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@ -131,6 +131,14 @@ static struct
@@ -131,6 +131,14 @@ static struct
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uint64_t update; |
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} gl2wrap_matrix; |
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static struct |
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{ |
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qboolean alpha_test; |
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qboolean fog; |
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GLuint vbo; |
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GLuint tmu; |
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} gl2wrap_state; |
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//#define QUAD_BATCH
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#ifdef QUAD_BATCH |
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@ -165,11 +173,6 @@ static const char *gl2wrap_attr_name[GL2_ATTR_MAX] =
@@ -165,11 +173,6 @@ static const char *gl2wrap_attr_name[GL2_ATTR_MAX] =
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"inTexCoord1", |
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}; |
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// HACK: borrow alpha test and fog flags from internal vitaGL state
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static GLboolean alpha_test_state; |
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static GLboolean fogging; |
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static void (APIENTRY*rpglEnable)(GLenum e); |
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static void (APIENTRY*rpglDisable)(GLenum e); |
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static void (APIENTRY*rpglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); |
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@ -426,10 +429,73 @@ static gl2wrap_prog_t *GL2_SetProg( const GLuint flags )
@@ -426,10 +429,73 @@ static gl2wrap_prog_t *GL2_SetProg( const GLuint flags )
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#define TRIQUADS_SIZE GL2_MAX_VERTS / 4 * 6 |
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static void GL2_InitTriQuads( void ) |
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{ |
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int i; |
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for( i = 0; i < (!!_pglDrawRangeElementsBaseVertex?1:4); i++ ) |
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{ |
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int j; |
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GLushort triquads_array[TRIQUADS_SIZE * 6]; |
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for( j = 0; j < TRIQUADS_SIZE; j++ ) |
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{ |
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triquads_array[j * 6] = j * 4 + i; |
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triquads_array[j * 6 + 1] = j * 4 + 1 + i; |
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triquads_array[j * 6 + 2] = j * 4 + 2 + i; |
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triquads_array[j * 6 + 3] = j * 4 + i; |
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triquads_array[j * 6 + 4] = j * 4 + 2 + i; |
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triquads_array[j * 6 + 5] = j * 4 + 3 + i; |
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} |
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pglGenBuffersARB( 1, &gl2wrap.triquads_ibo[i] ); |
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rpglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, gl2wrap.triquads_ibo[i] ); |
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pglBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(triquads_array), triquads_array, GL_STATIC_DRAW_ARB ); |
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} |
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rpglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); |
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} |
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static void GL2_InitIncrementalBuffer( int i, GLuint size ) |
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{ |
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gl2wrap.attrbufobj[i] = malloc(gl2wrap_config.cycle_buffers * 4); |
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if( gl2wrap_config.buf_storage ) |
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gl2wrap.mappings[i] = malloc(gl2wrap_config.cycle_buffers * 8); |
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pglGenBuffersARB( gl2wrap_config.cycle_buffers, gl2wrap.attrbufobj[i] ); |
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for(int j = 0; j < gl2wrap_config.cycle_buffers; j++ ) |
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{ |
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rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][j] ); |
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if( gl2wrap_config.buf_storage ) |
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{ |
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_pglBufferStorage( GL_ARRAY_BUFFER_ARB, size, NULL, |
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0x0002 //GL_MAP_WRITE_BIT
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| (gl2wrap_config.coherent?0x80:0) |
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| 0x40 |
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); |
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gl2wrap.mappings[i][j] = _pglMapBufferRange(GL_ARRAY_BUFFER_ARB, |
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0, |
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size, |
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0x0002 //GL_MAP_WRITE_BIT
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// | 0x0004// GL_MAP_INVALIDATE_RANGE_BIT.
