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filesystem: zip: remove malloc

pull/2/head
Mr0maks 6 years ago
parent
commit
f9a7ffa5e8
  1. 53
      engine/common/filesystem.c
  2. 4
      engine/common/filesystem.h

53
engine/common/filesystem.c

@ -646,7 +646,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error ) @@ -646,7 +646,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
uint signature;
fs_offset_t filepos = 0;
zipfile_t *info = NULL;
char filename_buffer[MAX_SYSPATH];
zip_t *zip = (zip_t *)Mem_Calloc( fs_mempool, sizeof( zip_t ) );
zip->handle = FS_Open( zipfile, "rb", true );
@ -662,7 +662,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error ) @@ -662,7 +662,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( !zip->handle )
{
Con_Reportf( "%s couldn't open\n", zipfile );
Con_Reportf( S_ERROR "%s couldn't open\n", zipfile );
if( error )
*error = ZIP_LOAD_COULDNT_OPEN;
@ -673,7 +673,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error ) @@ -673,7 +673,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( FS_FileLength( zip->handle ) > UINT_MAX )
{
Con_Reportf( "%s bigger than 4GB.\n", zipfile );
Con_Reportf( S_ERROR "%s bigger than 4GB.\n", zipfile );
if( error )
*error = ZIP_LOAD_COULDNT_OPEN;
@ -697,7 +697,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error ) @@ -697,7 +697,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( signature != ZIP_HEADER_LF )
{
Con_Reportf( "%s is not a zip file. Ignored.\n", zipfile );
Con_Reportf( S_ERROR "%s is not a zip file. Ignored.\n", zipfile );
if( error )
*error = ZIP_LOAD_BAD_HEADER;
@ -721,7 +721,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error ) @@ -721,7 +721,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( ZIP_HEADER_EOCD != signature )
{
Con_Reportf( "Cannot find EOCD in %s. Zip file corrupted.\n", zipfile );
Con_Reportf( S_ERROR "Cannot find EOCD in %s. Zip file corrupted.\n", zipfile );
if( error )
*error = ZIP_LOAD_BAD_HEADER;
@ -746,7 +746,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error ) @@ -746,7 +746,7 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( header_cdf.signature != ZIP_HEADER_CDF )
{
Con_Reportf( "CDF signature mismatch in %s. Zip file corrupted.\n", zipfile );
Con_Reportf( S_ERROR "CDF signature mismatch in %s. Zip file corrupted.\n", zipfile );
if( error )
*error = ZIP_LOAD_BAD_HEADER;
@ -758,19 +758,19 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error ) @@ -758,19 +758,19 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( header_cdf.uncompressed_size && header_cdf.filename_len )
{
char *filename = malloc( header_cdf.filename_len + 1 );
memset( filename, '\0', header_cdf.filename_len + 1 );
FS_Read( zip->handle, filename, header_cdf.filename_len );
if(header_cdf.filename_len > MAX_SYSPATH) // ignore files with bigger than 1024 bytes
{
Con_Reportf( S_WARN "File name bigger than buffer. Ignored.\n" );
continue;
}
Q_strncpy( info[numpackfiles].name, filename, MAX_SYSPATH );
free( filename );
memset( &filename_buffer, '\0', MAX_SYSPATH );
FS_Read( zip->handle, &filename_buffer, header_cdf.filename_len );
Q_strncpy( info[numpackfiles].name, filename_buffer, MAX_SYSPATH );
info[numpackfiles].size = header_cdf.uncompressed_size;
info[numpackfiles].compressed_size = header_cdf.compressed_size;
info[numpackfiles].offset = header_cdf.local_header_offset;
//Con_Reportf( "ZIP File name: %s .\n", info[numpackfiles].name );
numpackfiles++;
}
else
@ -824,7 +824,7 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game @@ -824,7 +824,7 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
int zlib_result = 0;
dword test_crc, final_crc;
if( sizeptr ) sizeptr == 0;
if( sizeptr ) *sizeptr == 0;
search = FS_FindFile( path, &index, gamedironly );
@ -834,7 +834,6 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game @@ -834,7 +834,6 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
file = &search->zip->files[index];
FS_Seek( search->zip->handle, file->offset, SEEK_SET );
FS_Read( search->zip->handle, (void*)&header, sizeof( header ) );
if( header.signature != ZIP_HEADER_LF )
@ -845,7 +844,6 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game @@ -845,7 +844,6 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
if( header.compression_flags == ZIP_COMPRESSION_NO_COMPRESSION )
{
if( header.filename_len )
FS_Seek( search->zip->handle, header.filename_len, SEEK_CUR );
@ -854,8 +852,6 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game @@ -854,8 +852,6 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
decompressed_buffer = Mem_Malloc( search->zip->mempool, file->size + 1 );
decompressed_buffer[file->size] = '\0';
FS_Read( search->zip->handle, decompressed_buffer, file->size );
CRC32_Init( &test_crc );
@ -876,8 +872,7 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game @@ -876,8 +872,7 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
return decompressed_buffer;
}
if( header.compression_flags == ZIP_COMPRESSION_DEFLATED )
else if( header.compression_flags == ZIP_COMPRESSION_DEFLATED )
{
if( header.filename_len )
@ -886,14 +881,9 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game @@ -886,14 +881,9 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
if( header.extrafield_len )
FS_Seek( search->zip->handle, header.extrafield_len, SEEK_CUR );
compressed_buffer = Mem_Malloc( search->zip->mempool, file->compressed_size + 1 );
compressed_buffer[file->compressed_size] = '\0';
compressed_buffer = Mem_Malloc( search->zip->mempool, file->compressed_size );
decompressed_buffer = Mem_Malloc( search->zip->mempool, file->size + 1 );
compressed_buffer[file->size] = '\0';
FS_Read( search->zip->handle, compressed_buffer, file->compressed_size );
zlib_dest_size = file->size;
@ -921,8 +911,8 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game @@ -921,8 +911,8 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
if( sizeptr ) *sizeptr = file->size;
return decompressed_buffer;
} else if( zlib_result == Z_DATA_ERROR )
}
else if( zlib_result == Z_DATA_ERROR )
{
Con_Reportf( S_ERROR "Zip_LoadFile: %s : compressed file data corrupted.\n", file->name );
Mem_Free( compressed_buffer );
@ -930,13 +920,11 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game @@ -930,13 +920,11 @@ static byte *Zip_LoadFile( const char *path, fs_offset_t *sizeptr, qboolean game
return NULL;
}
}
else
{
Con_Reportf( S_ERROR "Zip_LoadFile: %s : file compressed with unknown algorithm.\n", file->name );
return NULL;
}
}
@ -2413,7 +2401,8 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir @@ -2413,7 +2401,8 @@ static searchpath_t *FS_FindFile( const char *name, int *index, qboolean gamedir
return search;
}
}
} else
}
else
{
char netpath[MAX_SYSPATH];

4
engine/common/filesystem.h

@ -136,7 +136,7 @@ typedef struct @@ -136,7 +136,7 @@ typedef struct
#define ZIP_ZIP64 0xffffffff
#pragma pack( 1 )
#pragma pack( push, 1 )
typedef struct zip_header_s
{
unsigned int signature; // little endian ZIP_HEADER
@ -195,6 +195,6 @@ typedef struct zip_header_eocd_s @@ -195,6 +195,6 @@ typedef struct zip_header_eocd_s
unsigned int central_directory_offset;
unsigned short commentary_len;
} zip_header_eocd_t;
#pragma pack( )
#pragma pack( pop )
#endif//FILESYSTEM_H

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