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@ -646,7 +646,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
@@ -646,7 +646,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
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uint signature; |
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fs_offset_t filepos = 0; |
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zipfile_t *info = NULL; |
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char filename_buffer[MAX_SYSPATH]; |
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zip_t *zip = (zip_t *)Mem_Calloc( fs_mempool, sizeof( zip_t ) ); |
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zip->handle = FS_Open( zipfile, "rb", true ); |
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@ -662,7 +662,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
@@ -662,7 +662,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
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if( !zip->handle ) |
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{ |
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Con_Reportf( "%s couldn't open\n", zipfile ); |
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Con_Reportf( S_ERROR "%s couldn't open\n", zipfile ); |
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if( error ) |
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*error = ZIP_LOAD_COULDNT_OPEN; |
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@ -673,7 +673,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
@@ -673,7 +673,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
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if( FS_FileLength( zip->handle ) > UINT_MAX ) |
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{ |
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Con_Reportf( "%s bigger than 4GB.\n", zipfile ); |
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Con_Reportf( S_ERROR "%s bigger than 4GB.\n", zipfile ); |
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if( error ) |
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*error = ZIP_LOAD_COULDNT_OPEN; |
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@ -697,7 +697,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
@@ -697,7 +697,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
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if( signature != ZIP_HEADER_LF ) |
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{ |
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Con_Reportf( "%s is not a zip file. Ignored.\n", zipfile ); |
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Con_Reportf( S_ERROR "%s is not a zip file. Ignored.\n", zipfile ); |
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if( error ) |
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*error = ZIP_LOAD_BAD_HEADER; |
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@ -721,7 +721,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
@@ -721,7 +721,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
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if( ZIP_HEADER_EOCD != signature ) |
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{ |
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Con_Reportf( "Cannot find EOCD in %s. Zip file corrupted.\n", zipfile ); |
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Con_Reportf( S_ERROR "Cannot find EOCD in %s. Zip file corrupted.\n", zipfile ); |
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if( error ) |
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*error = ZIP_LOAD_BAD_HEADER; |
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@ -746,7 +746,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
@@ -746,7 +746,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
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if( header_cdf.signature != ZIP_HEADER_CDF ) |
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{ |
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Con_Reportf( "CDF signature mismatch in %s. Zip file corrupted.\n", zipfile ); |
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Con_Reportf( S_ERROR "CDF signature mismatch in %s. Zip file corrupted.\n", zipfile ); |
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if( error ) |
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*error = ZIP_LOAD_BAD_HEADER; |
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@ -758,19 +758,19 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
@@ -758,19 +758,19 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
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if( header_cdf.uncompressed_size && header_cdf.filename_len ) |
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{ |
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char *filename = malloc( header_cdf.filename_len + 1 ); |
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memset( filename, '\0', header_cdf.filename_len + 1 ); |
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FS_Read( zip->handle, filename, header_cdf.filename_len ); |
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if(header_cdf.filename_len > MAX_SYSPATH) // ignore files with bigger than 1024 bytes
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{ |
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Con_Reportf( S_WARN "File name bigger than buffer. Ignored.\n" ); |
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continue; |
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} |
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Q_strncpy( info[numpackfiles].name, filename, MAX_SYSPATH ); |
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free( filename ); |
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memset( &filename_buffer, '\0', MAX_SYSPATH ); |
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FS_Read( zip->handle, &filename_buffer, header_cdf.filename_len ); |
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Q_strncpy( info[numpackfiles].name, filename_buffer, MAX_SYSPATH ); |
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info[numpackfiles].size = header_cdf.uncompressed_size; |
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info[numpackfiles].compressed_size = header_cdf.compressed_size; |
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info[numpackfiles].offset = header_cdf.local_header_offset; |
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//Con_Reportf( "ZIP File name: %s .\n", info[numpackfiles].name );
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numpackfiles++; |
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} |
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else |
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@ -824,7 +824,7 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
@@ -824,7 +824,7 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
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int zlib_result = 0; |
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dword test_crc, final_crc; |
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if( sizeptr ) sizeptr == 0; |
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if( sizeptr ) *sizeptr == 0; |
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search = FS_FindFile( path, &index, gamedironly ); |
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@ -834,7 +834,6 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
@@ -834,7 +834,6 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
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file = &search->zip->files[index]; |
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FS_Seek( search->zip->handle, file->offset, SEEK_SET ); |
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FS_Read( search->zip->handle, (void*)&header, sizeof( header ) ); |
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if( header.signature != ZIP_HEADER_LF ) |
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@ -845,7 +844,6 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
@@ -845,7 +844,6 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
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if( header.compression_flags == ZIP_COMPRESSION_NO_COMPRESSION ) |
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{ |
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if( header.filename_len ) |
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FS_Seek( search->zip->handle, header.filename_len, SEEK_CUR ); |
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@ -854,8 +852,6 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
@@ -854,8 +852,6 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
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decompressed_buffer = Mem_Malloc( search->zip->mempool, file->size + 1 ); |
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decompressed_buffer[file->size] = '\0'; |
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FS_Read( search->zip->handle, decompressed_buffer, file->size ); |
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CRC32_Init( &test_crc ); |
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@ -876,8 +872,7 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
@@ -876,8 +872,7 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
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return decompressed_buffer; |
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} |
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if( header.compression_flags == ZIP_COMPRESSION_DEFLATED ) |
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else if( header.compression_flags == ZIP_COMPRESSION_DEFLATED ) |
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{ |
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if( header.filename_len ) |
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@ -886,14 +881,9 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
@@ -886,14 +881,9 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
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if( header.extrafield_len ) |
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FS_Seek( search->zip->handle, header.extrafield_len, SEEK_CUR ); |
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compressed_buffer = Mem_Malloc( search->zip->mempool, file->compressed_size + 1 ); |
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compressed_buffer[file->compressed_size] = '\0'; |
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compressed_buffer = Mem_Malloc( search->zip->mempool, file->compressed_size ); |
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decompressed_buffer = Mem_Malloc( search->zip->mempool, file->size + 1 ); |
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compressed_buffer[file->size] = '\0'; |
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FS_Read( search->zip->handle, compressed_buffer, file->compressed_size ); |
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zlib_dest_size = file->size; |
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@ -921,8 +911,8 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
@@ -921,8 +911,8 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
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if( sizeptr ) *sizeptr = file->size; |
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return decompressed_buffer; |
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} else if( zlib_result == Z_DATA_ERROR ) |
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} |
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else if( zlib_result == Z_DATA_ERROR ) |
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{ |
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Con_Reportf( S_ERROR "Zip_LoadFile: %s : compressed file data corrupted.\n", file->name ); |
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Mem_Free( compressed_buffer ); |
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@ -930,13 +920,11 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
@@ -930,13 +920,11 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
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return NULL; |
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} |
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} |
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else |
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{ |
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Con_Reportf( S_ERROR "Zip_LoadFile: %s : file compressed with unknown algorithm.\n", file->name ); |
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return NULL; |
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} |
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} |
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@ -2413,7 +2401,8 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
@@ -2413,7 +2401,8 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
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return search; |
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} |
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} |
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} else |
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} |
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else |
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{ |
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char netpath[MAX_SYSPATH]; |
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