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// | 0x0008 // GL_MAP_INVALIDATE_BUFFER_BIT
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// |0x0020 //GL_MAP_UNSYNCHRONIZED_BIT
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|(!gl2wrap_config.coherent?0x0010:0) // GL_MAP_FLUSH_EXPLICIT_BIT
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| 0X40 |
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|(gl2wrap_config.coherent?0x80:0) // GL_MAP_COHERENT_BIT
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); |
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} |
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else |
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, size, NULL, GL_STREAM_DRAW_ARB ); |
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} |
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if( gl2wrap_config.buf_storage ) |
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gl2wrap.attrbuf[i] = gl2wrap.mappings[i][0]; |
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} |
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int GL2_ShimInit( void ) |
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{ |
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int i; |
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GLuint total, size; |
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GLuint total; |
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static const GLuint precache_progs[] = { |
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0x0001, // out = ucolor
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0x0005, // out = tex0 * ucolor
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@ -463,26 +529,7 @@ int GL2_ShimInit( void )
@@ -463,26 +529,7 @@ int GL2_ShimInit( void )
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memset( &gl2wrap, 0, sizeof( gl2wrap ) ); |
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GL2_ShimInstall(); |
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/// TODO: use IBO
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for( i = 0; i < (!!_pglDrawRangeElementsBaseVertex?1:4); i++ ) |
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{ |
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int j; |
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GLushort triquads_array[TRIQUADS_SIZE * 6]; |
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for( j = 0; j < TRIQUADS_SIZE; j++ ) |
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{ |
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triquads_array[j * 6] = j * 4 + i; |
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triquads_array[j * 6 + 1] = j * 4 + 1 + i; |
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triquads_array[j * 6 + 2] = j * 4 + 2 + i; |
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triquads_array[j * 6 + 3] = j * 4 + i; |
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triquads_array[j * 6 + 4] = j * 4 + 2 + i; |
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triquads_array[j * 6 + 5] = j * 4 + 3 + i; |
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} |
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pglGenBuffersARB( 1, &gl2wrap.triquads_ibo[i] ); |
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rpglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, gl2wrap.triquads_ibo[i] ); |
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pglBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(triquads_array), triquads_array, GL_STATIC_DRAW_ARB ); |
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} |
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GL2_InitTriQuads(); |
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gl2wrap.color[0] = 1.f; |
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gl2wrap.color[1] = 1.f; |
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@ -494,7 +541,7 @@ int GL2_ShimInit( void )
@@ -494,7 +541,7 @@ int GL2_ShimInit( void )
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for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
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{ |
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size = GL2_MAX_VERTS * gl2wrap_attr_size[i] * sizeof( GLfloat ); |
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GLuint size = GL2_MAX_VERTS * gl2wrap_attr_size[i] * sizeof( GLfloat ); |
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if( !gl2wrap_config.buf_storage ) |
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{ |
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#ifdef XASH_POSIX |
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@ -504,40 +551,8 @@ int GL2_ShimInit( void )
@@ -504,40 +551,8 @@ int GL2_ShimInit( void )
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#endif |
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} |
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if( gl2wrap_config.incremental ) |
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{ |
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gl2wrap.attrbufobj[i] = malloc(gl2wrap_config.cycle_buffers * 4); |
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if( gl2wrap_config.buf_storage ) |
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gl2wrap.mappings[i] = malloc(gl2wrap_config.cycle_buffers * 8); |
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pglGenBuffersARB( gl2wrap_config.cycle_buffers, gl2wrap.attrbufobj[i] ); |
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GL2_InitIncrementalBuffer( i, size ); |
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for(int j = 0; j < gl2wrap_config.cycle_buffers; j++ ) |
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{ |
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rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][j] ); |
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if( gl2wrap_config.buf_storage ) |
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{ |
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_pglBufferStorage( GL_ARRAY_BUFFER_ARB, size, NULL, |
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0x0002 //GL_MAP_WRITE_BIT
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| (gl2wrap_config.coherent?0x80:0) |
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| 0x40 |
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); |
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gl2wrap.mappings[i][j] = _pglMapBufferRange(GL_ARRAY_BUFFER_ARB, |
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0, |
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size, |
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0x0002 //GL_MAP_WRITE_BIT
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// | 0x0004// GL_MAP_INVALIDATE_RANGE_BIT.
