71 Commits (365f24e1fe2a5b6d7142a2b919224c4d1432f620)

Author SHA1 Message Date
Alibek Omarov 62995b0769 engine: wscript: refactor, use sdl2.py to get configure SDL2, use shared get_subproject_name 6 years ago
Alibek Omarov 776d1cb52c wscript: try to fix windres searching for game_launch, fix osx 32 bit compiling 6 years ago
Alibek Omarov 81e142936d wscript: use lower-case win32 libraries names for crosscompiling from Linux 6 years ago
Alibek Omarov 7852192fc4 wscript: replace include/SDL by include/SDL2 6 years ago
Alibek Omarov 7b806add63 wscript: fix SDL2 include path 6 years ago
Alibek Omarov 27ee4337fe travis: fix building sdl2, fix libpath in wscript 6 years ago
Alibek Omarov 7c772d6bfd engine: rework timer stuff, move to platform. Move debugger present checks to platform 6 years ago
Alibek Omarov 2fab2d9f7e wscript: update 6 years ago
a1batross 85960b2c90 wscript: enable DBGHELP for Win32 6 years ago
a1batross ca501c0378 wscript: add possibility to select windows subsystem during link, add define to use WinXP SDK. This commit forces WinXP compability on latest Visual Studio 6 years ago
Alibek Omarov e9e364f054 wscript: move sdl path to root wscript 6 years ago
Alibek Omarov 8ea5536b42 wscript: fix win32 build 6 years ago
Alibek Omarov 2c0a03704c Update mainui. Add --enable-bsp2 switch into wscript 6 years ago
Alibek Omarov 572705bc08 MSVC & Win32 wscript fixes 7 years ago
Alibek Omarov 0db8d95bc9 Update mainui. Add possibility to install engine ignoring *nix file hierarchy in wscript. Fix debugging. 7 years ago
Alibek Omarov 0c058f2eca Add waf buildscripts, add updated game_launch 7 years ago