diff --git a/engine/client/cl_game.c b/engine/client/cl_game.c index 6bb50705..abe7c98d 100644 --- a/engine/client/cl_game.c +++ b/engine/client/cl_game.c @@ -3937,10 +3937,6 @@ qboolean CL_LoadProgs( const char *name ) clgame.mempool = Mem_AllocPool( "Client Edicts Zone" ); clgame.entities = NULL; - // NOTE: important stuff! - // vgui must startup BEFORE loading client.dll to avoid get error ERROR_NOACESS - // during LoadLibrary - VGui_Startup( name, gameui.globals->scrWidth, gameui.globals->scrHeight ); // a1ba: we need to check if client.dll has direct dependency on SDL2 // and if so, disable relative mouse mode @@ -3959,8 +3955,29 @@ qboolean CL_LoadProgs( const char *name ) clgame.client_dll_uses_sdl = true; #endif + // NOTE: important stuff! + // vgui must startup BEFORE loading client.dll to avoid get error ERROR_NOACESS + // during LoadLibrary + if( !GI->internal_vgui_support && VGui_LoadProgs( NULL )) + { + VGui_Startup( refState.width, refState.height ); + } + else + { + // we failed to load vgui_support, but let's probe client.dll for support anyway + GI->internal_vgui_support = true; + } + clgame.hInstance = COM_LoadLibrary( name, false, false ); - if( !clgame.hInstance ) return false; + + if( !clgame.hInstance ) + return false; + + // delayed vgui initialization for internal support + if( GI->internal_vgui_support && VGui_LoadProgs( NULL )) + { + VGui_Startup( refState.width, refState.height ); + } // clear exports for( func = cdll_exports; func && func->name; func++ ) diff --git a/engine/client/cl_main.c b/engine/client/cl_main.c index f974075e..fc46a8a1 100644 --- a/engine/client/cl_main.c +++ b/engine/client/cl_main.c @@ -3063,9 +3063,6 @@ void Host_ClientFrame( void ) // catch changes video settings VID_CheckChanges(); - // process VGUI - VGui_RunFrame (); - // update the screen SCR_UpdateScreen (); diff --git a/engine/client/cl_scrn.c b/engine/client/cl_scrn.c index ee212d46..b65c9e59 100644 --- a/engine/client/cl_scrn.c +++ b/engine/client/cl_scrn.c @@ -780,7 +780,6 @@ SCR_VidInit */ void SCR_VidInit( void ) { - string libpath; if( !ref.initialized ) // don't call VidInit too soon return; @@ -795,8 +794,11 @@ void SCR_VidInit( void ) gameui.globals->scrHeight = refState.height; } - COM_GetCommonLibraryPath( LIBRARY_CLIENT, libpath, sizeof( libpath )); - VGui_Startup( libpath, refState.width, refState.height ); + // notify vgui about screen size change + if( clgame.hInstance ) + { + VGui_Startup( refState.width, refState.height ); + } CL_ClearSpriteTextures(); // now all hud sprites are invalid diff --git a/engine/client/vgui/vgui_draw.c b/engine/client/vgui/vgui_draw.c index 4d732049..da5f2eb8 100644 --- a/engine/client/vgui/vgui_draw.c +++ b/engine/client/vgui/vgui_draw.c @@ -23,93 +23,101 @@ GNU General Public License for more details. #include "input.h" #include "platform/platform.h" -static enum VGUI_KeyCode s_pVirtualKeyTrans[256]; -static VGUI_DefaultCursor s_currentCursor = -1; -static HINSTANCE s_pVGuiSupport; // vgui_support library -static convar_t *vgui_utf8 = NULL; +CVAR_DEFINE_AUTO( vgui_utf8, "0", FCVAR_ARCHIVE, "enable utf-8 support for vgui text" ); -void GAME_EXPORT *VGUI_EngineMalloc(size_t size) +static void GAME_EXPORT *VGUI_EngineMalloc( size_t