mittorn
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fbc312b6cf
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gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader
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2023-10-16 06:47:55 +03:00 |
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mittorn
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342e0d3e2e
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gl2shim: add glsl100 support
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2023-10-16 06:47:55 +03:00 |
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mittorn
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96127c6eb0
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gl2shim: make shaders code more portable
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2023-10-16 06:47:55 +03:00 |
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mittorn
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cbd10c6279
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gl2shim: improve shader version handling, fix particle issues
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2023-10-16 06:47:55 +03:00 |
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mittorn
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1505740b73
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ref_gl: fix enabling multitexturing on GLES
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2023-10-16 06:47:55 +03:00 |
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mittorn
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6bad07b39d
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gl2shim: support low (<130) shaders
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2023-10-16 06:47:55 +03:00 |
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mittorn
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8c88e82709
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gl2shim: support more GLSL versions
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2023-10-16 06:47:55 +03:00 |
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mittorn
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a9ea3976a7
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ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations)
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2023-10-16 06:47:55 +03:00 |
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