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@ -23,93 +23,101 @@ GNU General Public License for more details. |
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#include "input.h" |
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#include "input.h" |
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#include "platform/platform.h" |
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#include "platform/platform.h" |
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static enum VGUI_KeyCode s_pVirtualKeyTrans[256]; |
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CVAR_DEFINE_AUTO( vgui_utf8, "0", FCVAR_ARCHIVE, "enable utf-8 support for vgui text" ); |
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static VGUI_DefaultCursor s_currentCursor = -1; |
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static HINSTANCE s_pVGuiSupport; // vgui_support library
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static convar_t *vgui_utf8 = NULL; |
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void GAME_EXPORT *VGUI_EngineMalloc(size_t size) |
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static void GAME_EXPORT *VGUI_EngineMalloc( size_t size ); |
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static void GAME_EXPORT VGUI_GetMousePos( int *, int * ); |
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static void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor ); |
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static byte GAME_EXPORT VGUI_GetColor( int, int ); |
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static int GAME_EXPORT VGUI_UtfProcessChar( int in ); |
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static qboolean GAME_EXPORT VGUI_IsInGame( void ); |
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static struct |
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{ |
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qboolean initialized; |
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vguiapi_t dllFuncs; |
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VGUI_DefaultCursor cursor; |
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HINSTANCE hInstance; |
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enum VGUI_KeyCode virtualKeyTrans[256]; |
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} vgui = |
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{ |
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false, |
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{ |
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false, // Not initialized yet
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NULL, // VGUI_DrawInit,
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NULL, // VGUI_DrawShutdown,
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NULL, // VGUI_SetupDrawingText,
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NULL, // VGUI_SetupDrawingRect,
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NULL, // VGUI_SetupDrawingImage,
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NULL, // VGUI_BindTexture,
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NULL, // VGUI_EnableTexture,
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NULL, // VGUI_CreateTexture,
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NULL, // VGUI_UploadTexture,
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NULL, // VGUI_UploadTextureBlock,
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NULL, // VGUI_DrawQuad,
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NULL, // VGUI_GetTextureSizes,
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NULL, // VGUI_GenerateTexture,
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VGUI_EngineMalloc, |
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VGUI_CursorSelect, |
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VGUI_GetColor, |
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VGUI_IsInGame, |
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NULL, |
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VGUI_GetMousePos, |
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VGUI_UtfProcessChar, |
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Platform_GetClipboardText, |
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Platform_SetClipboardText, |
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Platform_GetKeyModifiers, |
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}, |
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-1 |
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}; |
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static void GAME_EXPORT *VGUI_EngineMalloc( size_t size ) |
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{ |
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{ |
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return Z_Malloc( size ); |
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return Z_Malloc( size ); |
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} |
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} |
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qboolean GAME_EXPORT VGUI_IsInGame( void ) |
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static qboolean GAME_EXPORT VGUI_IsInGame( void ) |
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{ |
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{ |
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return cls.state == ca_active && cls.key_dest == key_game; |
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return cls.state == ca_active && cls.key_dest == key_game; |
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} |
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} |
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void GAME_EXPORT VGUI_GetMousePos( int *_x, int *_y ) |
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static void GAME_EXPORT VGUI_GetMousePos( int *_x, int *_y ) |
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{ |
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{ |
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float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth; |
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float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth; |
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float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight; |
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float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight; |
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int x, y; |
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int x, y; |
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Platform_GetMousePos( &x, &y ); |
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Platform_GetMousePos( &x, &y ); |
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*_x = x / xscale, *_y = y / yscale; |
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*_x = x / xscale; |
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*_y = y / yscale; |
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} |
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} |
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void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor cursor ) |
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static void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor cursor ) |
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{ |
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{ |
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if( s_currentCursor != cursor ) |
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if( vgui.cursor != cursor ) |
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Platform_SetCursorType( cursor ); |
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Platform_SetCursorType( cursor ); |
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} |
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} |
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byte GAME_EXPORT VGUI_GetColor( int i, int j) |
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static byte GAME_EXPORT VGUI_GetColor( int i, int j ) |
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{ |
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{ |
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return g_color_table[i][j]; |
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return g_color_table[i][j]; |
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} |
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} |
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// Define and initialize vgui API
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static int GAME_EXPORT VGUI_UtfProcessChar( int in ) |
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int GAME_EXPORT VGUI_UtfProcessChar( int in ) |
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{ |
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{ |
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if( CVAR_TO_BOOL( vgui_utf8 )) |
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if( vgui_utf8.value ) |
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return Con_UtfProcessCharForce( in ); |
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return Con_UtfProcessCharForce( in ); |
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else |
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return in; |
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return in; |
