Browse Source

Remove unneeded argument in SDLash_KeyEvent. Remove copypasted code

pull/2/head
Alibek Omarov 6 years ago
parent
commit
a3c90248a7
  1. 21
      engine/platform/sdl/events.c

21
engine/platform/sdl/events.c

@ -40,8 +40,9 @@ SDLash_KeyEvent @@ -40,8 +40,9 @@ SDLash_KeyEvent
=============
*/
static void SDLash_KeyEvent( SDL_KeyboardEvent key, int down )
static void SDLash_KeyEvent( SDL_KeyboardEvent key )
{
int down = key.state != SDL_RELEASED;
int keynum = key.keysym.scancode;
qboolean numLock = SDL_GetModState() & KMOD_NUM;
@ -162,7 +163,7 @@ SDLash_MouseEvent @@ -162,7 +163,7 @@ SDLash_MouseEvent
*/
static void SDLash_MouseEvent( SDL_MouseButtonEvent button )
{
int down = button.type == SDL_MOUSEBUTTONDOWN ? 1 : 0;
int down = button.state != SDL_RELEASED;
if( in_mouseinitialized && !m_ignore->value && button.which != SDL_TOUCH_MOUSEID )
{
Key_Event( K_MOUSE1 - 1 + button.button, down );
@ -238,18 +239,9 @@ static void SDLash_EventFilter( SDL_Event *event ) @@ -238,18 +239,9 @@ static void SDLash_EventFilter( SDL_Event *event )
break;
case SDL_MOUSEBUTTONUP:
#ifdef TOUCHEMU
mdown = 0;
IN_TouchEvent( event_up, 0,
event->button.x/scr_width->value,
event->button.y/scr_height->value, 0, 0);
#else
SDLash_MouseEvent( event->button );
#endif
break;
case SDL_MOUSEBUTTONDOWN:
#ifdef TOUCHEMU
mdown = 1;
mdown = event->button.state != SDL_RELEASED;
IN_TouchEvent( event_down, 0,
event->button.x/scr_width->value,
event->button.y/scr_height->value, 0, 0);
@ -265,11 +257,8 @@ static void SDLash_EventFilter( SDL_Event *event ) @@ -265,11 +257,8 @@ static void SDLash_EventFilter( SDL_Event *event )
/* Keyboard events */
case SDL_KEYDOWN:
SDLash_KeyEvent( event->key, 1 );
break;
case SDL_KEYUP:
SDLash_KeyEvent( event->key, 0 );
SDLash_KeyEvent( event->key );
break;

Loading…
Cancel
Save