Alibek Omarov
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bb03e2597c
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filesystem: allow to pass custom allocation functions to LoadFile
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11 months ago |
Alibek Omarov
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0d6137ee40
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filesystem: make generic archive loading functions (with the exception of WADs). Do not alter global searchpath from archives.
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2 years ago |
Alibek Omarov
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653eb00cc6
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filesystem: unify prototypes of archive opening functions
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2 years ago |
Alibek Omarov
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81c752da2b
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filesystem: wad: static-ize WAD functions
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2 years ago |
Alibek Omarov
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d0d09c878f
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filesystem: wad: adapt to new interface
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2 years ago |
Alibek Omarov
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71a3cedba8
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filesystem: add size argument to COM_Default/ReplaceExtension calls
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2 years ago |
Alibek Omarov
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1603b8028c
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filesystem: add size argument to COM_FileBase calls
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2 years ago |
Alibek Omarov
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de88aec958
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filesystem: restore DarkPlaces contributors copyrights lost in filesystem_stdio
* Add Xash3D FWGS contributors copyrights
|
2 years ago |
Andrey Akhmichin
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34160151a4
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filesystem: replace va function calls.
|
2 years ago |
Alibek Omarov
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1e8c26a527
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filesystem: wad: fix loading WADs by absolute paths
|
2 years ago |
Alibek Omarov
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9cb867a7d4
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filesystem: wad: print errno if wad can't be opened
|
2 years ago |
Alibek Omarov
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3393e2d95c
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filesystem: implement directory entries caching, to avoid excessive directory listing syscalls to emulate case-insensitive filesystems
* simplify game directory initialization code
|
2 years ago |
Alibek Omarov
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9397301a73
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filesystem: remove excessive filename field from archive structs, use common in searchpath_t. Small optimizations for PAK
|
2 years ago |
Alibek Omarov
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f1ec612819
|
filesystem: hungry
|
2 years ago |
Alibek Omarov
|
08f834cd82
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filesystem: make all archive searchpath functions private
|
2 years ago |
Alibek Omarov
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6477f1656e
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filesystem: simplify string operation
|
2 years ago |
Velaron
|
24f7db19d8
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filesystem: switch file operations to an interface
|
2 years ago |
Alibek Omarov
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0d449370e0
|
filesystem: fixes for GCC 3
|
2 years ago |
SNMetamorph
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fd7dba74cd
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filesystem: fixed build for Windows
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2 years ago |
Alibek Omarov
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5e4fc64430
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filesystem: introduce new module, based on engine filesystem.
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
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2 years ago |