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} |
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} |
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vguiapi_t vgui = |
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{ |
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false, // Not initialized yet
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NULL, // VGUI_DrawInit,
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NULL, // VGUI_DrawShutdown,
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NULL, // VGUI_SetupDrawingText,
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NULL, // VGUI_SetupDrawingRect,
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NULL, // VGUI_SetupDrawingImage,
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NULL, // VGUI_BindTexture,
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NULL, // VGUI_EnableTexture,
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NULL, // VGUI_CreateTexture,
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NULL, // VGUI_UploadTexture,
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NULL, // VGUI_UploadTextureBlock,
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NULL, // VGUI_DrawQuad,
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NULL, // VGUI_GetTextureSizes,
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NULL, // VGUI_GenerateTexture,
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VGUI_EngineMalloc, |
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VGUI_CursorSelect, |
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VGUI_GetColor, |
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VGUI_IsInGame, |
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NULL, |
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VGUI_GetMousePos, |
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VGUI_UtfProcessChar, |
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Platform_GetClipboardText, |
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Platform_SetClipboardText, |
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Platform_GetKeyModifiers, |
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NULL, |
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NULL, |
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NULL, |
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NULL, |
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NULL, |
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NULL, |
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NULL, |
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NULL |
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}; |
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qboolean VGui_IsActive( void ) |
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qboolean VGui_IsActive( void ) |
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{ |
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{ |
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return vgui.initialized; |
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return vgui.initialized; |
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} |
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} |
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void VGui_FillAPIFromRef( vguiapi_t *to, const ref_interface_t *from ) |
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static void VGui_FillAPIFromRef( vguiapi_t *to, const ref_interface_t *from ) |
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{ |
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{ |
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to->DrawInit = from->VGUI_DrawInit; |
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to->DrawInit = from->VGUI_DrawInit; |
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to->DrawShutdown = from->VGUI_DrawShutdown; |
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to->DrawShutdown = from->VGUI_DrawShutdown; |
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@ -126,136 +134,86 @@ void VGui_FillAPIFromRef( vguiapi_t *to, const ref_interface_t *from ) |
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to->GenerateTexture = from->VGUI_GenerateTexture; |
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to->GenerateTexture = from->VGUI_GenerateTexture; |
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} |
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} |
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/*
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void VGui_RegisterCvars( void ) |
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================ |
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VGui_Startup |
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Load vgui_support library and call VGui_Startup |
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================ |
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*/ |
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void VGui_Startup( const char *clientlib, int width, int height ) |
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{ |
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{ |
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static qboolean failed = false; |
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Cvar_RegisterVariable( &vgui_utf8 ); |
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} |
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void (*F) ( vguiapi_t * ); |
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char vguiloader[256]; |
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char vguilib[256]; |
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vguiloader[0] = vguilib[0] = '\0'; |
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if( failed ) |
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qboolean VGui_LoadProgs( HINSTANCE hInstance ) |
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return; |
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{ |
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void (*F)( vguiapi_t* ); |
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qboolean client = hInstance != NULL; |
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if( !vgui.initialized ) |
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// not loading interface from client.dll, load vgui_support.dll instead
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if( !client ) |
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{ |
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{ |
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vgui_utf8 = Cvar_Get( "vgui_utf8", "0", FCVAR_ARCHIVE, "enable utf-8 support for vgui text" ); |
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string vguiloader, vguilib; |
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VGui_FillAPIFromRef( &vgui, &ref.dllFuncs ); |
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// HACKHACK: try to load path from custom path
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// to support having different versions of VGUI
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s_pVGuiSupport = COM_LoadLibrary( clientlib, false, false ); |
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if( Sys_GetParmFromCmdLine( "-vguilib", vguilib ) && !COM_LoadLibrary( vguilib, false, false )) |
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{ |
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Con_Reportf( S_WARN "VGUI preloading failed. Default library will be used! Reason: %s", COM_GetLibraryError()); |
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} |
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if( s_pVGuiSupport ) |
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if( !Sys_GetParmFromCmdLine( "-vguiloader", vguiloader )) |
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{ |
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{ |
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F = COM_GetProcAddress( s_pVGuiSupport, "InitVGUISupportAPI" ); |
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Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, sizeof( vguiloader )); |
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if( F ) |
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{ |
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F( &vgui ); |
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vgui.initialized = true; |
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Con_Reportf( "vgui_support: found internal client support\n" ); |
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} |
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else |
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{ |
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COM_FreeLibrary( s_pVGuiSupport ); |
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} |
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} |
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} |
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if( !vgui.initialized ) |
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hInstance = vgui.hInstance = COM_LoadLibrary( vguiloader, false, false ); |
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if( !vgui.hInstance ) |
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{ |
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{ |
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// HACKHACK: load vgui with correct path first if specified.