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// | 0x0008 // GL_MAP_INVALIDATE_BUFFER_BIT
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// |0x0020 //GL_MAP_UNSYNCHRONIZED_BIT
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|(!gl2wrap_config.coherent?0x0010:0) // GL_MAP_FLUSH_EXPLICIT_BIT
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| 0X40 |
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|(gl2wrap_config.coherent?0x80:0) // GL_MAP_COHERENT_BIT
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); |
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} |
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else |
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, size, NULL, GL_STREAM_DRAW_ARB ); |
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} |
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if( gl2wrap_config.buf_storage ) |
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gl2wrap.attrbuf[i] = gl2wrap.mappings[i][0]; |
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} |
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else |
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{ |
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if(!gl2wrap_config.incremental && gl2wrap_config.vao_mandatory) |
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@ -560,9 +575,6 @@ int GL2_ShimInit( void )
@@ -560,9 +575,6 @@ int GL2_ShimInit( void )
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if( gl2wrap_config.vao_mandatory ) |
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pglBindVertexArray(0); |
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rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); |
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rpglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); |
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): %u bytes allocated for vertex buffer\n", total ); |
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gEngfuncs.Con_DPrintf( S_NOTE "GL2_ShimInit(): Pre-generating %u progs...\n", (uint)(sizeof( precache_progs ) / sizeof( *precache_progs ) )); |
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@ -708,37 +720,10 @@ static void APIENTRY GL2_Begin( GLenum prim )
@@ -708,37 +720,10 @@ static void APIENTRY GL2_Begin( GLenum prim )
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} |
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void (*_pglMemoryBarrier)(GLbitfield barriers); |
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void GL2_FlushPrims( void ) |
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static void GL2_UpdateIncrementalBuffer( gl2wrap_prog_t *prog, int count ) |
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{ |
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int i; |
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int startindex = 0; |
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GLuint flags = gl2wrap.cur_flags; |
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GLint count = gl2wrap.end - gl2wrap.begin; |
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gl2wrap_prog_t *prog; |
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if ( !gl2wrap.prim || !count ) |
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goto _leave; // end without begin
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// enable alpha test and fog if needed
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if ( alpha_test_state ) |
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flags |= 1 << GL2_FLAG_ALPHA_TEST; |
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if ( fogging ) |
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flags |= 1 << GL2_FLAG_FOG; |
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// disable all vertex attrib pointers
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if(!gl2wrap_config.vao_mandatory) |
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{ |
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for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
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pglDisableVertexAttribArrayARB( i ); |
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} |
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prog = GL2_SetProg( flags ); |
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if ( !prog ) |
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{ |
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gEngfuncs.Host_Error( "GL2_End(): Could not find program for flags 0x%04x!\n", flags ); |
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goto _leave; |
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} |
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if(gl2wrap_config.incremental && !gl2wrap_config.buf_storage) |
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if(!gl2wrap_config.buf_storage) |
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{ |
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for( i = 0; i < GL2_ATTR_MAX; i++) |
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{ |
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@ -763,7 +748,7 @@ void GL2_FlushPrims( void )
@@ -763,7 +748,7 @@ void GL2_FlushPrims( void )
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} |
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} |
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} |
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if(gl2wrap_config.incremental && gl2wrap_config.buf_storage && !gl2wrap_config.coherent) |
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else if(!gl2wrap_config.coherent) |
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{ |
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for( i = 0; i < GL2_ATTR_MAX; i++) |
