..
avi
Trim all trailing whitespace
4 years ago
vgui
Fix COM_LibraryError newline handling
4 years ago
cl_cmds.c
client: add waveplaylen console command like in GoldSrc
4 years ago
cl_custom.c
Trim all trailing whitespace
4 years ago
cl_debug.c
Trim all trailing whitespace
4 years ago
cl_demo.c
Trim all trailing whitespace
4 years ago
cl_efrag.c
Trim all trailing whitespace
4 years ago
cl_efx.c
engine: mark GAME_EXPORT's
5 years ago
cl_events.c
Trim all trailing whitespace
4 years ago
cl_frame.c
Trim all trailing whitespace
4 years ago
cl_game.c
engine: fix various warnings
4 years ago
cl_gameui.c
Fix COM_LibraryError newline handling
4 years ago
cl_main.c
client: add waveplaylen console command like in GoldSrc
4 years ago
cl_mobile.c
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
5 years ago
cl_netgraph.c
netgraph: fixed data usage graphs rendering
4 years ago
cl_parse.c
Trim all trailing whitespace
4 years ago
cl_pmove.c
Trim all trailing whitespace
4 years ago
cl_qparse.c
Trim all trailing whitespace
4 years ago
cl_remap.c
Trim all trailing whitespace
4 years ago
cl_render.c
ref: add export that returns GL_GetProcAddress for renderapi
5 years ago
cl_scrn.c
client: add cl_showpos
4 years ago
cl_tent.c
Trim all trailing whitespace
4 years ago
cl_tent.h
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
6 years ago
cl_video.c
Trim all trailing whitespace
4 years ago
cl_view.c
client: add cl_showpos
4 years ago
client.h
client: add waveplaylen console command like in GoldSrc
4 years ago
console.c
engine: client: simplified strings operations.
4 years ago
in_joy.c
Fix joystick trigger thresholds
4 years ago
in_touch.c
Trim all trailing whitespace
4 years ago
input.c
Trim all trailing whitespace
4 years ago
input.h
SDL2 GameController: Map axes to engine explicitly
4 years ago
keys.c
GameController: Add separate D-Pad bindings
4 years ago
mod_dbghulls.c
public: rename mathlib to xash3d_mathlib.
5 years ago
ref_common.c
engine: move cvars that expected to exist by client.dll from render dll to engine
4 years ago
ref_common.h
engine: fix various warnings
4 years ago
s_dsp.c
engine: client: fix wrong type in DSP
5 years ago
s_load.c
Trim all trailing whitespace
4 years ago
s_main.c
engine: platform: simplify sound code
4 years ago
s_mix.c
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
4 years ago
s_mouth.c
engine: s_mouth: fix another signed char
5 years ago
s_stream.c
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
4 years ago
s_utils.c
Trim all trailing whitespace
4 years ago
s_vox.c
client: port fix of spk/speak commands from old engine
4 years ago
sound.h
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
4 years ago
titles.c
Trim all trailing whitespace
4 years ago
vid_common.c
vid_common: added vid_mode cvar for proper working VideoModes menu in game settings
4 years ago
vid_common.h
engine: finish sdl1.2 port
5 years ago
vox.h
engine: support compiling with gcc3
5 years ago