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if( FS_FileExists( vguiloader, false )) |
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// it will be reused while resolving vgui support and client deps
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Con_Reportf( S_ERROR "Failed to load vgui_support library: %s\n", COM_GetLibraryError() ); |
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if( Sys_GetParmFromCmdLine( "-vguilib", vguilib )) |
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else Con_Reportf( "vgui_support: not found\n" ); |
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{ |
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if( Q_strstr( vguilib, ".dll" )) |
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return false; |
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Q_strncpy( vguiloader, "vgui_support.dll", 256 ); |
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else |
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Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, 256 ); |
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if( !COM_LoadLibrary( vguilib, false, false )) |
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Con_Reportf( S_WARN "VGUI preloading failed. Default library will be used! Reason: %s\n", COM_GetLibraryError() ); |
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} |
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if( Q_strstr( clientlib, ".dll" )) |
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Q_strncpy( vguiloader, "vgui_support.dll", 256 ); |
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if( !vguiloader[0] && !Sys_GetParmFromCmdLine( "-vguiloader", vguiloader )) |
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Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, 256 ); |
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s_pVGuiSupport = COM_LoadLibrary( vguiloader, false, false ); |
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if( !s_pVGuiSupport ) |
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{ |
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s_pVGuiSupport = COM_LoadLibrary( va( "../%s", vguiloader ), false, false ); |
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} |
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if( !s_pVGuiSupport ) |
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{ |
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if( FS_FileExists( vguiloader, false )) |
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{ |
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Con_Reportf( S_ERROR "Failed to load vgui_support library: %s\n", COM_GetLibraryError() ); |
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} |
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else |
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{ |
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Con_Reportf( "vgui_support: not found\n" ); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
failed = true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
F = COM_GetProcAddress( s_pVGuiSupport, "InitAPI" ); |
|
|
|
|
|
|
|
if( F ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
F( &vgui ); |
|
|
|
|
|
|
|
vgui.initialized = true; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
Con_Reportf( S_ERROR "Failed to find vgui_support library entry point!\n" ); |
|
|
|
|
|
|
|
failed = true; |
|
|
|
|
|
|
|
COM_FreeLibrary( s_pVGuiSupport ); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if( height < 480 ) |
|
|
|
// try legacy API first
|
|
|
|
height = 480; |
|
|
|
F = COM_GetProcAddress( hInstance, client ? "InitVGUISupportAPI" : "InitAPI" ); |
|
|
|
|
|
|
|
|
|
|
|
if( width <= 640 ) |
|
|
|
if( F ) |
|
|
|
width = 640; |
|
|
|
|
|
|
|
else if( width <= 800 ) |
|
|
|
|
|
|
|
width = 800; |
|
|
|
|
|
|
|
else if( width <= 1024 ) |
|
|
|
|
|
|
|
width = 1024; |
|
|
|
|
|
|
|
else if( width <= 1152 ) |
|
|
|
|
|
|
|
width = 1152; |
|
|
|
|
|
|
|
else if( width <= 1280 ) |
|
|
|
|
|
|
|
width = 1280; |
|
|
|
|
|
|
|
else if( width <= 1600 ) |
|
|
|
|
|
|
|
width = 1600; |
|
|
|
|
|
|
|
#ifdef XASH_DLL_LOADER |
|
|
|
|
|
|
|
else if ( Q_strstr( vguiloader, ".dll" ) ) |
|
|
|
|
|
|
|
width = 1600; |
|
|
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if( vgui.initialized ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
vgui.Startup( width, height ); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else if ( COM_CheckString( clientlib ) ) |
|
|
|
|
|
|
|
{ |
|
|
|
{ |
|
|
|
failed = true; |
|
|
|
VGui_FillAPIFromRef( &vgui.dllFuncs, &ref.dllFuncs ); |
|
|
|
|
|
|
|
F( &vgui.dllFuncs ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
vgui.initialized = vgui.dllFuncs.initialized = true; |
|
|
|
|
|
|
|
Con_Reportf( "vgui_support: initialized legacy API in %s module\n", client ? "client" : "support" ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Con_Reportf( S_ERROR "Failed to find VGUI support API entry point in %s module\n", client ? "client" : "support" ); |
|
|
|
|
|
|
|
return false; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
================ |
|
|
|
|
|
|
|
VGui_Startup |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
================ |
|
|
|
|
|
|
|
*/ |
|
|
|
|
|
|
|
void VGui_Startup( int width, int height ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// vgui not initialized from both support and client modules, skip
|
|
|
|
|
|
|
|
if( !vgui.initialized ) |
|
|
|
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
height = Q_min( 480, height ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if( width <= 640 ) width = 640; |
|
|
|
|
|
|
|
else if( width <= 800 ) width = 800; |
|
|
|
|
|
|
|
else if( width <= 1024 ) width = 1024; |
|
|
|
|
|
|
|
else if( width <= 1152 ) width = 1152; |
|
|
|
|
|
|
|
else if( width <= 1280 ) width = 1280; |
|
|
|
|
|
|
|
else if( width <= 1600 ) width = 1600; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if( vgui.dllFuncs.Startup ) |
|
|
|
|
|
|
|
vgui.dllFuncs.Startup( width, height ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@ -269,146 +227,138 @@ Unload vgui_support library and call VGui_Shutdown |
|
|
|
*/ |
|
|
|
*/ |
|
|
|
void VGui_Shutdown( void ) |
|
|
|
void VGui_Shutdown( void ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if( vgui.Shutdown ) |
|
|
|
if( vgui.dllFuncs.Shutdown ) |
|
|
|
vgui.Shutdown(); |
|
|
|
vgui.dllFuncs.Shutdown(); |
|
|
|
|
|
|
|
|
|
|
|
if( s_pVGuiSupport ) |
|
|
|
if( vgui.hInstance ) |
|
|
|
COM_FreeLibrary( s_pVGuiSupport ); |
|
|
|
COM_FreeLibrary( vgui.hInstance ); |
|
|
|
s_pVGuiSupport = NULL; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
vgui.hInstance = NULL; |
|
|
|
vgui.initialized = false; |
|
|
|
vgui.initialized = false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VGUI_InitKeyTranslationTable( void ) |
|
|
|
static void VGUI_InitKeyTranslationTable( void ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
static qboolean bInitted = false; |
|
|
|
static qboolean initialized = false; |
|
|
|
|
|
|
|
|
|
|
|
if( bInitted ) |
|
|
|
if( initialized ) return; |
|
|
|
return; |
|
|
|
|
|
|
|
bInitted = true; |
|
|
|
initialized = true; |
|
|
|
|
|
|
|
|
|
|
|
// set virtual key translation table
|
|
|
|
// set virtual key translation table
|
|
|
|
memset( s_pVirtualKeyTrans, -1, sizeof( s_pVirtualKeyTrans ) ); |
|
|
|
memset( vgui.virtualKeyTrans, -1, sizeof( vgui.virtualKeyTrans ) ); |
|
|
|
|
|
|
|
|
|
|
|
s_pVirtualKeyTrans['0'] = KEY_0; |
|
|
|
// TODO: engine keys are not enough here!
