Xash3D FWGS engine.
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Alibek Omarov fccf044976 engine: initialize network buffers used on player connect and after 1 year ago
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client engine: initialize network buffers used on player connect and after 1 year ago
common engine: initialize network buffers used on player connect and after 1 year ago
platform engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 1 year ago
server engine: initialize network buffers used on player connect and after 1 year ago
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 2 years ago
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 2 years ago
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 1 year ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 1 year ago
sequence.h
shake.h
sprite.h
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 1 year ago
warpsin.h
wscript scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment 1 year ago