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{ |
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@ -774,8 +759,46 @@ void GL2_FlushPrims( void )
@@ -774,8 +759,46 @@ void GL2_FlushPrims( void )
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} |
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} |
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} |
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} |
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void GL2_FlushPrims( void ) |
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{ |
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int i; |
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int startindex = 0; |
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GLuint flags = gl2wrap.cur_flags; |
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GLint count = gl2wrap.end - gl2wrap.begin; |
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gl2wrap_prog_t *prog; |
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if ( !gl2wrap.prim || !count ) |
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goto _leave; // end without begin
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// enable alpha test and fog if needed
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if ( gl2wrap_state.alpha_test ) |
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flags |= 1 << GL2_FLAG_ALPHA_TEST; |
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if ( gl2wrap_state.fog ) |
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flags |= 1 << GL2_FLAG_FOG; |
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// disable all vertex attrib pointers
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if(!gl2wrap_config.vao_mandatory) |
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{ |
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for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
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pglDisableVertexAttribArrayARB( i ); |
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} |
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prog = GL2_SetProg( flags ); |
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if ( !prog ) |
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{ |
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gEngfuncs.Host_Error( "GL2_End(): Could not find program for flags 0x%04x!\n", flags ); |
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goto _leave; |
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} |
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if(!gl2wrap_config.incremental) |
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if( gl2wrap_config.incremental ) |
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{ |
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GL2_UpdateIncrementalBuffer( prog, count ); |
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pglBindVertexArray( prog->vao_begin[gl2wrap.attrbufcycle] ); |
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startindex = gl2wrap.begin; |
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} |
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else |
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{ |
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if(gl2wrap_config.vao_mandatory) |
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pglBindVertexArray( prog->vao_begin[gl2wrap.attrbufcycle] ); |
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@ -790,8 +813,8 @@ void GL2_FlushPrims( void )
@@ -790,8 +813,8 @@ void GL2_FlushPrims( void )
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pglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][gl2wrap.attrbufcycle] ); |
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if(gl2wrap_config.supports_mapbuffer) |
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{ |
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void *mem; |
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if( gl2wrap_attr_size[i] * 4 * count > 8192) |
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if( gl2wrap_attr_size[i] * 4 * count > MAX_BEGINEND_VERTS) |
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{ |
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pglBufferDataARB( GL_ARRAY_BUFFER_ARB, gl2wrap_attr_size[i] * 4 * count, gl2wrap.attrbuf[i] + gl2wrap_attr_size[i] * gl2wrap.begin , GL_STREAM_DRAW_ARB ); |
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pglEnableVertexAttribArrayARB( prog->attridx[i] ); |
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@ -799,7 +822,7 @@ void GL2_FlushPrims( void )
@@ -799,7 +822,7 @@ void GL2_FlushPrims( void )
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} |
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else |
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{ |
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mem = _pglMapBufferRange(GL_ARRAY_BUFFER_ARB, |
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void *mem = _pglMapBufferRange(GL_ARRAY_BUFFER_ARB, |
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0, |
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gl2wrap_attr_size[i] * 4 * count, |
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0x0002 //GL_MAP_WRITE_BIT
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@ -827,12 +850,6 @@ void GL2_FlushPrims( void )
@@ -827,12 +850,6 @@ void GL2_FlushPrims( void )
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gl2wrap.attrbufcycle = (gl2wrap.attrbufcycle + 1) % gl2wrap_config.cycle_buffers; |
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} |
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if(gl2wrap_config.incremental) |
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{ |