|
|
|
|
s_pVirtualKeyTrans['1'] = KEY_1; |
|
|
|
// make crossplatform way to pass SDL keys here
|
|
|
|
s_pVirtualKeyTrans['2'] = KEY_2; |
|
|
|
|
|
|
|
s_pVirtualKeyTrans['3'] = KEY_3; |
|
|
|
vgui.virtualKeyTrans['0'] = KEY_0; |
|
|
|
s_pVirtualKeyTrans['4'] = KEY_4; |
|
|
|
vgui.virtualKeyTrans['1'] = KEY_1; |
|
|
|
s_pVirtualKeyTrans['5'] = KEY_5; |
|
|
|
vgui.virtualKeyTrans['2'] = KEY_2; |
|
|
|
s_pVirtualKeyTrans['6'] = KEY_6; |
|
|
|
vgui.virtualKeyTrans['3'] = KEY_3; |
|
|
|
s_pVirtualKeyTrans['7'] = KEY_7; |
|
|
|
vgui.virtualKeyTrans['4'] = KEY_4; |
|
|
|
s_pVirtualKeyTrans['8'] = KEY_8; |
|
|
|
vgui.virtualKeyTrans['5'] = KEY_5; |
|
|
|
s_pVirtualKeyTrans['9'] = KEY_9; |
|
|
|
vgui.virtualKeyTrans['6'] = KEY_6; |
|
|
|
s_pVirtualKeyTrans['A'] = s_pVirtualKeyTrans['a'] = KEY_A; |
|
|
|
vgui.virtualKeyTrans['7'] = KEY_7; |
|
|
|
s_pVirtualKeyTrans['B'] = s_pVirtualKeyTrans['b'] = KEY_B; |
|
|
|
vgui.virtualKeyTrans['8'] = KEY_8; |
|
|
|
s_pVirtualKeyTrans['C'] = s_pVirtualKeyTrans['c'] = KEY_C; |
|
|
|
vgui.virtualKeyTrans['9'] = KEY_9; |
|
|
|
s_pVirtualKeyTrans['D'] = s_pVirtualKeyTrans['d'] = KEY_D; |
|
|
|
vgui.virtualKeyTrans['A'] = vgui.virtualKeyTrans['a'] = KEY_A; |
|
|
|
s_pVirtualKeyTrans['E'] = s_pVirtualKeyTrans['e'] = KEY_E; |
|
|
|
vgui.virtualKeyTrans['B'] = vgui.virtualKeyTrans['b'] = KEY_B; |
|
|
|
s_pVirtualKeyTrans['F'] = s_pVirtualKeyTrans['f'] = KEY_F; |
|
|
|
vgui.virtualKeyTrans['C'] = vgui.virtualKeyTrans['c'] = KEY_C; |
|
|
|
s_pVirtualKeyTrans['G'] = s_pVirtualKeyTrans['g'] = KEY_G; |
|
|
|
vgui.virtualKeyTrans['D'] = vgui.virtualKeyTrans['d'] = KEY_D; |
|
|
|
s_pVirtualKeyTrans['H'] = s_pVirtualKeyTrans['h'] = KEY_H; |
|
|
|
vgui.virtualKeyTrans['E'] = vgui.virtualKeyTrans['e'] = KEY_E; |
|
|
|
s_pVirtualKeyTrans['I'] = s_pVirtualKeyTrans['i'] = KEY_I; |
|
|
|
vgui.virtualKeyTrans['F'] = vgui.virtualKeyTrans['f'] = KEY_F; |
|
|
|
s_pVirtualKeyTrans['J'] = s_pVirtualKeyTrans['j'] = KEY_J; |
|
|
|
vgui.virtualKeyTrans['G'] = vgui.virtualKeyTrans['g'] = KEY_G; |
|
|
|
s_pVirtualKeyTrans['K'] = s_pVirtualKeyTrans['k'] = KEY_K; |
|
|
|
vgui.virtualKeyTrans['H'] = vgui.virtualKeyTrans['h'] = KEY_H; |
|
|
|
s_pVirtualKeyTrans['L'] = s_pVirtualKeyTrans['l'] = KEY_L; |
|
|
|
vgui.virtualKeyTrans['I'] = vgui.virtualKeyTrans['i'] = KEY_I; |
|
|
|
s_pVirtualKeyTrans['M'] = s_pVirtualKeyTrans['m'] = KEY_M; |
|
|
|
vgui.virtualKeyTrans['J'] = vgui.virtualKeyTrans['j'] = KEY_J; |
|
|
|
s_pVirtualKeyTrans['N'] = s_pVirtualKeyTrans['n'] = KEY_N; |
|
|
|
vgui.virtualKeyTrans['K'] = vgui.virtualKeyTrans['k'] = KEY_K; |
|
|
|
s_pVirtualKeyTrans['O'] = s_pVirtualKeyTrans['o'] = KEY_O; |
|
|
|
vgui.virtualKeyTrans['L'] = vgui.virtualKeyTrans['l'] = KEY_L; |
|
|
|
s_pVirtualKeyTrans['P'] = s_pVirtualKeyTrans['p'] = KEY_P; |
|
|
|
vgui.virtualKeyTrans['M'] = vgui.virtualKeyTrans['m'] = KEY_M; |
|
|
|
s_pVirtualKeyTrans['Q'] = s_pVirtualKeyTrans['q'] = KEY_Q; |
|
|
|
vgui.virtualKeyTrans['N'] = vgui.virtualKeyTrans['n'] = KEY_N; |
|
|
|
s_pVirtualKeyTrans['R'] = s_pVirtualKeyTrans['r'] = KEY_R; |
|
|
|
vgui.virtualKeyTrans['O'] = vgui.virtualKeyTrans['o'] = KEY_O; |
|
|
|
s_pVirtualKeyTrans['S'] = s_pVirtualKeyTrans['s'] = KEY_S; |
|
|
|
vgui.virtualKeyTrans['P'] = vgui.virtualKeyTrans['p'] = KEY_P; |
|
|
|
s_pVirtualKeyTrans['T'] = s_pVirtualKeyTrans['t'] = KEY_T; |
|
|
|
vgui.virtualKeyTrans['Q'] = vgui.virtualKeyTrans['q'] = KEY_Q; |
|
|
|
s_pVirtualKeyTrans['U'] = s_pVirtualKeyTrans['u'] = KEY_U; |
|
|
|
vgui.virtualKeyTrans['R'] = vgui.virtualKeyTrans['r'] = KEY_R; |
|
|
|
s_pVirtualKeyTrans['V'] = s_pVirtualKeyTrans['v'] = KEY_V; |
|
|
|
vgui.virtualKeyTrans['S'] = vgui.virtualKeyTrans['s'] = KEY_S; |
|
|
|
s_pVirtualKeyTrans['W'] = s_pVirtualKeyTrans['w'] = KEY_W; |
|
|
|
vgui.virtualKeyTrans['T'] = vgui.virtualKeyTrans['t'] = KEY_T; |
|
|
|
s_pVirtualKeyTrans['X'] = s_pVirtualKeyTrans['x'] = KEY_X; |
|
|
|
vgui.virtualKeyTrans['U'] = vgui.virtualKeyTrans['u'] = KEY_U; |
|
|
|
s_pVirtualKeyTrans['Y'] = s_pVirtualKeyTrans['y'] = KEY_Y; |
|
|
|
