Xash3D FWGS engine.
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Alibek Omarov 5d8b770e6c engine: client: declare CL_Quit_f as noreturn 5 years ago
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avi engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
vgui engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
cl_cmds.c engine: fix extra zeros in %0 5 years ago
cl_custom.c
cl_debug.c
cl_demo.c engine: fix extra zeros in %0 5 years ago
cl_efrag.c
cl_efx.c engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 5 years ago
cl_events.c engine: client: explicitly cast literals to floats 5 years ago
cl_frame.c engine: client: explicitly cast literals to floats 5 years ago
cl_game.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
cl_gameui.c
cl_main.c engine: dirty sdl1.2 port 5 years ago
cl_mobile.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
cl_netgraph.c lowmemory: cut up netgraph buffers 5 years ago
cl_parse.c lowmemory: prevent redefines 5 years ago
cl_pmove.c engine: client: explicitly cast literals to floats 5 years ago
cl_qparse.c engine: client: explicitly cast literals to floats 5 years ago
cl_remap.c
cl_render.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
cl_scrn.c engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else 5 years ago
cl_tent.c
cl_tent.h
cl_video.c
cl_view.c keys: add OSK 5 years ago
client.h engine: client: declare CL_Quit_f as noreturn 5 years ago
console.c engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures 5 years ago
in_joy.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
in_touch.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
input.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
input.h platform: new fbdev bakend, move in_evdev to bakends 5 years ago
keys.c engine: finish sdl1.2 port 5 years ago
mod_dbghulls.c engine: client: explicitly cast literals to floats 5 years ago
ref_common.c engine: client: fix r_showtextures 5 years ago
ref_common.h
s_dsp.c
s_load.c xash3d-fwgs: append missing new line at the end of file 5 years ago
s_main.c
s_mix.c engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 5 years ago
s_mouth.c
s_stream.c
s_utils.c
s_vox.c engine: client/common: fix a few more format warnings 5 years ago
sound.h
titles.c
vid_common.c engine: reliably tell client.dll about vid mode changes 5 years ago
vid_common.h engine: finish sdl1.2 port 5 years ago
vox.h engine: support compiling with gcc3 5 years ago