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pglBindVertexArray( prog->vao_begin[gl2wrap.attrbufcycle] ); |
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startindex = gl2wrap.begin; |
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} |
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if(gl2wrap.prim == GL_QUADS) |
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{ |
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if(count == 4) |
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@ -947,7 +964,7 @@ GLboolean (APIENTRY* rpglIsEnabled)(GLenum e);
@@ -947,7 +964,7 @@ GLboolean (APIENTRY* rpglIsEnabled)(GLenum e);
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static GLboolean APIENTRY GL2_IsEnabled(GLenum e) |
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{ |
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if(e == GL_FOG) |
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return fogging; |
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return gl2wrap_state.fog; |
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return rpglIsEnabled(e); |
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} |
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@ -1089,40 +1106,35 @@ static void APIENTRY GL2_Fogfv( GLenum param, const GLfloat *val )
@@ -1089,40 +1106,35 @@ static void APIENTRY GL2_Fogfv( GLenum param, const GLfloat *val )
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} |
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} |
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static qboolean GL2_SkipEnable( GLenum e ) |
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{ |
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return e == GL_TEXTURE_2D || e == GL_TEXTURE_1D; |
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} |
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static qboolean GL2_CatchEnable( GLenum e, qboolean enable ) |
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{ |
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if( e == GL_FOG ) |
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gl2wrap_state.fog = enable; |
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else if( e == GL_ALPHA_TEST ) |
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gl2wrap_state.alpha_test = enable; |
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else return false; |
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return true; |
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} |
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static void APIENTRY GL2_Enable( GLenum e ) |
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{ |
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#ifdef QUAD_BATCH |
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if( e == GL_BLEND || e == GL_ALPHA_TEST ) |
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GL2_FlushPrims(); |
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#endif |
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if( e == GL_TEXTURE_2D || e == GL_TEXTURE_1D ) |
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if( GL2_SkipEnable(e) ) |
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{} |
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else if( e == GL_FOG ) |
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fogging = 1; |
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else if( e == GL_ALPHA_TEST ) |
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alpha_test_state = 1; |
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else |
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else if(!GL2_CatchEnable(e, true)) |
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rpglEnable(e); |
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} |
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static void APIENTRY GL2_Disable( GLenum e ) |
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{ |
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#ifdef QUAD_BATCH |
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if( e == GL_BLEND || e == GL_ALPHA_TEST ) |
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GL2_FlushPrims(); |
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#endif |
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if( e == GL_TEXTURE_2D || e == GL_TEXTURE_1D ) |
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if( GL2_SkipEnable(e) ) |
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{} |
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else if( e == GL_FOG ) |
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fogging = 0; |
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else if( e == GL_ALPHA_TEST ) |
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alpha_test_state = 0; |
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else |
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{ |
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else if(!GL2_CatchEnable(e, false)) |
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rpglDisable(e); |
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} |
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} |
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static void APIENTRY GL2_MatrixMode( GLenum m ) |
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@ -1243,9 +1255,7 @@ static struct
@@ -1243,9 +1255,7 @@ static struct
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{ |
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gl2wrap_arraypointer_t ptr[GL2_ATTR_MAX]; |
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unsigned int flags; |
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unsigned int texture; |
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//unsigned int vbo_flags;
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GLuint vbo; |