vgui.virtualKeyTrans['V'] = vgui.virtualKeyTrans['v'] = KEY_V; |
|
|
|
s_pVirtualKeyTrans['Z'] = s_pVirtualKeyTrans['z'] = KEY_Z; |
|
|
|
vgui.virtualKeyTrans['W'] = vgui.virtualKeyTrans['w'] = KEY_W; |
|
|
|
|
|
|
|
vgui.virtualKeyTrans['X'] = vgui.virtualKeyTrans['x'] = KEY_X; |
|
|
|
s_pVirtualKeyTrans[K_KP_5 - 5] = KEY_PAD_0; |
|
|
|
vgui.virtualKeyTrans['Y'] = vgui.virtualKeyTrans['y'] = KEY_Y; |
|
|
|
s_pVirtualKeyTrans[K_KP_5 - 4] = KEY_PAD_1; |
|
|
|
vgui.virtualKeyTrans['Z'] = vgui.virtualKeyTrans['z'] = KEY_Z; |
|
|
|
s_pVirtualKeyTrans[K_KP_5 - 3] = KEY_PAD_2; |
|
|
|
|
|
|
|
s_pVirtualKeyTrans[K_KP_5 - 2] = KEY_PAD_3; |
|
|
|
vgui.virtualKeyTrans[K_KP_5 - 5] = KEY_PAD_0; |
|
|
|
s_pVirtualKeyTrans[K_KP_5 - 1] = KEY_PAD_4; |
|
|
|
vgui.virtualKeyTrans[K_KP_5 - 4] = KEY_PAD_1; |
|
|
|
s_pVirtualKeyTrans[K_KP_5 - 0] = KEY_PAD_5; |
|
|
|
vgui.virtualKeyTrans[K_KP_5 - 3] = KEY_PAD_2; |
|
|
|
s_pVirtualKeyTrans[K_KP_5 + 1] = KEY_PAD_6; |
|
|
|
vgui.virtualKeyTrans[K_KP_5 - 2] = KEY_PAD_3; |
|
|
|
s_pVirtualKeyTrans[K_KP_5 + 2] = KEY_PAD_7; |
|
|
|
vgui.virtualKeyTrans[K_KP_5 - 1] = KEY_PAD_4; |
|
|
|
s_pVirtualKeyTrans[K_KP_5 + 3] = KEY_PAD_8; |
|
|
|
vgui.virtualKeyTrans[K_KP_5 - 0] = KEY_PAD_5; |
|
|
|
s_pVirtualKeyTrans[K_KP_5 + 4] = KEY_PAD_9; |
|
|
|
vgui.virtualKeyTrans[K_KP_5 + 1] = KEY_PAD_6; |
|
|
|
s_pVirtualKeyTrans[K_KP_SLASH] = KEY_PAD_DIVIDE; |
|
|
|
vgui.virtualKeyTrans[K_KP_5 + 2] = KEY_PAD_7; |
|
|
|
s_pVirtualKeyTrans['*'] = KEY_PAD_MULTIPLY; |
|
|
|
vgui.virtualKeyTrans[K_KP_5 + 3] = KEY_PAD_8; |
|
|
|
s_pVirtualKeyTrans[K_KP_MINUS] = KEY_PAD_MINUS; |
|
|
|
vgui.virtualKeyTrans[K_KP_5 + 4] = KEY_PAD_9; |
|
|
|
s_pVirtualKeyTrans[K_KP_PLUS] = KEY_PAD_PLUS; |
|
|
|
vgui.virtualKeyTrans[K_KP_SLASH] = KEY_PAD_DIVIDE; |
|
|
|
s_pVirtualKeyTrans[K_KP_ENTER] = KEY_PAD_ENTER; |
|
|
|
vgui.virtualKeyTrans['*'] = KEY_PAD_MULTIPLY; |
|
|
|
//s_pVirtualKeyTrans[K_KP_DECIMAL] = KEY_PAD_DECIMAL;
|
|
|
|
vgui.virtualKeyTrans[K_KP_MINUS] = KEY_PAD_MINUS; |
|
|
|
s_pVirtualKeyTrans['['] = KEY_LBRACKET; |
|
|
|
vgui.virtualKeyTrans[K_KP_PLUS] = KEY_PAD_PLUS; |
|
|
|
s_pVirtualKeyTrans[']'] = KEY_RBRACKET; |
|
|
|
vgui.virtualKeyTrans[K_KP_ENTER] = KEY_PAD_ENTER; |
|
|
|
s_pVirtualKeyTrans[';'] = KEY_SEMICOLON; |
|
|
|
vgui.virtualKeyTrans[K_KP_NUMLOCK] = KEY_NUMLOCK; |
|
|
|
s_pVirtualKeyTrans['\''] = KEY_APOSTROPHE; |
|
|
|
vgui.virtualKeyTrans['['] = KEY_LBRACKET; |
|
|
|
s_pVirtualKeyTrans['`'] = KEY_BACKQUOTE; |
|
|
|
vgui.virtualKeyTrans[']'] = KEY_RBRACKET; |
|
|
|
s_pVirtualKeyTrans[','] = KEY_COMMA; |
|
|
|
vgui.virtualKeyTrans[';'] = KEY_SEMICOLON; |
|
|
|
s_pVirtualKeyTrans['.'] = KEY_PERIOD; |
|
|
|
vgui.virtualKeyTrans['`'] = KEY_BACKQUOTE; |
|
|
|
s_pVirtualKeyTrans[K_KP_SLASH] = KEY_SLASH; |
|
|
|
vgui.virtualKeyTrans[','] = KEY_COMMA; |
|
|
|
s_pVirtualKeyTrans['\\'] = KEY_BACKSLASH; |
|
|
|
vgui.virtualKeyTrans['.'] = KEY_PERIOD; |
|
|
|
s_pVirtualKeyTrans['-'] = KEY_MINUS; |
|
|
|
vgui.virtualKeyTrans['-'] = KEY_MINUS; |
|
|
|
s_pVirtualKeyTrans['='] = KEY_EQUAL; |
|
|
|
vgui.virtualKeyTrans['='] = KEY_EQUAL; |
|
|
|
s_pVirtualKeyTrans[K_ENTER] = KEY_ENTER; |
|
|
|
vgui.virtualKeyTrans['/'] = KEY_SLASH; |
|
|
|
s_pVirtualKeyTrans[K_SPACE] = KEY_SPACE; |
|
|
|
vgui.virtualKeyTrans['\\'] = KEY_BACKSLASH; |
|
|
|
s_pVirtualKeyTrans[K_BACKSPACE] = KEY_BACKSPACE; |
|
|
|
vgui.virtualKeyTrans['\''] = KEY_APOSTROPHE; |
|
|
|
s_pVirtualKeyTrans[K_TAB] = KEY_TAB; |
|
|
|
vgui.virtualKeyTrans[K_TAB] = KEY_TAB; |
|
|
|
s_pVirtualKeyTrans[K_CAPSLOCK] = KEY_CAPSLOCK; |
|
|
|
vgui.virtualKeyTrans[K_ENTER] = KEY_ENTER; |
|
|
|
s_pVirtualKeyTrans[K_KP_NUMLOCK] = KEY_NUMLOCK; |
|
|
|
vgui.virtualKeyTrans[K_SPACE] = KEY_SPACE; |
|
|
|
s_pVirtualKeyTrans[K_ESCAPE] = KEY_ESCAPE; |
|
|
|
vgui.virtualKeyTrans[K_CAPSLOCK] = KEY_CAPSLOCK; |
|
|
|
//s_pVirtualKeyTrans[K_KP_SCROLLLOCK] = KEY_SCROLLLOCK;
|
|
|
|
vgui.virtualKeyTrans[K_BACKSPACE] = KEY_BACKSPACE; |
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s_pVirtualKeyTrans[K_INS] = KEY_INSERT; |
