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@ -588,7 +588,6 @@ void SV_ActivateServer( int runPhysics )
@@ -588,7 +588,6 @@ void SV_ActivateServer( int runPhysics )
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byte msg_buf[MAX_INIT_MSG]; |
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sizebuf_t msg; |
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sv_client_t *cl; |
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const char *cycle; |
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if( !svs.initialized ) |
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return; |
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@ -674,11 +673,6 @@ void SV_ActivateServer( int runPhysics )
@@ -674,11 +673,6 @@ void SV_ActivateServer( int runPhysics )
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if( sv.ignored_world_decals ) |
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Con_Printf( S_WARN "%i static decals was rejected due buffer overflow\n", sv.ignored_world_decals ); |
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cycle = Cvar_VariableString( "mapchangecfgfile" ); |
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if( COM_CheckString( cycle )) |
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Cbuf_AddTextf( "exec %s\n", cycle ); |
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} |
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/*
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@ -992,6 +986,7 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
@@ -992,6 +986,7 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
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{ |
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int i, current_skill; |
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edict_t *ent; |
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const char *cycle; |
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SV_SetupClients(); |
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@ -1009,6 +1004,11 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
@@ -1009,6 +1004,11 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
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svs.timestart = Sys_DoubleTime(); |
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svs.spawncount++; // any partially connected client will be restarted
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cycle = Cvar_VariableString( "mapchangecfgfile" ); |
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if( COM_CheckString( cycle )) |
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Cbuf_AddTextf( "exec %s\n", cycle ); |
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// let's not have any servers with no name
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if( !COM_CheckString( hostname.string )) |
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Cvar_Set( "hostname", svgame.dllFuncs.pfnGetGameDescription ? svgame.dllFuncs.pfnGetGameDescription() : FS_Title( )); |
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