32 Commits (5568eccc8a1c7f8bcbd32150b93095289423f30d)

Author SHA1 Message Date
Alibek Omarov e95a2da6d0 engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 9 months ago
Sheridan Kane Rathbun 98d88266a6
engine: platform: sdl: fix incorrect mouse cursor positioning on high-dpi displays (#1623) 9 months ago
Alibek Omarov 7e05562c14 engine: platform: sdl: check SDL version in Platform_Vibrate 1 year ago
fgsfds fe3f15ad33 engine: input: psvita: reimplement OSK manually 2 years ago
Alibek Omarov 634574f249 engine: platform: sdl: don't enable text mode with cursor??? 2 years ago
Alibek Omarov 402a0f129d engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate 2 years ago
SNMetamorph b35cf6e30c engine: platform: update VGUI cursor state in Platform_SetCursorType 2 years ago
Alibek Omarov d45e6e0ad1 engine: platform: sdl: SetCursorType shouldn't know about current game state 2 years ago
Alibek Omarov 2d2523df4a engine: client: touch: generalise touch emulation code 2 years ago
SNMetamorph fbdfed84be engine: platform: sdl: fixed bug with unhidable mouse cursor in center of screen 2 years ago
Alibek Omarov ac308f7298 engine: platform: sdl: fix SDL1.2 build 3 years ago
Alibek Omarov d1de9e2802 engine: platform: sdl: proper cursors allocation and free 3 years ago
SNMetamorph 641f0632ef engine: client: fixed compilation errors on Android 3 years ago
SNMetamorph cfcd58dd78 engine: client: extended VGUI API interface 3 years ago
SNMetamorph d3e213aa1b engine: platform: added Platform_GetKeyModifiers 3 years ago
SNMetamorph 26e09c240a engine: platform: added Platform_SetCursorType 3 years ago
SNMetamorph 15eb6808c4 engine: platform: updated clipboard read/write functions 3 years ago
Alibek Omarov ca84a1a10e engine: fix building with SDL older than 2.0.4 4 years ago
Gleb Mazovetskiy 9452a389a5 SDL GameController: Hotplug and multiple gamepads 4 years ago
Gleb Mazovetskiy 5a36a26dd1 Fix SDL_GAMECONTROLLER handling 4 years ago
Velaron d015e97eae engine: client: m_rawinput support on windows 4 years ago
Velaron b4aecfbf23 engine: move some input code 4 years ago
mittorn 3a416636f1 engine: mark GAME_EXPORT's 5 years ago
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
Alibek Omarov 4d5e7c0557 platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished) 5 years ago
Alibek Omarov 8dafbaeda2 engine: platform: sdl: dirty wip sdl1.2 port 5 years ago
Alibek Omarov 3fef353291 android: initial port 6 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
Alibek Omarov 25d8a94c1c engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c 6 years ago
Alibek Omarov 90d2434bb0 platform: add Set/GetClipboardText calls. Remove unneeded SDL_SetHint call on Android, because Android does not use SDL anymore 6 years ago
Alibek Omarov 96e0167e47 platform: add GetMousePos, SetMousePos calls, fix typo 6 years ago
Alibek Omarov 7390d11505 platform_sdl: adapt SDL backend code to new platform backends system 6 years ago