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vgui.virtualKeyTrans[K_ESCAPE] = KEY_ESCAPE; |
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s_pVirtualKeyTrans[K_DEL] = KEY_DELETE; |
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vgui.virtualKeyTrans[K_INS] = KEY_INSERT; |
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s_pVirtualKeyTrans[K_HOME] = KEY_HOME; |
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vgui.virtualKeyTrans[K_DEL] = KEY_DELETE; |
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s_pVirtualKeyTrans[K_END] = KEY_END; |
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vgui.virtualKeyTrans[K_HOME] = KEY_HOME; |
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s_pVirtualKeyTrans[K_PGUP] = KEY_PAGEUP; |
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vgui.virtualKeyTrans[K_END] = KEY_END; |
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s_pVirtualKeyTrans[K_PGDN] = KEY_PAGEDOWN; |
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vgui.virtualKeyTrans[K_PGUP] = KEY_PAGEUP; |
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s_pVirtualKeyTrans[K_PAUSE] = KEY_BREAK; |
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vgui.virtualKeyTrans[K_PGDN] = KEY_PAGEDOWN; |
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//s_pVirtualKeyTrans[K_SHIFT] = KEY_RSHIFT;
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vgui.virtualKeyTrans[K_PAUSE] = KEY_BREAK; |
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s_pVirtualKeyTrans[K_SHIFT] = KEY_LSHIFT; // SHIFT -> left SHIFT
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vgui.virtualKeyTrans[K_SHIFT] = KEY_LSHIFT; // SHIFT -> left SHIFT
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//s_pVirtualKeyTrans[SDLK_RALT] = KEY_RALT;
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vgui.virtualKeyTrans[K_ALT] = KEY_LALT; // ALT -> left ALT
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s_pVirtualKeyTrans[K_ALT] = KEY_LALT; // ALT -> left ALT
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vgui.virtualKeyTrans[K_CTRL] = KEY_LCONTROL; // CTRL -> left CTRL
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//s_pVirtualKeyTrans[SDLK_RCTRL] = KEY_RCONTROL;
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vgui.virtualKeyTrans[K_WIN] = KEY_LWIN; |
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s_pVirtualKeyTrans[K_CTRL] = KEY_LCONTROL; // CTRL -> left CTRL
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vgui.virtualKeyTrans[K_UPARROW] = KEY_UP; |
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s_pVirtualKeyTrans[K_WIN] = KEY_LWIN; |
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vgui.virtualKeyTrans[K_LEFTARROW] = KEY_LEFT; |
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//s_pVirtualKeyTrans[SDLK_APPLICATION] = KEY_RWIN;
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vgui.virtualKeyTrans[K_DOWNARROW] = KEY_DOWN; |
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//s_pVirtualKeyTrans[K_WIN] = KEY_APP;
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vgui.virtualKeyTrans[K_RIGHTARROW] = KEY_RIGHT; |
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s_pVirtualKeyTrans[K_UPARROW] = KEY_UP; |
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vgui.virtualKeyTrans[K_F1] = KEY_F1; |
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s_pVirtualKeyTrans[K_LEFTARROW] = KEY_LEFT; |
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vgui.virtualKeyTrans[K_F2] = KEY_F2; |
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s_pVirtualKeyTrans[K_DOWNARROW] = KEY_DOWN; |
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vgui.virtualKeyTrans[K_F3] = KEY_F3; |
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s_pVirtualKeyTrans[K_RIGHTARROW] = KEY_RIGHT; |
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vgui.virtualKeyTrans[K_F4] = KEY_F4; |
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s_pVirtualKeyTrans[K_F1] = KEY_F1; |
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vgui.virtualKeyTrans[K_F5] = KEY_F5; |
