Alibek Omarov
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fa68108907
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engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
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5 years ago |
Alibek Omarov
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413882a8d5
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sdl: fix typos
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5 years ago |
Alibek Omarov
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99bd7c81da
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ref: render code moved out of engine, doesn't compile, first API prototype
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6 years ago |
Alibek Omarov
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80fc7209ed
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sound: move related function declarations to platform header. Remove unused.
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6 years ago |
a1batross
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0964fb11e4
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sdl: partially fix maximizing window on Windows
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6 years ago |
Alibek Omarov
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1b9bfd8906
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platform: sdl: fix compiling
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6 years ago |
Alibek Omarov
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25d8a94c1c
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engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c
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6 years ago |
Alibek Omarov
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96e0167e47
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platform: add GetMousePos, SetMousePos calls, fix typo
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6 years ago |
Alibek Omarov
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7390d11505
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platform_sdl: adapt SDL backend code to new platform backends system
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6 years ago |
Alibek Omarov
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0681209114
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Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated
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7 years ago |
Alibek Omarov
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becd0eba03
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Possibility to use dedicated version with SDL(it's used only by internal timer)
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7 years ago |
Alibek Omarov
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3f2a8f7704
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Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2
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7 years ago |
Alibek Omarov
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a3c90248a7
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Remove unneeded argument in SDLash_KeyEvent. Remove copypasted code
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7 years ago |
Alibek Omarov
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63513ec475
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Small refactoring of EnableTextInput
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7 years ago |
Alibek Omarov
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be4b885254
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Merge common SDL port changes
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7 years ago |