size ); +static void GAME_EXPORT VGUI_GetMousePos( int *, int * ); +static void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor ); +static byte GAME_EXPORT VGUI_GetColor( int, int ); +static int GAME_EXPORT VGUI_UtfProcessChar( int in ); +static qboolean GAME_EXPORT VGUI_IsInGame( void ); + +static struct +{ + qboolean initialized; + vguiapi_t dllFuncs; + VGUI_DefaultCursor cursor; + + HINSTANCE hInstance; + + enum VGUI_KeyCode virtualKeyTrans[256]; +} vgui = +{ + false, + { + false, // Not initialized yet + NULL, // VGUI_DrawInit, + NULL, // VGUI_DrawShutdown, + NULL, // VGUI_SetupDrawingText, + NULL, // VGUI_SetupDrawingRect, + NULL, // VGUI_SetupDrawingImage, + NULL, // VGUI_BindTexture, + NULL, // VGUI_EnableTexture, + NULL, // VGUI_CreateTexture, + NULL, // VGUI_UploadTexture, + NULL, // VGUI_UploadTextureBlock, + NULL, // VGUI_DrawQuad, + NULL, // VGUI_GetTextureSizes, + NULL, // VGUI_GenerateTexture, + VGUI_EngineMalloc, + VGUI_CursorSelect, + VGUI_GetColor, + VGUI_IsInGame, + NULL, + VGUI_GetMousePos, + VGUI_UtfProcessChar, + Platform_GetClipboardText, + Platform_SetClipboardText, + Platform_GetKeyModifiers, + }, + -1 +}; + +static void GAME_EXPORT *VGUI_EngineMalloc( size_t size ) { return Z_Malloc( size ); } -qboolean GAME_EXPORT VGUI_IsInGame( void ) +static qboolean GAME_EXPORT VGUI_IsInGame( void ) { return cls.state == ca_active && cls.key_dest == key_game; } -void GAME_EXPORT VGUI_GetMousePos( int *_x, int *_y ) +static void GAME_EXPORT VGUI_GetMousePos( int *_x, int *_y ) { float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth; float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight; int x, y; Platform_GetMousePos( &x, &y ); - *_x = x / xscale, *_y = y / yscale; + *_x = x / xscale; + *_y = y / yscale; } -void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor cursor ) +static void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor cursor ) { - if( s_currentCursor != cursor ) + if( vgui.cursor != cursor ) Platform_SetCursorType( cursor ); } -byte GAME_EXPORT VGUI_GetColor( int i, int j) +static byte GAME_EXPORT VGUI_GetColor( int i, int j ) { return g_color_table[i][j]; } -// Define and initialize vgui API -int GAME_EXPORT VGUI_UtfProcessChar( int in ) +static int GAME_EXPORT VGUI_UtfProcessChar( int in ) { - if( CVAR_TO_BOOL( vgui_utf8 )) + if( vgui_utf8.value ) return Con_UtfProcessCharForce( in ); - else - return in; + return in; } -vguiapi_t vgui = -{ - false, // Not initialized yet - NULL, // VGUI_DrawInit, - NULL, // VGUI_DrawShutdown, - NULL, // VGUI_SetupDrawingText, - NULL, // VGUI_SetupDrawingRect, - NULL, // VGUI_SetupDrawingImage, - NULL, // VGUI_BindTexture, - NULL, // VGUI_EnableTexture, - NULL, // VGUI_CreateTexture, - NULL, // VGUI_UploadTexture, - NULL, // VGUI_UploadTextureBlock, - NULL, // VGUI_DrawQuad, - NULL, // VGUI_GetTextureSizes, - NULL, // VGUI_GenerateTexture, - VGUI_EngineMalloc, - VGUI_CursorSelect, - VGUI_GetColor, - VGUI_IsInGame, - NULL, - VGUI_GetMousePos, - VGUI_UtfProcessChar, - Platform_GetClipboardText, - Platform_SetClipboardText, - Platform_GetKeyModifiers, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL -}; - qboolean VGui_IsActive( void ) { return vgui.initialized; } -void VGui_FillAPIFromRef( vguiapi_t *to, const ref_interface_t *from ) +static void VGui_FillAPIFromRef( vguiapi_t *to, const ref_interface_t *from ) { to->DrawInit = from->VGUI_DrawInit; to->DrawShutdown = from->VGUI_DrawShutdown; @@ -126,136 +134,86 @@ void VGui_FillAPIFromRef( vguiapi_t *to, const ref_interface_t *from ) to->GenerateTexture = from->VGUI_GenerateTexture; } -/* -================ -VGui_Startup - -Load vgui_support library and call VGui_Startup -================ -*/ -void VGui_Startup( const char *clientlib, int width, int height ) +void VGui_RegisterCvars( void ) { - static qboolean failed = false; - - void (*F) ( vguiapi_t * ); - char vguiloader[256]; - char vguilib[256]; - - vguiloader[0] = vguilib[0] = '\0'; + Cvar_RegisterVariable( &vgui_utf8 ); +} - if( failed ) - return; +qboolean VGui_LoadProgs( HINSTANCE hInstance ) +{ + void (*F)( vguiapi_t* ); + qboolean client = hInstance != NULL; - if( !vgui.initialized ) + // not loading interface from client.dll, load vgui_support.dll instead + if( !client ) { - vgui_utf8 = Cvar_Get( "vgui_utf8", "0", FCVAR_ARCHIVE, "enable utf-8 support for vgui text" ); + string vguiloader, vguilib; - VGui_FillAPIFromRef( &vgui, &ref.dllFuncs ); - - s_pVGuiSupport = COM_LoadLibrary( clientlib, false, false ); + // HACKHACK: try to load path from custom path + // to support having different versions of VGUI + if( Sys_GetParmFromCmdLine( "-vguilib", vguilib ) && !COM_LoadLibrary( vguilib, false, false )) + { + Con_Reportf( S_WARN "VGUI preloading failed. Default library will be used! Reason: %s", COM_GetLibraryError()); + } - if( s_pVGuiSupport ) + if( !Sys_GetParmFromCmdLine( "-vguiloader", vguiloader )) { - F = COM_GetProcAddress( s_pVGuiSupport, "InitVGUISupportAPI" ); - if( F ) - { - F( &vgui ); - vgui.initialized = true; - Con_Reportf( "vgui_support: found internal client support\n" ); - } - else - { - COM_FreeLibrary( s_pVGuiSupport ); - } + Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, sizeof( vguiloader )); } - if( !vgui.initialized ) + hInstance = vgui.hInstance = COM_LoadLibrary( vguiloader, false, false ); + + if( !vgui.hInstance ) { - // HACKHACK: load vgui with correct path first if specified. - // it will be reused while resolving vgui support and client deps - if( Sys_GetParmFromCmdLine( "-vguilib", vguilib )) - { - if( Q_strstr( vguilib, ".dll" )) - Q_strncpy( vguiloader, "vgui_support.dll", 256 ); - else - Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, 256 ); - - if( !COM_LoadLibrary( vguilib, false, false )) - Con_Reportf( S_WARN "VGUI preloading failed. Default library will be used! Reason: %s\n", COM_GetLibraryError() ); - } - - if( Q_strstr( clientlib, ".dll" )) - Q_strncpy( vguiloader, "vgui_support.dll", 256 ); - - if( !vguiloader[0] && !Sys_GetParmFromCmdLine( "-vguiloader", vguiloader )) - Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, 256 ); - - s_pVGuiSupport = COM_LoadLibrary( vguiloader, false, false ); - - if( !s_pVGuiSupport ) - { - s_pVGuiSupport = COM_LoadLibrary( va( "../%s", vguiloader ), false, false ); - } - - if( !s_pVGuiSupport ) - { - if( FS_FileExists( vguiloader, false )) - { - Con_Reportf( S_ERROR "Failed to load vgui_support library: %s\n", COM_GetLibraryError() ); - } - else - { - Con_Reportf( "vgui_support: not found\n" ); - } - failed = true; - } - else - { - F = COM_GetProcAddress( s_pVGuiSupport, "InitAPI" ); - if( F ) - { - F( &vgui ); - vgui.initialized = true; - } - else - { - Con_Reportf( S_ERROR "Failed to find vgui_support library entry point!