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GLuint stream_buffer; |
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void *stream_pointer; |
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size_t stream_counter; |
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@ -1259,7 +1269,7 @@ static void GL2_SetPointer( int idx, GLint size, GLenum type, GLsizei stride, co
@@ -1259,7 +1269,7 @@ static void GL2_SetPointer( int idx, GLint size, GLenum type, GLsizei stride, co
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gl2wrap_arrays.ptr[idx].type = type; |
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gl2wrap_arrays.ptr[idx].stride = stride; |
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gl2wrap_arrays.ptr[idx].userptr = pointer; |
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gl2wrap_arrays.ptr[idx].vbo = gl2wrap_arrays.vbo; |
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gl2wrap_arrays.ptr[idx].vbo = gl2wrap_state.vbo; |
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// if(vbo)
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// gl2wrap_arrays.vbo_flags |= 1 << idx;
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// else
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@ -1278,7 +1288,7 @@ static void APIENTRY GL2_ColorPointer( GLint size, GLenum type, GLsizei stride,
@@ -1278,7 +1288,7 @@ static void APIENTRY GL2_ColorPointer( GLint size, GLenum type, GLsizei stride,
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static void APIENTRY GL2_TexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
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{ |
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GL2_SetPointer( GL2_ATTR_TEXCOORD0 + gl2wrap_arrays.texture, size, type, stride, pointer ); |
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GL2_SetPointer( GL2_ATTR_TEXCOORD0 + gl2wrap_state.tmu, size, type, stride, pointer ); |
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} |
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static unsigned int GL2_GetArrIdx( GLenum array ) |
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@ -1289,8 +1299,8 @@ static unsigned int GL2_GetArrIdx( GLenum array )
@@ -1289,8 +1299,8 @@ static unsigned int GL2_GetArrIdx( GLenum array )
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|
|
case GL_COLOR_ARRAY: |
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|
return GL2_ATTR_COLOR; |
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|
case GL_TEXTURE_COORD_ARRAY: |
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|
|
ASSERT(gl2wrap_arrays.texture < 2); |
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|
return GL2_ATTR_TEXCOORD0 + gl2wrap_arrays.texture; |
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|
ASSERT(gl2wrap_state.tmu < 2); |
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|
|
return GL2_ATTR_TEXCOORD0 + gl2wrap_state.tmu; |
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|
default: |
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|
|
return 0; |
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|
|
} |
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|
|
@ -1318,9 +1328,9 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
@@ -1318,9 +1328,9 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
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|
|
GL2_FlushPrims(); |
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|
|
#endif |
|
|
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|
|
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|
|
|
if ( alpha_test_state ) |
|
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|
|
if ( gl2wrap_state.alpha_test ) |
|
|
|
|
flags |= 1 << GL2_FLAG_ALPHA_TEST; |
|
|
|
|
if ( fogging ) |
|
|
|
|
if ( gl2wrap_state.fog ) |
|
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|
|
flags |= 1 << GL2_FLAG_FOG; |
|
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|
|
prog = GL2_SetProg( flags );// | GL2_ATTR_TEXCOORD0 );
|
|
|
|
|
if( !prog ) |
|
|
|
@ -1479,7 +1489,7 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
@@ -1479,7 +1489,7 @@ static void GL2_SetupArrays( GLuint start, GLuint end )
|
|
|
|
|
pglDisableVertexAttribArrayARB( prog->attridx[i] ); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap_arrays.vbo ); |
|
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|
|
rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap_state.vbo ); |
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|
|
} |
|
|
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|
|
static void APIENTRY GL2_DrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) |
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|
|
@ -1506,7 +1516,7 @@ static void APIENTRY GL2_DrawArrays( GLenum mode, GLint first, GLsizei count )
@@ -1506,7 +1516,7 @@ static void APIENTRY GL2_DrawArrays( GLenum mode, GLint first, GLsizei count )
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|
static void APIENTRY GL2_BindBufferARB( GLenum buf, GLuint obj) |
|
|
|
|
{ |
|
|
|
|
if( buf == GL_ARRAY_BUFFER_ARB ) |
|
|
|
|
gl2wrap_arrays.vbo = obj; |
|
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|
|
gl2wrap_state.vbo = obj; |
|
|
|
|
rpglBindBufferARB( buf, obj ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -1517,7 +1527,7 @@ static void APIENTRY GL2_ActiveTextureARB( GLenum tex )
@@ -1517,7 +1527,7 @@ static void APIENTRY GL2_ActiveTextureARB( GLenum tex )
|
|
|
|
|
|
|
|
|
|
static void APIENTRY GL2_ClientActiveTextureARB( GLenum tex ) |
|
|
|
|
{ |
|
|
|
|
gl2wrap_arrays.texture = tex - GL_TEXTURE0_ARB; |
|
|
|
|
gl2wrap_state.tmu = tex - GL_TEXTURE0_ARB; |
|
|
|
|
|
|
|
|
|
//pglActiveTextureARB(tex);
|
|
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|
|
} |
|
|
|
|