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ref_gl: change gl_round_down flag, remove executing configs, implement GetConfigName call

pull/2/head
Alibek Omarov 5 years ago
parent
commit
fce0ef6ad2
  1. 6
      ref_gl/gl_context.c
  2. 12
      ref_gl/gl_opengl.c

6
ref_gl/gl_context.c

@ -309,10 +309,16 @@ void R_ProcessEntData( qboolean allocate ) @@ -309,10 +309,16 @@ void R_ProcessEntData( qboolean allocate )
gEngfuncs.drawFuncs->R_ProcessEntData( allocate );
}
static const char *R_GetConfigName( void )
{
return "opengl";
}
ref_interface_t gReffuncs =
{
R_Init,
R_Shutdown,
R_GetConfigName,
GL_SetupAttributes,
GL_InitExtensions,

12
ref_gl/gl_opengl.c

@ -812,7 +812,7 @@ void GL_InitCommands( void ) @@ -812,7 +812,7 @@ void GL_InitCommands( void )
gl_wireframe = gEngfuncs.Cvar_Get( "gl_wireframe", "0", FCVAR_ARCHIVE|FCVAR_SPONLY, "show wireframe overlay" );
gl_msaa = gEngfuncs.Cvar_Get( "gl_msaa", "1", FCVAR_ARCHIVE, "enable or disable multisample anti-aliasing" );
gl_stencilbits = gEngfuncs.Cvar_Get( "gl_stencilbits", "8", FCVAR_GLCONFIG, "pixelformat stencil bits (0 - auto)" );
gl_round_down = gEngfuncs.Cvar_Get( "gl_round_down", "2", FCVAR_RENDERINFO, "round texture sizes to nearest POT value" );
gl_round_down = gEngfuncs.Cvar_Get( "gl_round_down", "2", FCVAR_GLCONFIG, "round texture sizes to nearest POT value" );
// these cvar not used by engine but some mods requires this
gl_polyoffset = gEngfuncs.Cvar_Get( "gl_polyoffset", "2.0", FCVAR_ARCHIVE, "polygon offset for decals" );
@ -831,16 +831,6 @@ void GL_InitCommands( void ) @@ -831,16 +831,6 @@ void GL_InitCommands( void )
gEngfuncs.Cmd_AddCommand( "r_info", R_RenderInfo_f, "display renderer info" );
gEngfuncs.Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" );
// give initial OpenGL configuration
gEngfuncs.Cbuf_SetOpenGLConfigHack( true );
gEngfuncs.Cbuf_AddText( "exec opengl.cfg\n" );
gEngfuncs.Cbuf_Execute();
gEngfuncs.Cbuf_SetOpenGLConfigHack( false );
// apply actual video mode to window
gEngfuncs.Cbuf_AddText( "exec video.cfg\n" );
gEngfuncs.Cbuf_Execute();
}
/*

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