SNMetamorph
b35cf6e30c
engine: platform: update VGUI cursor state in Platform_SetCursorType
2022-11-08 06:39:09 +06:00
Alibek Omarov
d45e6e0ad1
engine: platform: sdl: SetCursorType shouldn't know about current game state
2022-10-13 14:07:48 +03:00
Alibek Omarov
2d2523df4a
engine: client: touch: generalise touch emulation code
...
* fix doubleclicks and wheels in VGUI
2022-10-12 05:18:19 +03:00
SNMetamorph
fbdfed84be
engine: platform: sdl: fixed bug with unhidable mouse cursor in center of screen
2022-07-09 00:31:49 +03:00
Alibek Omarov
ac308f7298
engine: platform: sdl: fix SDL1.2 build
2022-06-13 04:27:54 +03:00
Alibek Omarov
d1de9e2802
engine: platform: sdl: proper cursors allocation and free
2022-05-30 03:33:03 +03:00
SNMetamorph
641f0632ef
engine: client: fixed compilation errors on Android
2022-05-02 03:29:24 +03:00
SNMetamorph
cfcd58dd78
engine: client: extended VGUI API interface
2022-05-02 03:29:24 +03:00
SNMetamorph
d3e213aa1b
engine: platform: added Platform_GetKeyModifiers
2022-05-02 03:29:24 +03:00
SNMetamorph
26e09c240a
engine: platform: added Platform_SetCursorType
2022-05-02 03:29:24 +03:00
SNMetamorph
15eb6808c4
engine: platform: updated clipboard read/write functions
2022-05-02 03:29:24 +03:00
Alibek Omarov
ca84a1a10e
engine: fix building with SDL older than 2.0.4
2021-03-01 21:48:31 +03:00
Gleb Mazovetskiy
9452a389a5
SDL GameController: Hotplug and multiple gamepads
...
1. Process events from all game controllers.
2. Support controller hotplug.
2021-01-02 18:00:36 +03:00
Gleb Mazovetskiy
5a36a26dd1
Fix SDL_GAMECONTROLLER handling
...
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
game controller events to be disabled as well. Instead, filter these events out.
2. Fix button mapping (it was off by one).
2020-12-28 16:11:19 +03:00
Velaron
d015e97eae
engine: client: m_rawinput support on windows
2020-08-24 21:22:02 +03:00
Velaron
b4aecfbf23
engine: move some input code
2020-08-24 21:22:02 +03:00
mittorn
3a416636f1
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
Alibek Omarov
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
2019-11-24 03:52:08 +03:00
Alibek Omarov
4d5e7c0557
platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished)
2019-11-02 08:56:07 +03:00
Alibek Omarov
8dafbaeda2
engine: platform: sdl: dirty wip sdl1.2 port
2019-11-02 08:56:07 +03:00
Alibek Omarov
3fef353291
android: initial port
2019-05-02 18:07:03 +03:00
Alibek Omarov
99bd7c81da
ref: render code moved out of engine, doesn't compile, first API prototype
2019-02-18 21:25:26 +03:00
Alibek Omarov
25d8a94c1c
engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c
2018-11-16 15:25:04 +03:00
Alibek Omarov
90d2434bb0
platform: add Set/GetClipboardText calls. Remove unneeded SDL_SetHint call on Android, because Android does not use SDL anymore
2018-10-27 23:28:29 +03:00
Alibek Omarov
96e0167e47
platform: add GetMousePos, SetMousePos calls, fix typo
2018-10-27 23:28:29 +03:00
Alibek Omarov
7390d11505
platform_sdl: adapt SDL backend code to new platform backends system
2018-10-22 00:28:24 +03:00