Alibek Omarov
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0d6137ee40
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filesystem: make generic archive loading functions (with the exception of WADs). Do not alter global searchpath from archives.
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1 year ago |
Alibek Omarov
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653eb00cc6
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filesystem: unify prototypes of archive opening functions
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1 year ago |
Alibek Omarov
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fd2ad447a8
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filesystem: zip: static-ize ZIP functions
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1 year ago |
Alibek Omarov
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18d55c1de2
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filesystem: zip: adapt to new interface
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1 year ago |
Alibek Omarov
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de88aec958
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filesystem: restore DarkPlaces contributors copyrights lost in filesystem_stdio
* Add Xash3D FWGS contributors copyrights
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2 years ago |
Alibek Omarov
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409edf5a70
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filesystem: zip: use stdint types, use enum for errors
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2 years ago |
Alibek Omarov
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3393e2d95c
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filesystem: implement directory entries caching, to avoid excessive directory listing syscalls to emulate case-insensitive filesystems
* simplify game directory initialization code
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2 years ago |
Alibek Omarov
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9397301a73
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filesystem: remove excessive filename field from archive structs, use common in searchpath_t. Small optimizations for PAK
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2 years ago |
Alibek Omarov
|
f1ec612819
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filesystem: hungry
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2 years ago |
Alibek Omarov
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08f834cd82
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filesystem: make all archive searchpath functions private
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2 years ago |
Velaron
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24f7db19d8
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filesystem: switch file operations to an interface
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2 years ago |
Alibek Omarov
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0d449370e0
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filesystem: fixes for GCC 3
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2 years ago |
SNMetamorph
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fd7dba74cd
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filesystem: fixed build for Windows
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2 years ago |
Alibek Omarov
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5e4fc64430
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filesystem: introduce new module, based on engine filesystem.
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
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2 years ago |