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s_pVirtualKeyTrans[K_F2] = KEY_F2; |
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vgui.virtualKeyTrans[K_F6] = KEY_F6; |
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s_pVirtualKeyTrans[K_F3] = KEY_F3; |
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vgui.virtualKeyTrans[K_F7] = KEY_F7; |
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s_pVirtualKeyTrans[K_F4] = KEY_F4; |
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vgui.virtualKeyTrans[K_F8] = KEY_F8; |
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s_pVirtualKeyTrans[K_F5] = KEY_F5; |
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vgui.virtualKeyTrans[K_F9] = KEY_F9; |
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s_pVirtualKeyTrans[K_F6] = KEY_F6; |
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vgui.virtualKeyTrans[K_F10] = KEY_F10; |
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s_pVirtualKeyTrans[K_F7] = KEY_F7; |
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vgui.virtualKeyTrans[K_F11] = KEY_F11; |
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s_pVirtualKeyTrans[K_F8] = KEY_F8; |
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vgui.virtualKeyTrans[K_F12] = KEY_F12; |
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s_pVirtualKeyTrans[K_F9] = KEY_F9; |
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s_pVirtualKeyTrans[K_F10] = KEY_F10; |
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s_pVirtualKeyTrans[K_F11] = KEY_F11; |
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s_pVirtualKeyTrans[K_F12] = KEY_F12; |
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} |
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} |
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enum VGUI_KeyCode VGUI_MapKey( int keyCode ) |
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|
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static enum VGUI_KeyCode VGUI_MapKey( int keyCode ) |
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|
|
{ |
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|
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{ |
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|
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VGUI_InitKeyTranslationTable(); |
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|
|
VGUI_InitKeyTranslationTable(); |
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|
|
if( keyCode < 0 || keyCode >= ARRAYSIZE( s_pVirtualKeyTrans )) |
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|
|
if( keyCode >= 0 && keyCode < ARRAYSIZE( vgui.virtualKeyTrans )) |
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|
|
{ |
|
|
|
return vgui.virtualKeyTrans[keyCode]; |
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|
|
return (enum VGUI_KeyCode)-1; |
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|
|
} |
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|
|
return (enum VGUI_KeyCode)-1; |
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else |
|
|
|
|
|
|
|
{ |
|
|
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|
|
return s_pVirtualKeyTrans[keyCode]; |
|
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|
|
} |
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|
|
} |
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|
|
} |
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void VGui_MouseEvent( int key, int clicks ) |
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|
|
void VGui_MouseEvent( int key, int clicks ) |
|
|
@ -416,7 +366,7 @@ void VGui_MouseEvent( int key, int clicks ) |
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|
|
enum VGUI_MouseAction mact; |
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|
|
enum VGUI_MouseAction mact; |
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|
|
enum VGUI_MouseCode code; |
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|
|
enum VGUI_MouseCode code; |
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|
