mittorn
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3a416636f1
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engine: mark GAME_EXPORT's
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2020-01-19 08:15:54 +07:00 |
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Alibek Omarov
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9421457b3a
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
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Alibek Omarov
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4d5e7c0557
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platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished)
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2019-11-02 08:56:07 +03:00 |
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Alibek Omarov
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8dafbaeda2
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engine: platform: sdl: dirty wip sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
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Alibek Omarov
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3fef353291
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android: initial port
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2019-05-02 18:07:03 +03:00 |
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Alibek Omarov
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99bd7c81da
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ref: render code moved out of engine, doesn't compile, first API prototype
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2019-02-18 21:25:26 +03:00 |
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Alibek Omarov
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25d8a94c1c
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engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c
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2018-11-16 15:25:04 +03:00 |
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Alibek Omarov
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90d2434bb0
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platform: add Set/GetClipboardText calls. Remove unneeded SDL_SetHint call on Android, because Android does not use SDL anymore
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2018-10-27 23:28:29 +03:00 |
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Alibek Omarov
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96e0167e47
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platform: add GetMousePos, SetMousePos calls, fix typo
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2018-10-27 23:28:29 +03:00 |
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Alibek Omarov
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7390d11505
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platform_sdl: adapt SDL backend code to new platform backends system
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2018-10-22 00:28:24 +03:00 |
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