setup engine default gamedir during configure
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2 years ago |
lib_common.c
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engine: strip Intel suffixes from server library name, but only on special platforms
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2 years ago |
library.h
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…
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masterlist.c
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engine: client: only accept server list from master servers (thanks @tyabus for idea)
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2 years ago |
mod_bmodel.c
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engine: mod_bmodel: fix const qualifier discard warning
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2 years ago |
mod_local.h
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engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer
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2 years ago |
mod_sprite.c
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…
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mod_studio.c
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engine: common: static-ify functions in mod_studio.c
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2 years ago |
model.c
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engine: common: delete unused Mod_Handle function
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3 years ago |
net_buffer.c
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engine: inline version of MSG_BigShort
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2 years ago |
net_buffer.h
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engine: inline version of MSG_BigShort
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2 years ago |
net_chan.c
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engine: netchan: fixed fragbufs very high memory usage
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2 years ago |
net_encode.c
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…
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net_encode.h
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…
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net_ws.c
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engine: network: fix some unitialized sockaddr_storage's
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2 years ago |
net_ws.h
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engine: common: add network address comparator function
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2 years ago |
netchan.h
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engine: netchan: fixed fragbufs very high memory usage
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2 years ago |
pm_debug.c
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…
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pm_local.h
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engine: fix discarded const pointer qualifier in PM_HullPointContents
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2 years ago |
pm_surface.c
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engine: merge PM_TraceTexture into PM_TraceTexturePmove
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2 years ago |
pm_trace.c
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engine: fix discarded const pointer qualifier in PM_HullPointContents
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2 years ago |
protocol.h
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engine: client: streamline constructing master server scan request through common function
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2 years ago |
sequence.c
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…
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sys_con.c
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engine: platform: sdl: minor style changes
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2 years ago |
system.c
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Nintendo Switch support (again)
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2 years ago |
system.h
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engine: introduce Sys_DebugBreak function to raise an exception for debugger
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2 years ago |
tests.h
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…
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whereami.c
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Nintendo Switch support (again)
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2 years ago |
whereami.h
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…
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world.c
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…
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world.h
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…
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zone.c
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engine: common: zone: use stdint types
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2 years ago |