|
if( !vgui.initialized ) |
|
|
|
if( !vgui.dllFuncs.Mouse ) |
|
|
|
return; |
|
|
|
return; |
|
|
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|
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|
|
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|
|
|
switch( key ) |
|
|
|
switch( key ) |
|
|
@ -434,22 +384,22 @@ void VGui_MouseEvent( int key, int clicks ) |
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|
|
else |
|
|
|
else |
|
|
|
mact = MA_RELEASED; |
|
|
|
mact = MA_RELEASED; |
|
|
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|
|
|
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|
|
vgui.Mouse( mact, code ); |
|
|
|
vgui.dllFuncs.Mouse( mact, code ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VGui_MWheelEvent( int y ) |
|
|
|
void VGui_MWheelEvent( int y ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if( !vgui.initialized ) |
|
|
|
if( !vgui.dllFuncs.Mouse ) |
|
|
|
return; |
|
|
|
return; |
|
|
|
|
|
|
|
|
|
|
|
vgui.Mouse( MA_WHEEL, y ); |
|
|
|
vgui.dllFuncs.Mouse( MA_WHEEL, y ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VGui_KeyEvent( int key, int down ) |
|
|
|
void VGui_KeyEvent( int key, int down ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
enum VGUI_KeyCode code; |
|
|
|
enum VGUI_KeyCode code; |
|
|
|
|
|
|
|
|
|
|
|
if( !vgui.initialized ) |
|
|
|
if( !vgui.dllFuncs.Key ) |
|
|
|
return; |
|
|
|
return; |
|
|
|
|
|
|
|
|
|
|
|
if(( code = VGUI_MapKey( key )) < 0 ) |
|
|
|
if(( code = VGUI_MapKey( key )) < 0 ) |
|
|
@ -457,47 +407,43 @@ void VGui_KeyEvent( int key, int down ) |
|
|
|
|
|
|
|
|
|
|
|
if( down ) |
|
|
|
if( down ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
vgui.Key( KA_PRESSED, code ); |
|
|
|
vgui.dllFuncs.Key( KA_PRESSED, code ); |
|
|
|
vgui.Key( KA_TYPED, code ); |
|
|
|
vgui.dllFuncs.Key( KA_TYPED, code ); |
|
|
|
} |
|
|
|
} |
|
|
|
else vgui.Key( KA_RELEASED, code ); |
|
|
|
else vgui.dllFuncs.Key( KA_RELEASED, code ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VGui_MouseMove( int x, int y ) |
|
|
|
void VGui_MouseMove( int x, int y ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if( vgui.initialized ) |
|
|
|
if( vgui.dllFuncs.MouseMove ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth; |
|
|
|
float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth; |
|
|
|
float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight; |
|
|
|
float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight; |
|
|
|
vgui.MouseMove( x / xscale, y / yscale ); |
|
|
|
vgui.dllFuncs.MouseMove( x / xscale, y / yscale ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VGui_Paint( void ) |
|
|
|
void VGui_Paint( void ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if( vgui.initialized ) |
|
|
|
if( vgui.dllFuncs.Paint ) |
|
|
|
vgui.Paint(); |
|
|
|
vgui.dllFuncs.Paint(); |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void VGui_RunFrame( void ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
//stub
|
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VGui_UpdateInternalCursorState( VGUI_DefaultCursor cursorType ) |
|
|
|
void VGui_UpdateInternalCursorState( VGUI_DefaultCursor cursorType ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
s_currentCursor = cursorType; |
|
|
|
vgui.cursor = cursorType; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void *GAME_EXPORT VGui_GetPanel( void ) |
|
|
|
void *GAME_EXPORT VGui_GetPanel( void ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if( vgui.initialized ) |
|
|
|
if( vgui.dllFuncs.GetPanel ) |
|
|
|
return vgui.GetPanel(); |
|
|
|
return vgui.dllFuncs.GetPanel(); |
|
|
|
return NULL; |
|
|
|
return NULL; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void VGui_ReportTextInput( const char *text ) |
|
|
|
void VGui_ReportTextInput( const char *text ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if ( vgui.initialized ) |
|
|
|
if( vgui.dllFuncs.TextInput ) |
|
|
|
vgui.TextInput( text ); |
|
|
|
vgui.dllFuncs.TextInput( text ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|