16 Commits (2261b0dcab9fd34ea4477b02e282573387c59a9e)

Author SHA1 Message Date
SNMetamorph 575179dbf5 engine: client: added default dead zone values for psvita platform 2 years ago
Alibek Omarov de84df99f3 engine: fix functions returning void returning void value 2 years ago
Alibek Omarov f2a9f805b8 engine: client: redefine some cvars as filterable 3 years ago
Alibek Omarov 36702aafe7 engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED 3 years ago
Alibek Omarov 8a9231628e engine: restrict potentially harmful or related to user settings engine cvars 3 years ago
Gleb Mazovetskiy c95e847890 Fix joystick trigger thresholds 4 years ago
Gleb Mazovetskiy 4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 4 years ago
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
Alibek Omarov 3e4bd20919 engine: client: implement sending input devices list to server, using protinfo 5 years ago
Alibek Omarov fa68108907 engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations 5 years ago
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
Alibek Omarov 25d8a94c1c engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c 6 years ago
Alibek Omarov f4567b2c9d sound: make snd_mute_losefocus accessible outside 6 years ago
Alibek Omarov 92c321848d Adapt input code to newer engine 7 years ago
Alibek Omarov 4189af8b50 Engine input port. Incomplete integration of touch, gamepad, evdev input 7 years ago