Xash3D FWGS engine.
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Alibek Omarov 83d26ad233 engine: server: add sv_allow_autoaim cvar 12 months ago
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client engine: client: add gles3compat to renderers list 1 year ago
common engine: host: hide -nativeegl for Android SDL builds 1 year ago
platform engine: platform: android: refactoring 1 year ago
server engine: server: add sv_allow_autoaim cvar 12 months ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h Trim all trailing whitespace 4 years ago
cdll_exp.h
cdll_int.h engine: fix various warnings 4 years ago
cursor_type.h engine: client: extended VGUI API interface 3 years ago
custom.h Trim all trailing whitespace 4 years ago
customentity.h Trim all trailing whitespace 4 years ago
edict.h Trim all trailing whitespace 4 years ago
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 3 years ago
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h engine: add safe ParseFile to client MobilityAPI 3 years ago
physint.h engine: use GCC provided offsetof implementation 3 years ago
progdefs.h Trim all trailing whitespace 4 years ago
ref_api.h engine: remove Set/GetCurrentLoadingModel from RefAPI 1 year ago
shake.h Trim all trailing whitespace 4 years ago
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h Trim all trailing whitespace 4 years ago
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h Trim all trailing whitespace 4 years ago
wscript Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux" 1 year ago