Browse Source

some cleaner code

pull/2/head
Velaron 1 year ago committed by Alibek Omarov
parent
commit
df921d8664
  1. 8
      ref/gl/gl_studio.c

8
ref/gl/gl_studio.c

@ -2340,15 +2340,17 @@ static void R_StudioDrawPoints( void )
// NOTE: rewind normals at start // NOTE: rewind normals at start
pstudionorms = (vec3_t *)((byte *)m_pStudioHeader + m_pSubModel->normindex); pstudionorms = (vec3_t *)((byte *)m_pStudioHeader + m_pSubModel->normindex);
tr.fFlipViewModel = false;
GL_Cull( GL_FRONT );
// backface culling for left-handed weapons // backface culling for left-handed weapons
if( R_AllowFlipViewModel( RI.currententity )) if( R_AllowFlipViewModel( RI.currententity ))
{ {
tr.fFlipViewModel = true; tr.fFlipViewModel = true;
GL_Cull( GL_NONE ); GL_Cull( GL_NONE );
} }
else
{
tr.fFlipViewModel = false;
GL_Cull( GL_FRONT );
}
for( j = 0; j < m_pSubModel->nummesh; j++ ) for( j = 0; j < m_pSubModel->nummesh; j++ )
{ {

Loading…
Cancel
Save