Andrey Akhmichin
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5aef09ce5d
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engine: client: simplified strings operations.
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4 years ago |
Alibek Omarov
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9421457b3a
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
Alibek Omarov
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78baf568ae
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engine: more double promotion fixes
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5 years ago |
Alibek Omarov
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c67f065d90
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engine: client: explicitly cast literals to floats
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5 years ago |
mittorn
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c0043a5467
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touch: implement wheel
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5 years ago |
mittorn
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dba757f0c2
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touch: fix wrong dx/dy sign
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5 years ago |
mittorn
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7f3ee9ca71
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input: merge touch support again. Fix m_ignore, fix EngineAppendMove
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5 years ago |
Alibek Omarov
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99bd7c81da
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ref: render code moved out of engine, doesn't compile, first API prototype
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6 years ago |
Alibek Omarov
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25d8a94c1c
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engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c
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6 years ago |
Alibek Omarov
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90d2434bb0
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platform: add Set/GetClipboardText calls. Remove unneeded SDL_SetHint call on Android, because Android does not use SDL anymore
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6 years ago |
Alibek Omarov
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96e0167e47
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platform: add GetMousePos, SetMousePos calls, fix typo
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6 years ago |
Alibek Omarov
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ae5257c654
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Add masterlist from engine. Use non-blocking network name resolution
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7 years ago |
Alibek Omarov
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3f2a8f7704
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Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2
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7 years ago |
Alibek Omarov
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efe8ddf151
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Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong.
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7 years ago |
Alibek Omarov
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92c321848d
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Adapt input code to newer engine
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7 years ago |
Alibek Omarov
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4189af8b50
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Engine input port. Incomplete integration of touch, gamepad, evdev input
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7 years ago |