\n" ); - failed = true; - COM_FreeLibrary( s_pVGuiSupport ); - } - } + if( FS_FileExists( vguiloader, false )) + Con_Reportf( S_ERROR "Failed to load vgui_support library: %s\n", COM_GetLibraryError() ); + else Con_Reportf( "vgui_support: not found\n" ); + + return false; } } - if( height < 480 ) - height = 480; - - if( width <= 640 ) - width = 640; - else if( width <= 800 ) - width = 800; - else if( width <= 1024 ) - width = 1024; - else if( width <= 1152 ) - width = 1152; - else if( width <= 1280 ) - width = 1280; - else if( width <= 1600 ) - width = 1600; -#ifdef XASH_DLL_LOADER - else if ( Q_strstr( vguiloader, ".dll" ) ) - width = 1600; -#endif - - - if( vgui.initialized ) - { - vgui.Startup( width, height ); - } - else if ( COM_CheckString( clientlib ) ) + // try legacy API first + F = COM_GetProcAddress( hInstance, client ? "InitVGUISupportAPI" : "InitAPI" ); + + if( F ) { - failed = true; + VGui_FillAPIFromRef( &vgui.dllFuncs, &ref.dllFuncs ); + F( &vgui.dllFuncs ); + + vgui.initialized = vgui.dllFuncs.initialized = true; + Con_Reportf( "vgui_support: initialized legacy API in %s module\n", client ? "client" : "support" ); + + return true; } + + Con_Reportf( S_ERROR "Failed to find VGUI support API entry point in %s module\n", client ? "client" : "support" ); + return false; +} + +/* +================ +VGui_Startup + +================ +*/ +void VGui_Startup( int width, int height ) +{ + // vgui not initialized from both support and client modules, skip + if( !vgui.initialized ) + return; + + height = Q_min( 480, height ); + + if( width <= 640 ) width = 640; + else if( width <= 800 ) width = 800; + else if( width <= 1024 ) width = 1024; + else if( width <= 1152 ) width = 1152; + else if( width <= 1280 ) width = 1280; + else if( width <= 1600 ) width = 1600; + + if( vgui.dllFuncs.Startup ) + vgui.dllFuncs.Startup( width, height ); } @@ -269,146 +227,138 @@ Unload vgui_support library and call VGui_Shutdown */ void VGui_Shutdown( void ) { - if( vgui.Shutdown ) - vgui.Shutdown(); + if( vgui.dllFuncs.Shutdown ) + vgui.dllFuncs.Shutdown(); - if( s_pVGuiSupport ) - COM_FreeLibrary( s_pVGuiSupport ); - s_pVGuiSupport = NULL; + if( vgui.hInstance ) + COM_FreeLibrary( vgui.hInstance ); + vgui.hInstance = NULL; vgui.initialized = false; } -void VGUI_InitKeyTranslationTable( void ) +static void VGUI_InitKeyTranslationTable( void ) { - static qboolean bInitted = false; + static qboolean initialized = false; - if( bInitted ) - return; - bInitted = true; + if( initialized ) return; + + initialized = true; // set virtual key translation table - memset( s_pVirtualKeyTrans, -1, sizeof( s_pVirtualKeyTrans ) ); - - s_pVirtualKeyTrans['0'] = KEY_0; - s_pVirtualKeyTrans['1'] = KEY_1; - s_pVirtualKeyTrans['2'] = KEY_2; - s_pVirtualKeyTrans['3'] = KEY_3; - s_pVirtualKeyTrans['4'] = KEY_4; - s_pVirtualKeyTrans['5'] = KEY_5; - s_pVirtualKeyTrans['6'] = KEY_6; - s_pVirtualKeyTrans['7'] = KEY_7; - s_pVirtualKeyTrans['8'] = KEY_8; - s_pVirtualKeyTrans['9'] = KEY_9; - s_pVirtualKeyTrans['A'] = s_pVirtualKeyTrans['a'] = KEY_A; - s_pVirtualKeyTrans['B'] = s_pVirtualKeyTrans['b'] = KEY_B; - s_pVirtualKeyTrans['C'] = s_pVirtualKeyTrans['c'] = KEY_C; - s_pVirtualKeyTrans['D'] = s_pVirtualKeyTrans['d'] = KEY_D; - s_pVirtualKeyTrans['E'] = s_pVirtualKeyTrans['e'] = KEY_E; - s_pVirtualKeyTrans['F'] = s_pVirtualKeyTrans['f'] = KEY_F; - s_pVirtualKeyTrans['G'] = s_pVirtualKeyTrans['g'] = KEY_G; - s_pVirtualKeyTrans['H'] = s_pVirtualKeyTrans['h'] = KEY_H; - s_pVirtualKeyTrans['I'] = s_pVirtualKeyTrans['i'] = KEY_I; - s_pVirtualKeyTrans['J'] = s_pVirtualKeyTrans['j'] = KEY_J; - s_pVirtualKeyTrans['K'] = s_pVirtualKeyTrans['k'] = KEY_K; - s_pVirtualKeyTrans['L'] = s_pVirtualKeyTrans['l'] = KEY_L; - s_pVirtualKeyTrans['M'] = s_pVirtualKeyTrans['m'] = KEY_M; - s_pVirtualKeyTrans['N'] = s_pVirtualKeyTrans['n'] = KEY_N; - s_pVirtualKeyTrans['O'] = s_pVirtualKeyTrans['o'] = KEY_O; - s_pVirtualKeyTrans['P'] = s_pVirtualKeyTrans['p'] = KEY_P; - s_pVirtualKeyTrans['Q'] = s_pVirtualKeyTrans['q'] = KEY_Q; - s_pVirtualKeyTrans['R'] = s_pVirtualKeyTrans['r'] = KEY_R; - s_pVirtualKeyTrans['S'] = s_pVirtualKeyTrans['s'] = KEY_S; - s_pVirtualKeyTrans['T'] = s_pVirtualKeyTrans['t'] = KEY_T; - s_pVirtualKeyTrans['U'] = s_pVirtualKeyTrans['u'] = KEY_U; - s_pVirtualKeyTrans['V'] = s_pVirtualKeyTrans['v'] = KEY_V; - s_pVirtualKeyTrans['W'] = s_pVirtualKeyTrans['w'] = KEY_W; - s_pVirtualKeyTrans['X'] = s_pVirtualKeyTrans['x'] = KEY_X; - s_pVirtualKeyTrans['Y'] = s_pVirtualKeyTrans['y'] = KEY_Y; - s_pVirtualKeyTrans['Z'] = s_pVirtualKeyTrans['z'] = KEY_Z; - - s_pVirtualKeyTrans[K_KP_5 - 5] = KEY_PAD_0; - s_pVirtualKeyTrans[K_KP_5 - 4] = KEY_PAD_1; - s_pVirtualKeyTrans[K_KP_5 - 3] = KEY_PAD_2; - s_pVirtualKeyTrans[K_KP_5 - 2] = KEY_PAD_3; - s_pVirtualKeyTrans[K_KP_5 - 1] = KEY_PAD_4; - s_pVirtualKeyTrans[K_KP_5 - 0] = KEY_PAD_5; - s_pVirtualKeyTrans[K_KP_5 + 1] = KEY_PAD_6; - s_pVirtualKeyTrans[K_KP_5 + 2] = KEY_PAD_7; - s_pVirtualKeyTrans[K_KP_5 + 3] = KEY_PAD_8; - s_pVirtualKeyTrans[K_KP_5 + 4] = KEY_PAD_9; - s_pVirtualKeyTrans[K_KP_SLASH] = KEY_PAD_DIVIDE; - s_pVirtualKeyTrans['*'] = KEY_PAD_MULTIPLY; - s_pVirtualKeyTrans[K_KP_MINUS] = KEY_PAD_MINUS; - s_pVirtualKeyTrans[K_KP_PLUS] = KEY_PAD_PLUS; - s_pVirtualKeyTrans[K_KP_ENTER] = KEY_PAD_ENTER; - //s_pVirtualKeyTrans[K_KP_DECIMAL] = KEY_PAD_DECIMAL; - s_pVirtualKeyTrans['['] = KEY_LBRACKET; - s_pVirtualKeyTrans[']'] = KEY_RBRACKET; - s_pVirtualKeyTrans[';'] = KEY_SEMICOLON; - s_pVirtualKeyTrans['\''] = KEY_APOSTROPHE; - s_pVirtualKeyTrans['`'] = KEY_BACKQUOTE; - s_pVirtualKeyTrans[','] = KEY_COMMA; - s_pVirtualKeyTrans['.'] = KEY_PERIOD; - s_pVirtualKeyTrans[K_KP_SLASH] = KEY_SLASH; - s_pVirtualKeyTrans['\\'] = KEY_BACKSLASH; - s_pVirtualKeyTrans['-'] = KEY_MINUS; - s_pVirtualKeyTrans['='] = KEY_EQUAL; - s_pVirtualKeyTrans[K_ENTER] = KEY_ENTER; - s_pVirtualKeyTrans[K_SPACE] = KEY_SPACE; - s_pVirtualKeyTrans[K_BACKSPACE] = KEY_BACKSPACE; - s_pVirtualKeyTrans[K_TAB] = KEY_TAB; - s_pVirtualKeyTrans[K_CAPSLOCK] = KEY_CAPSLOCK; - s_pVirtualKeyTrans[K_KP_NUMLOCK] = KEY_NUMLOCK; - s_pVirtualKeyTrans[K_ESCAPE] = KEY_ESCAPE; - //s_pVirtualKeyTrans[K_KP_SCROLLLOCK] = KEY_SCROLLLOCK; - s_pVirtualKeyTrans[K_INS] = KEY_INSERT; - s_pVirtualKeyTrans[K_DEL] = KEY_DELETE; - s_pVirtualKeyTrans[K_HOME] = KEY_HOME; - s_pVirtualKeyTrans[K_END] = KEY_END; - s_pVirtualKeyTrans[K_PGUP] = KEY_PAGEUP; - s_pVirtualKeyTrans[K_PGDN] = KEY_PAGEDOWN; - s_pVirtualKeyTrans[K_PAUSE] = KEY_BREAK; - //s_pVirtualKeyTrans[K_SHIFT] = KEY_RSHIFT; - s_pVirtualKeyTrans[K_SHIFT] = KEY_LSHIFT; // SHIFT -> left SHIFT - //s_pVirtualKeyTrans[SDLK_RALT] = KEY_RALT; - s_pVirtualKeyTrans[K_ALT] = KEY_LALT; // ALT -> left ALT - //s_pVirtualKeyTrans[SDLK_RCTRL] = KEY_RCONTROL; - s_pVirtualKeyTrans[K_CTRL] = KEY_LCONTROL; // CTRL -> left CTRL - s_pVirtualKeyTrans[K_WIN] = KEY_LWIN; - //s_pVirtualKeyTrans[SDLK_APPLICATION] = KEY_RWIN; - //s_pVirtualKeyTrans[K_WIN] = KEY_APP; - s_pVirtualKeyTrans[K_UPARROW] = KEY_UP; - s_pVirtualKeyTrans[K_LEFTARROW] = KEY_LEFT; - s_pVirtualKeyTrans[K_DOWNARROW] = KEY_DOWN; - s_pVirtualKeyTrans[K_RIGHTARROW] = KEY_RIGHT; - s_pVirtualKeyTrans[K_F1] = KEY_F1; - s_pVirtualKeyTrans[K_F2] = KEY_F2; - s_pVirtualKeyTrans[K_F3] = KEY_F3; - s_pVirtualKeyTrans[K_F4] = KEY_F4; - s_pVirtualKeyTrans[K_F5] = KEY_F5; - s_pVirtualKeyTrans[K_F6] = KEY_F6; - s_pVirtualKeyTrans[K_F7] = KEY_F7; - s_pVirtualKeyTrans[K_F8] = KEY_F8; - s_pVirtualKeyTrans[K_F9] = KEY_F9; - s_pVirtualKeyTrans[K_F10] = KEY_F10; - s_pVirtualKeyTrans[K_F11] = KEY_F11; - s_pVirtualKeyTrans[K_F12] = KEY_F12; + memset( vgui.virtualKeyTrans, -1, sizeof( vgui.virtualKeyTrans ) ); + + // TODO: engine keys are not enough here! + // make crossplatform way to pass SDL keys here + + vgui.virtualKeyTrans['0'] = KEY_0; + vgui.virtualKeyTrans['1'] = KEY_1; + vgui.virtualKeyTrans['2'] = KEY_2; + vgui.virtualKeyTrans['3'] = KEY_3; + vgui.virtualKeyTrans['4'] = KEY_4; + vgui.virtualKeyTrans['5'] = KEY_5; + vgui.virtualKeyTrans['6'] = KEY_6; + vgui.virtualKeyTrans['7'] = KEY_7; + vgui.virtualKeyTrans['8'] = KEY_8; + vgui.virtualKeyTrans['9'] = KEY_9; + vgui.virtualKeyTrans['A'] = vgui.virtualKeyTrans['a'] = KEY_A; + vgui.virtualKeyTrans['B'] = vgui.virtualKeyTrans['b'] = KEY_B; + vgui.virtualKeyTrans['C'] = vgui.virtualKeyTrans['c'] = KEY_C; + vgui.virtualKeyTrans['D'] = vgui.virtualKeyTrans['d'] = KEY_D; + vgui.virtualKeyTrans['E'] = vgui.virtualKeyTrans['e'] = KEY_E; + vgui.virtualKeyTrans['F'] = vgui.virtualKeyTrans['f'] = KEY_F; + vgui.virtualKeyTrans['G'] = vgui.virtualKeyTrans['g'] = KEY_G; + vgui.virtualKeyTrans['H'] = vgui.virtualKeyTrans['h'] = KEY_H; + vgui.virtualKeyTrans['I'] = vgui.virtualKeyTrans['i'] = KEY_I; + vgui.virtualKeyTrans['J'] = vgui.virtualKeyTrans['j'] = KEY_J; + vgui.virtualKeyTrans['K'] = vgui.virtualKeyTrans['k'] = KEY_K; + vgui.virtualKeyTrans['L'] = vgui.virtualKeyTrans['l'] = KEY_L; + vgui.virtualKeyTrans['M'] = vgui.virtualKeyTrans['m'] = KEY_M; + vgui.virtualKeyTrans['N'] = vgui.virtualKeyTrans['n'] = KEY_N; + vgui.virtualKeyTrans['O'] = vgui.virtualKeyTrans['o'] = KEY_O; + vgui.virtualKeyTrans['P'] = vgui.virtualKeyTrans['p'] = KEY_P; + vgui.virtualKeyTrans['Q'] = vgui.virtualKeyTrans['q'] = KEY_Q; + vgui.virtualKeyTrans['R'] = vgui.virtualKeyTrans['r'] = KEY_R; + vgui.virtualKeyTrans['S'] = vgui.virtualKeyTrans['s'] = KEY_S; + vgui.virtualKeyTrans['T'] = vgui.virtualKeyTrans['t'] = KEY_T; + vgui.virtualKeyTrans['U'] = vgui.virtualKeyTrans['u'] = KEY_U; + vgui.virtualKeyTrans['V'] = vgui.virtualKeyTrans['v'] = KEY_V; + vgui.virtualKeyTrans['W'] = vgui.virtualKeyTrans['w'] = KEY_W; + vgui.virtualKeyTrans['X'] = vgui.virtualKeyTrans['x'] = KEY_X; + vgui.virtualKeyTrans['Y'] = vgui.virtualKeyTrans['y'] = KEY_Y; + vgui.virtualKeyTrans['Z'] = vgui.virtualKeyTrans['z'] = KEY_Z; + + vgui.virtualKeyTrans[K_KP_5 - 5] = KEY_PAD_0; + vgui.virtualKeyTrans[K_KP_5 - 4] = KEY_PAD_1; + vgui.virtualKeyTrans[K_KP_5 - 3] = KEY_PAD_2; + vgui.virtualKeyTrans[K_KP_5 - 2] = KEY_PAD_3; + vgui.virtualKeyTrans[K_KP_5 - 1] = KEY_PAD_4; + vgui.virtualKeyTrans[K_KP_5 - 0] = KEY_PAD_5; + vgui.virtualKeyTrans[K_KP_5 + 1] = KEY_PAD_6; + vgui.virtualKeyTrans[K_KP_5 + 2] = KEY_PAD_7; + vgui.virtualKeyTrans[K_KP_5 + 3] = KEY_PAD_8; + vgui.virtualKeyTrans[K_KP_5 + 4] = KEY_PAD_9; + vgui.virtualKeyTrans[K_KP_SLASH] = KEY_PAD_DIVIDE; + vgui.virtualKeyTrans['*'] = KEY_PAD_MULTIPLY; + vgui.virtualKeyTrans[K_KP_MINUS] = KEY_PAD_MINUS; + vgui.virtualKeyTrans[K_KP_PLUS] = KEY_PAD_PLUS; + vgui.virtualKeyTrans[K_KP_ENTER] = KEY_PAD_ENTER; + vgui.virtualKeyTrans[K_KP_NUMLOCK] = KEY_NUMLOCK; + vgui.virtualKeyTrans['['] = KEY_LBRACKET; + vgui.virtualKeyTrans[']'] = KEY_RBRACKET; + vgui.virtualKeyTrans[';'] = KEY_SEMICOLON; + vgui.virtualKeyTrans['`'] = KEY_BACKQUOTE; + vgui.virtualKeyTrans[','] = KEY_COMMA; + vgui.virtualKeyTrans['.'] = KEY_PERIOD; + vgui.virtualKeyTrans['-'] = KEY_MINUS; + vgui.virtualKeyTrans['='] = KEY_EQUAL; + vgui.virtualKeyTrans['/'] = KEY_SLASH; + vgui.virtualKeyTrans['\\'] = KEY_BACKSLASH; + vgui.virtualKeyTrans['\''] = KEY_APOSTROPHE; + vgui.virtualKeyTrans[K_TAB] = KEY_TAB; + vgui.virtualKeyTrans[K_ENTER] = KEY_ENTER; + vgui.virtualKeyTrans[K_SPACE] = KEY_SPACE; + vgui.virtualKeyTrans[K_CAPSLOCK] = KEY_CAPSLOCK; + vgui.virtualKeyTrans[K_BACKSPACE] = KEY_BACKSPACE; + vgui.virtualKeyTrans[K_ESCAPE] = KEY_ESCAPE; + vgui.virtualKeyTrans[K_INS] = KEY_INSERT; + vgui.virtualKeyTrans[K_DEL] = KEY_DELETE; + vgui.virtualKeyTrans[K_HOME] = KEY_HOME; + vgui.virtualKeyTrans[K_END] = KEY_END; + vgui.virtualKeyTrans[K_PGUP] = KEY_PAGEUP; + vgui.virtualKeyTrans[K_PGDN] = KEY_PAGEDOWN; + vgui.virtualKeyTrans[K_PAUSE] = KEY_BREAK; + vgui.virtualKeyTrans[K_SHIFT] = KEY_LSHIFT; // SHIFT -> left SHIFT + vgui.virtualKeyTrans[K_ALT] = KEY_LALT; // ALT -> left ALT + vgui.virtualKeyTrans[K_CTRL] = KEY_LCONTROL; // CTRL -> left CTRL + vgui.virtualKeyTrans[K_WIN] = KEY_LWIN; + vgui.virtualKeyTrans[K_UPARROW] = KEY_UP; + vgui.virtualKeyTrans[K_LEFTARROW] = KEY_LEFT; + vgui.virtualKeyTrans[K_DOWNARROW] = KEY_DOWN; + vgui.virtualKeyTrans[K_RIGHTARROW] = KEY_RIGHT; + vgui.virtualKeyTrans[K_F1] = KEY_F1; + vgui.virtualKeyTrans[K_F2] = KEY_F2; + vgui.virtualKeyTrans[K_F3] = KEY_F3; + vgui.virtualKeyTrans[K_F4] = KEY_F4; + vgui.virtualKeyTrans[K_F5] = KEY_F5; + vgui.virtualKeyTrans[K_F6] = KEY_F6; + vgui.virtualKeyTrans[K_F7] = KEY_F7; + vgui.virtualKeyTrans[K_F8] = KEY_F8; + vgui.virtualKeyTrans[K_F9] = KEY_F9; + vgui.virtualKeyTrans[K_F10] = KEY_F10; + vgui.virtualKeyTrans[K_F11] = KEY_F11; + vgui.virtualKeyTrans[K_F12] = KEY_F12; } -enum VGUI_KeyCode VGUI_MapKey( int keyCode ) +static enum VGUI_KeyCode VGUI_MapKey( int keyCode ) { VGUI_InitKeyTranslationTable(); - if( keyCode < 0 || keyCode >= ARRAYSIZE( s_pVirtualKeyTrans )) - { - return (enum VGUI_KeyCode)-1; - } - else - { - return s_pVirtualKeyTrans[keyCode]; - } + if( keyCode >= 0 && keyCode < ARRAYSIZE( vgui.virtualKeyTrans )) + return vgui.virtualKeyTrans[keyCode]; + + return (enum VGUI_KeyCode)-1; } void VGui_MouseEvent( int key, int clicks ) @@ -416,7 +366,7 @@ void VGui_MouseEvent( int key, int clicks ) enum VGUI_MouseAction mact; enum VGUI_MouseCode code; - if( !vgui.initialized ) + if( !vgui.dllFuncs.Mouse ) return; switch( key ) @@ -434,22 +384,22 @@ void VGui_MouseEvent( int key, int clicks ) else mact = MA_RELEASED; - vgui.Mouse( mact, code ); + vgui.dllFuncs.Mouse( mact, code ); } void VGui_MWheelEvent( int y ) { - if( !vgui.initialized ) + if( !vgui.dllFuncs.Mouse ) return; - vgui.Mouse( MA_WHEEL, y ); + vgui.dllFuncs.Mouse( MA_WHEEL, y ); } void VGui_KeyEvent( int key, int down ) { enum VGUI_KeyCode code; - if( !vgui.initialized ) + if( !vgui.dllFuncs.Key ) return; if(( code = VGUI_MapKey( key )) < 0 ) @@ -457,47 +407,43 @@ void VGui_KeyEvent( int key, int down ) if( down ) { - vgui.Key( KA_PRESSED, code ); - vgui.Key( KA_TYPED, code ); + vgui.dllFuncs.Key( KA_PRESSED, code ); + vgui.dllFuncs.Key( KA_TYPED, code ); } - else vgui.Key( KA_RELEASED, code ); + else vgui.dllFuncs.Key( KA_RELEASED, code ); } void VGui_MouseMove( int x, int y ) { - if( vgui.initialized ) + if( vgui.dllFuncs.MouseMove ) { float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth; float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight; - vgui.MouseMove( x / xscale, y / yscale ); + vgui.dllFuncs.MouseMove( x / xscale, y / yscale ); } } void VGui_Paint( void ) { - if( vgui.initialized ) - vgui.Paint(); -} - -void VGui_RunFrame( void ) -{ - //stub + if( vgui.dllFuncs.Paint ) + vgui.dllFuncs.Paint(); } void VGui_UpdateInternalCursorState( VGUI_DefaultCursor cursorType ) { - s_currentCursor = cursorType; + vgui.cursor = cursorType; } void *GAME_EXPORT VGui_GetPanel( void ) { - if( vgui.initialized ) - return vgui.GetPanel(); + if( vgui.dllFuncs.GetPanel ) + return vgui.dllFuncs.GetPanel(); return NULL; } void VGui_ReportTextInput( const char *text ) { - if ( vgui.initialized ) - vgui.TextInput( text ); + if( vgui.dllFuncs.TextInput ) + vgui.dllFuncs.TextInput( text ); } + diff --git a/engine/client/vgui/vgui_draw.h b/engine/client/vgui/vgui_draw.h index 2cdaf1af..583c0fdc 100644 --- a/engine/client/vgui/vgui_draw.h +++ b/engine/client/vgui/vgui_draw.h @@ -16,16 +16,12 @@ GNU General Public License for more details. #ifndef VGUI_DRAW_H #define VGUI_DRAW_H -#ifdef __cplusplus -extern "C" { -#endif - -#include "port.h" - // // vgui_draw.c // -void VGui_Startup( const char *clientlib, int width, int height ); +void VGui_RegisterCvars( void ); +qboolean VGui_LoadProgs( HINSTANCE hInstance ); +void VGui_Startup( int width, int height ); void VGui_Shutdown( void ); void VGui_Paint( void ); void VGui_RunFrame( void ); @@ -37,7 +33,5 @@ qboolean VGui_IsActive( void ); void *VGui_GetPanel( void ); void VGui_ReportTextInput( const char *text ); void VGui_UpdateInternalCursorState( VGUI_DefaultCursor cursorType ); -#ifdef __cplusplus -} -#endif -#endif//VGUI_DRAW_H + +#endif // VGUI_DRAW_H