Alibek Omarov
|
f4bcea6182
|
ref_gl: don't use dxt on gles
|
6 years ago |
Alibek Omarov
|
ea6a86a83d
|
ref_gl: bring back GL_STATIC option
|
6 years ago |
Alibek Omarov
|
47879942bb
|
ref_gl: remove dead extensions from GLES code
|
6 years ago |
Alibek Omarov
|
8b5926f9b1
|
ref_gl: fix alpha in menu (and anywhere else where triColor4ub is used)
|
6 years ago |
Alibek Omarov
|
17f719558c
|
wscript: move build env setup to main wscript
|
6 years ago |
Alibek Omarov
|
92b89936b3
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
Alibek Omarov
|
59f3b63e0a
|
ref_gl: wscript: fix libm linking
|
6 years ago |
Alibek Omarov
|
402a596415
|
ref: add EXPORT to GetRefAPI, so MSVC will create *.lib file and not confuse waf or dynamic linker
|
6 years ago |
Alibek Omarov
|
f3a2f46fb3
|
wscript: remove libm linking to static public, it's useless. Correct include path order
|
6 years ago |
Alibek Omarov
|
7e08104631
|
ref_gl: fixes for MSVC
|
6 years ago |
Alibek Omarov
|
fb6fd61cd9
|
public: initial moving some common code into static public library, that can be linked to any engine part
|
6 years ago |
mittorn
|
34da3e0ccd
|
ref: clear draw entities when clearing edicts
|
6 years ago |
mittorn
|
0a22040c6e
|
Fix SpriteTexture
|
6 years ago |
mittorn
|
c55b7dcda7
|
ref: simplify efx api, move efrags to engine
|
6 years ago |
mittorn
|
297ca08e81
|
ref: replace model (un)loading by Mod_ProcessRenderData
|
6 years ago |
mittorn
|
8339096ad8
|
ref: Improve model unloading, fix texture leak
|
6 years ago |
mittorn
|
3d39d78e53
|
ref: fix hud sprites
|
6 years ago |
mittorn
|
aabf5f5621
|
ref: remove convar_t from renderer, disable engine-related definitions in mod_local
|
6 years ago |
mittorn
|
9c6352ec57
|
ref: move tracer color cvars to ref
|
6 years ago |
mittorn
|
db78726656
|
ref: implement ASSERT macro
|
6 years ago |
mittorn
|
57320c0c25
|
ref: get rid of vidState, add GL_SwapBuffers to engine exports
|
6 years ago |
mittorn
|
31ab710485
|
Fix sprite loading
|
6 years ago |
mittorn
|
4247af8fa8
|
Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone
|
6 years ago |
Alibek Omarov
|
e5000742f1
|
ref: context creating prototype, not working yet
|
6 years ago |
Alibek Omarov
|
971f9b6de5
|
ref: fix compiling errors
|
6 years ago |
Alibek Omarov
|
199ebfed48
|
ref: implement engine ref API
|
6 years ago |
Alibek Omarov
|
97aba69ed0
|
ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
|
6 years ago |
Alibek Omarov
|
234507b7f1
|
ref: fix all undefined references
|
6 years ago |
Alibek Omarov
|
d0d5fd1a3f
|
ref: fix some undefined references, compile-in mathlib and crtlib to refdll
|
6 years ago |
Alibek Omarov
|
e7234bada2
|
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
|
6 years ago |
mittorn
|
437ba6d7a2
|
ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine
|
6 years ago |
Alibek Omarov
|
574f03c139
|
ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
|
6 years ago |
Alibek Omarov
|
e193ac2c04
|
ref: more @mittorn's changes on RefAPI
|
6 years ago |
Alibek Omarov
|
99bd7c81da
|
ref: render code moved out of engine, doesn't compile, first API prototype
|
6 years ago |