81 Commits

Author SHA1 Message Date
Alibek Omarov
694472f4c1 engine: platform: allow querying window type through R_GetWindowHandle 2025-05-24 22:03:43 +05:00
TheEVolk
735f4e2bcb ref_api: make handle as argument and use type request input 2025-05-24 20:47:28 +05:00
TheEVolk
9ebeb520fa engine: platform: refactor R_GetWindowHandle to return a struct instead of a pointer 2025-05-24 20:47:28 +05:00
TheEVolk
4ce03662d9 ref_api: R_GetWindowHandle method 2025-05-24 20:47:28 +05:00
Alibek Omarov
37d6d75e69 engine: platform: sdl3: add system and input SDL3 platform implementation 2025-05-11 17:35:13 +03:00
Alibek Omarov
ffc8bf30d7 engine: platform: make most input platform functions optional, patch fbdev/evdev to compile 2025-05-11 16:14:36 +03:00
Alibek Omarov
8209a8a681 engine: platform: move mouse grab enabling and querying functions to SDL platform code 2025-05-11 16:09:57 +03:00
Alibek Omarov
6ccafbe297 engine: platform: move Host_Minimize_f into platform code 2025-05-11 15:24:52 +03:00
Alibek Omarov
7fda58561f engine: platform: sdl2: remove SDL1.2 code, as it's now moved into it's own separate directory 2025-05-05 05:56:23 +03:00
Alibek Omarov
0cbb62b329 engine: platform: try to restore SDL1.2 support (only ref_soft is tested, ref_gl doesn't work) 2025-05-05 05:44:31 +03:00
Alibek Omarov
aa2e5eb3cc engine: platform: move SDL2 support code into sdl2 subdirectory. Change XASH_SDL macro value from 12 to 1 for SDL1.2 2025-05-05 05:15:10 +03:00
Alibek Omarov
a5f0ca38f1 engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration 2025-02-28 13:14:47 +03:00
Alibek Omarov
af6b434b71 engine: platform: win32: implement nanosleep using waitable timers with high precision 2025-02-15 11:57:41 +03:00
Alibek Omarov
052ea6a8bd engine: platform: introduce for Platform_NanoSleep, to be used for better sleeping in between frames for lowering CPU usage 2025-02-15 10:11:17 +03:00
Alibek Omarov
32aa1f91bf engine: pass argv0 to crash handler setup, which is required for libbacktrace integration
Fix indentation in crash_posix.c
2025-02-09 15:36:49 +03:00
Alibek Omarov
687fb0123f engine: implement basic gamepad gyroscope calibration
Called on game controller becoming active or by user request.
Exposes current calibration state by read-only console variable.
2025-02-03 13:14:51 +03:00
Alibek Omarov
22f8b6f9c3 engine: platform: enable crash handler for macOS 2025-02-02 18:30:41 +03:00
Alibek Omarov
1b44d7733e engine: platform: add improved Platform_Vibrate2 function, that allows to control vibration strength 2025-02-01 18:08:53 +03:00
Alibek Omarov
b16037eabf engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads 2025-01-31 17:50:19 +03:00
Alibek Omarov
bccd3f2271 engine: pass launcher's default game directory all the way down to Platform_Init, so we mount correct extras.pk3 on Mac 2025-01-23 10:22:53 +03:00
Alibek Omarov
3576e474e6 engine: get rid of SendKeyEvents function, it only listened for WM_QUIT on Windows and we don't use that with SDL 2024-12-27 18:30:01 +03:00
Alibek Omarov
4f98187e9a engine: move select-based stdin input function to platform/posix 2024-12-24 11:13:05 +03:00
Alibek Omarov
cfebee6ea8 engine: split crashhandler to win32 and posix versions 2024-12-24 10:37:49 +03:00
Alibek Omarov
bd0d6644e0 engine: move Sys_SendKeyEvents to platform/win32 2024-12-24 09:59:47 +03:00
Alibek Omarov
614b9113ad engine: platform: as an exception, allow calling direct platform-specific implementations of Platform_Sleep to make them inlined 2024-12-04 18:37:55 +03:00
Alibek Omarov
e14cd758ad engine: turn Platform_Sleep into an inline function that directly calls platform-specific delay functions 2024-12-04 18:32:03 +03:00
Alibek Omarov
ac6dc2c2d3 engine: platform: directly call __NR_gettid syscall for compatibility with older systems 2024-11-18 10:42:39 +03:00
SNMetamorph
50c805826f engine: implemented handling SIGTERM signal for proper stopping dedicated server 2024-10-08 01:05:26 +03:00
Alibek Omarov
024a335505 engine: move wcon definitions to platform.h 2024-07-21 02:06:51 +03:00
Alibek Omarov
739592e50d engine: host: refactoring, reduce usage of global variables a bit 2024-06-12 10:20:09 +03:00
Alibek Omarov
24f23908be engine: platform: stub Sys_DebuggerPresent on unsupported platforms 2024-02-27 05:17:01 +03:00
Alibek Omarov
43bd73f37b engine: platform: that's why commit --amend and/or rebase --interactive your fixes in your patches before proposing them 2024-02-27 04:59:54 +03:00
mittorn
bb2753cbfc engine/system: add asm-based raise implementation for arm and aarch64, making Sys_DebugBreak more relevant, use tgkill instead of kill 2024-02-27 04:54:55 +03:00
Alibek Omarov
a7c422fde6 engine: platform: make Platform_SetTimer static inline to not fix unused-function 2024-01-28 10:00:51 +03:00
Alibek Omarov
ae9c1d9f18 engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER 2023-12-30 23:45:17 +03:00
mittorn
b4a7c266b5 platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger 2023-12-25 14:22:20 +03:00
Alibek Omarov
71b06801ef engine: platform: android: remove dead code 2023-11-03 14:48:28 +03:00
Alibek Omarov
597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
Alibek Omarov
ce39255ef0 engine: host: set rootdir on Android SDL port 2023-10-27 14:25:16 +03:00
Alibek Omarov
680ecfefab engine: platform: pass desired window mode through R_ChangeDisplaySettings 2023-10-10 14:11:06 +03:00
Alibek Omarov
16c87ae2c9 engine: platform: reorganize UpdateStatusLine, make it shared but implemented only if platform has SetStatus. Implement SetStatus for systemd/Linux 2023-06-16 08:43:16 +03:00
Alibek Omarov
c16a10e6f3 engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code 2023-06-16 07:32:19 +03:00
Alibek Omarov
d2237fa144 engine: platform: android: merge new SDL2 based Android port from @Velaron's tree 2023-06-05 21:35:58 +03:00
Alibek Omarov
ef663a8790 engine: partially remove legacy Android port, in preparation of new port merge 2023-06-05 20:30:18 +03:00
Alibek Omarov
6e27926a10 engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value 2023-03-27 17:28:19 +03:00
SNMetamorph
e3103249f4 engine: platform: psvita: added developer mode button to launcher 2023-03-27 03:52:51 +03:00
fgsfds
fe3f15ad33 engine: input: psvita: reimplement OSK manually 2023-03-11 07:09:19 +03:00
fgsfds
7424b29e56 engine: initial psvita build support 2023-03-11 07:09:14 +03:00
fgsfds
25a1cb8ce7 Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
Alibek Omarov
0a49e69818 engine: introduce Sys_DebugBreak function to raise an exception for debugger 2022-11-10 12:10:48 +03:00