Xash3D FWGS engine.
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Alibek Omarov d3c3c26618 ref: gl: vgl_shim: fix -Wmissing-prototypes 11 months ago
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gl2_shim ref: gl: fix -Wmissing-prototypes 11 months ago
vgl_shim ref: gl: vgl_shim: fix -Wmissing-prototypes 11 months ago
exports.txt ref: move renderers into ref subdirectory 2 years ago
gl_alias.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_backend.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_beams.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_context.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_cull.c engine, ref: RefAPI 5. Remove unused calls 1 year ago
gl_dbghulls.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
gl_decals.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_draw.c ref: move renderers into ref subdirectory 2 years ago
gl_export.h ref: gl: remove duplicates from gl_export.h 12 months ago
gl_frustum.c ref: gl: move ref_gl cvars to static allocation 2 years ago
gl_frustum.h ref: gl: cleanup unused functions in frustum 2 years ago
gl_image.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_local.h ref: gl: remove useless R_CountDynamicLights function 11 months ago
gl_opengl.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_rlight.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_rmain.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_rmath.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_rmisc.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
gl_rpart.c ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers 11 months ago
gl_rsurf.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_sprite.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_studio.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_triapi.c ref: gl: Goldsrc compatible fog implementation 2 years ago
gl_vgui.c ref: move renderers into ref subdirectory 2 years ago
gl_warp.c ref: gl: fix -Wmissing-prototypes 11 months ago
wscript ref_gl: try fix psvita 1 year ago