..
avi
Trim all trailing whitespace
4 years ago
vgui
vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility
3 years ago
cl_cmds.c
client: add waveplaylen console command like in GoldSrc
4 years ago
cl_custom.c
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4 years ago
cl_debug.c
engine: client: Add svc_exec support ( #671 )
3 years ago
cl_demo.c
engine: support legacy net protocol in demos
3 years ago
cl_efrag.c
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4 years ago
cl_efx.c
engine: client: fix ParseFile calls
3 years ago
cl_events.c
engine: client: enhance cl_showevents for reverse-engineering needs
3 years ago
cl_frame.c
engine: fix brush model sound spatialization
3 years ago
cl_game.c
engine: client always uses SDL (virtually) on non-Win32 platforms
3 years ago
cl_gameui.c
engine: add safe ParseFile to menu extended API
3 years ago
cl_main.c
engine: client: rewrite console history
3 years ago
cl_mobile.c
engine: client: touch security, add unprivileged for buttons added from server, force it and client flags
3 years ago
cl_netgraph.c
engine: client: netgraph: add in_graph kbutton support, staticify netgraph
3 years ago
cl_parse.c
common: cleanup port.h
3 years ago
cl_pmove.c
engine: client: fix warnings in cl_pmove
3 years ago
cl_qparse.c
engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands
3 years ago
cl_remap.c
ref_api: fix remap info allocation ( fixes #200 )
4 years ago
cl_render.c
common: cleanup port.h
3 years ago
cl_scrn.c
engine: client: correctly named values in net_speeds stats
3 years ago
cl_tent.c
engine: client: ignore EF_BRIGHTFIELD for local client
3 years ago
cl_tent.h
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
6 years ago
cl_video.c
engine: client: fix ParseFile calls
3 years ago
cl_view.c
engine: client: disable viewsize without requested Quake compatibility
3 years ago
client.h
engine: client: rewrite console history
3 years ago
console.c
engine: client: don't let servers clear console
3 years ago
in_joy.c
engine: client: redefine some cvars as filterable
3 years ago
in_touch.c
engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
3 years ago
input.c
engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface
3 years ago
input.h
engine: input: fix incorrect client notifying about mouse button states
3 years ago
keys.c
engine: client: escape keybindings and rcon commands
3 years ago
mod_dbghulls.c
engine: use GCC provided offsetof implementation
3 years ago
ref_common.c
engine, ref: add sprite and studio cvars to shared cvars list
3 years ago
ref_common.h
engine: fix various warnings
4 years ago
s_dsp.c
common: cleanup port.h
3 years ago
s_load.c
engine: client: hide late precache warning under s_warn_late_precache cvar
3 years ago
s_main.c
engine: client: redefine some cvars as filterable
3 years ago
s_mix.c
common: cleanup port.h
3 years ago
s_mouth.c
engine: s_mouth: fix another signed char
5 years ago
s_stream.c
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
4 years ago
s_utils.c
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4 years ago
s_vox.c
client: port fix of spk/speak commands from old engine
4 years ago
sound.h
engine: client: hide late precache warning under s_warn_late_precache cvar
3 years ago
titles.c
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4 years ago
vid_common.c
engine: restrict potentially harmful engine commands
3 years ago
vid_common.h
ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
3 years ago
vox.h
engine: support compiling with gcc3
5 years ago