Alibek Omarov
|
07afbd64d4
|
engine: common: host: force set HOST_FRAME status for dedicated as it finished initializing
|
2 years ago |
Alibek Omarov
|
af7d6f6fa8
|
engine: common: no point to allow if and else commands in unprivileged mode since scripting is available only for privileged
|
2 years ago |
Alibek Omarov
|
cb0f513bf0
|
engine: common: allow cvar substituion in privileged mode only to prevent leaking sensitive data
|
2 years ago |
Alibek Omarov
|
a3ef6c955c
|
engine: don't double register rcon_password cvar
|
2 years ago |
Alibek Omarov
|
18c94b6ec4
|
engine: common: add network address comparator function
|
2 years ago |
SNMetamorph
|
840283d6e5
|
engine: netchan: fixed fragbufs very high memory usage
|
2 years ago |
SNMetamorph
|
d72481e5ac
|
engine: netchan: fixed downloading files output directory
|
2 years ago |
SNMetamorph
|
dbe9309475
|
engine: netchan: fixed wrong compressed file size calculation
|
2 years ago |
Alibek Omarov
|
d50ed1c087
|
engine: common: host: don't prepend # to command arguments when changing game to dedicated, it wasn't used and implement anymore
|
2 years ago |
Alibek Omarov
|
ea3bfd969c
|
engine: imagelib: img_wad: dirty hack to fix black holes in console background images
|
2 years ago |
Alibek Omarov
|
0e9106685b
|
engine: imagelib: img_png: fix Mem_Free on null ptr
|
2 years ago |
Alibek Omarov
|
9b001987e9
|
engine: imagelib: fix crash when chunk length is more than file size
|
2 years ago |
Alibek Omarov
|
5c2c02c317
|
engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals
|
2 years ago |
Alibek Omarov
|
21c898d796
|
engine: imagelib: validate player decal image size (max 512x512)
|
2 years ago |
Alibek Omarov
|
e48b708fa6
|
engine: imagelib: img_png: validate image size through common engine function
|
2 years ago |
Alibek Omarov
|
ccf7619ae5
|
engine: imagelib: refactor image loading function
|
2 years ago |
Alibek Omarov
|
7d0d6b8e0d
|
engine: common: host: implement adaptive sleeptime, log time to first time for debug purposes
|
2 years ago |
SNMetamorph
|
58465c3727
|
engine: common: fixed dedicated server bug
The problem is server wasn't executing server.cfg if map specified in startup parameters
|
2 years ago |
Andrey Akhmichin
|
177ed2c603
|
engine: common: simplify strings operations.
|
2 years ago |
Andrey Akhmichin
|
7bb994f7bc
|
engine: common: imagelib: img_png.c: fix wrong palette decoding.
|
2 years ago |
Alibek Omarov
|
51161004eb
|
engine: common: simplify string operations
|
2 years ago |
Alibek Omarov
|
270e2a76a8
|
engine: soundlib: simplify string operation
|
2 years ago |
Alibek Omarov
|
c61442e960
|
engine: imagelib: simplify string operation
|
2 years ago |
Alibek Omarov
|
ebf3877cda
|
engine: common: throw an error message into log in normal mode too!
|
2 years ago |
Alibek Omarov
|
e97310c441
|
engine: common: net_ws: fix uninitialized family in IPSocket
|
2 years ago |
Alibek Omarov
|
f30f23ba51
|
engine: common: validate and load PNG images in customization
|
2 years ago |
Alibek Omarov
|
9cbf5ab6a6
|
engine: client: streamline constructing master server scan request through common function
|
2 years ago |
Alibek Omarov
|
aa6a1db0a9
|
engine: remove duplicate svc_strings definition
|
2 years ago |
Alibek Omarov
|
8b6f12418e
|
engine: common: make few network cvars privileged
|
2 years ago |
Alibek Omarov
|
93b2f535e2
|
engine: client: tune max commands/max backup commands values for legacy protocol
|
2 years ago |
SNMetamorph
|
084fac3606
|
engine: common: hpak: fixed rest of bugs in HPAK_AddLump
|
2 years ago |
Alibek Omarov
|
f377461fdf
|
engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled
|
2 years ago |
SNMetamorph
|
65671d8788
|
engine: common: minor code fixes in hpak.c
|
2 years ago |
SNMetamorph
|
49fc6143ab
|
engine: common: imagelib: fixed loading 32 bits per pixel BMP files
|
2 years ago |
SNMetamorph
|
8717843333
|
engine: common: imagelib: fixed BMP files estimate size calculation with NPOT textures
|
2 years ago |
SNMetamorph
|
f6d8996968
|
engine: common: imagelib: added missed BMP compression type macros
|
2 years ago |
Alibek Omarov
|
9389305072
|
engine: common: set cl_filterstuffcmd to 1 by default
|
2 years ago |
SNMetamorph
|
49d93c0e76
|
engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning
|
2 years ago |
SNMetamorph
|
707c93c32c
|
engine: common: hpak: all file operations made to use gamedir only
|
2 years ago |
Alibek Omarov
|
17d0b19f9e
|
engine: use generic S_USAGE macro everywhere
|
2 years ago |
Alibek Omarov
|
d13f7f06e4
|
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
|
2 years ago |
Alibek Omarov
|
f469b56b93
|
engine: host: only sleep once between frames
|
2 years ago |
Alibek Omarov
|
0a49e69818
|
engine: introduce Sys_DebugBreak function to raise an exception for debugger
|
2 years ago |
SNMetamorph
|
d1309c3aeb
|
engine: common: backported "set" command from old engine
|
2 years ago |
Andrey Akhmichin
|
d237114962
|
engine: common: imagelib: img_png.c: unroll loops.
|
2 years ago |
SNMetamorph
|
ee8098839e
|
engine: common: pm_trace: fixed non portable code in PM_ConvertTrace
|
2 years ago |
Alibek Omarov
|
1a09d297ee
|
engine: minimize SetCursorType calls count
|
2 years ago |
Alibek Omarov
|
360dc4f7ed
|
engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
|
2 years ago |
Alibek Omarov
|
0645402946
|
engine: fix crash when reading GoldSrc hashpaks
|
2 years ago |
Alibek Omarov
|
f571a41cf3
|
wscript: allow to setup engine default gamedir during configure
|
2 years ago |