Alibek Omarov
|
20ced857b4
|
engine: client: use physents array when tracing physents =/
|
11 months ago |
Alibek Omarov
|
c6c86f9665
|
public: make hash case-insensitive again
|
11 months ago |
Alibek Omarov
|
1e0107944f
|
engine: make sys_timescale non-cheat, like host_framerate
|
11 months ago |
Alibek Omarov
|
21797f9ac8
|
ref: gl: fix solor to color
|
11 months ago |
mittorn
|
c800b34cd4
|
ref_api: add R_Flush method
|
11 months ago |
Alibek Omarov
|
1612e2d669
|
engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
|
11 months ago |
Alibek Omarov
|
26d229c8ca
|
engine, ref: RefAPI 5. Simplify remap calls
|
11 months ago |
Alibek Omarov
|
9c66e86be1
|
engine, ref: RefAPI 5. Remove unused calls
|
11 months ago |
Alibek Omarov
|
7e9f87de2d
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
Alibek Omarov
|
67737446ac
|
mainui: update
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11 months ago |
Andrey Akhmichin
|
dabed4f9eb
|
utils: mdldec: add separate directories creation for sequences and textures.
|
11 months ago |
Andrey Akhmichin
|
f9b6389248
|
utils: mdldec: create full destination path into "Kratisto's mdldec" maner.
|
11 months ago |
Alibek Omarov
|
9ec1e259b4
|
engine: platform: sdl: unused variable cleanup
|
11 months ago |
Alibek Omarov
|
0c2d480d89
|
engine: client: unused variables cleanup
|
11 months ago |
Alibek Omarov
|
350d8ccb7b
|
engine: common: cvar: unused variables cleanup
|
11 months ago |
Alibek Omarov
|
0c512d0431
|
engine: server: unused variables cleanup
|
11 months ago |
Alibek Omarov
|
3bf55c9ea4
|
filesystem: zip: hide CRC checks under common macro
|
11 months ago |
Alibek Omarov
|
9994c57796
|
filesystem: fix updating gameinfo.txt from rodir
|
11 months ago |
Alibek Omarov
|
3f724b6b17
|
filesystem: remove some really unused variables
|
11 months ago |
Alibek Omarov
|
255773b4de
|
ref: gl: remove useless calls to glGetString if we're running under GL4ES
|
11 months ago |
Alibek Omarov
|
5b73a788da
|
ref: gl: disable unused variable warning for GL functions defintions
|
11 months ago |
Alibek Omarov
|
748b06a00e
|
wscript: warn about unused variables
|
11 months ago |
Alibek Omarov
|
273bccdc9a
|
engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519)
|
12 months ago |
Alibek Omarov
|
f0a2362da3
|
engine: wscript: another try, link nswitch port using gcc and not g++
|
12 months ago |
Alibek Omarov
|
be8ade23e8
|
engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves)
|
12 months ago |
Alibek Omarov
|
6814908d80
|
scripts: gha: enable verbose build for nswitch port
|
12 months ago |
Alibek Omarov
|
08dbfc45d3
|
ref: gl: refactor getting edge position, texture and lightmap coords
|
12 months ago |
Alibek Omarov
|
89f9b3df68
|
public: make simple bbox functions inline
|
12 months ago |
Alibek Omarov
|
40c9a2fb82
|
engine: make Mod_SampleSizeForFace accept const surface
|
12 months ago |
Andrey Akhmichin
|
a34c22fb10
|
engine: client: add support for "mp3 playfile/loopfile" commands.
|
12 months ago |
Alibek Omarov
|
e161ff0f7a
|
mainui: update
|
12 months ago |
Alibek Omarov
|
fee42eab5a
|
mainui: update
|
12 months ago |
Alibek Omarov
|
2d2e03f235
|
engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug)
|
12 months ago |
Alibek Omarov
|
4c3c3529e9
|
engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver
|
12 months ago |
Alibek Omarov
|
7051b844ff
|
engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ
|
12 months ago |
Alibek Omarov
|
68377435c8
|
engine: server: remove legacy light -> light_level entity key rewrite
|
12 months ago |
Henry Ford
|
652b1804a8
|
wscript: make libdl optional for systems that include it in libc
|
12 months ago |
Henry Ford
|
e7e1677786
|
engine: common: comply with C89 in OpenBSD wai_getExecutablePath
|
12 months ago |
Henry Ford
|
f330aac113
|
engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist
|
12 months ago |
Henry Ford
|
dbdd330cf7
|
wscript: try to find alloca in stdlib.h on platforms without alloca.h or malloc.h
|
12 months ago |
Andrey Akhmichin
|
c448c7b0b1
|
utils: mdldec: avoid double ".smd" extension output.
|
12 months ago |
Andrey Akhmichin
|
8d7b9c2f01
|
utils: mdldec: always write trailing slash for non-empty destination path.
|
12 months ago |
Alibek Omarov
|
b6a235445a
|
vgui_support: update submodule
|
12 months ago |
Alibek Omarov
|
9fcd4baa87
|
engine: client: gameui: expose animated_title and hd_background flags to main menu API
|
12 months ago |
Alibek Omarov
|
fb0102eb8e
|
filesystem: add support for two new liblist.gam keys: animated_title and hd_background
|
12 months ago |
Alibek Omarov
|
9c1afaa372
|
filesystem: fix noskills being written as nomodels in gameinfo.txt
|
12 months ago |
Alibek Omarov
|
1d1a6badb5
|
filesystem: VFileSystem009: HL25 compatibility (one single new method)
|
12 months ago |
Andrey Akhmichin
|
2d41c9cb15
|
utils: mdldec: texture.c: add Targa image format output support.
|
12 months ago |
Alibek Omarov
|
722cbe1f02
|
filesystem: forgot to add defaults.h include
|
12 months ago |
Alibek Omarov
|
8ac2c241c4
|
mainui: update
|
12 months ago |