Browse Source

Apply 4143 update

pull/2/head
Alibek Omarov 7 years ago
parent
commit
a539384a76
  1. 4
      engine/client/cl_game.c
  2. 7
      engine/client/cl_main.c
  3. 6
      engine/client/cl_pmove.c
  4. 10
      engine/client/cl_scrn.c
  5. 8
      engine/client/gl_beams.c
  6. 4
      engine/client/gl_rlight.c
  7. 2
      engine/client/gl_vidnt.c
  8. 3
      engine/client/s_backend.c
  9. 2
      engine/common/build.c
  10. 4
      engine/common/com_strings.h
  11. 4
      engine/common/host.c
  12. 2
      engine/common/host_state.c
  13. 33
      engine/common/mod_bmodel.c
  14. 1
      engine/common/mod_dbghulls.c
  15. 2
      engine/common/pm_trace.c
  16. 4
      engine/server/sv_client.c
  17. 2
      engine/server/sv_cmds.c
  18. 13
      engine/server/sv_game.c
  19. 2
      engine/server/sv_init.c

4
engine/client/cl_game.c

@ -1211,6 +1211,7 @@ static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite,
} }
else else
{ {
Con_Printf( S_ERROR "%s couldn't load\n", szSpriteName );
Mod_UnloadSpriteModel( m_pSprite ); Mod_UnloadSpriteModel( m_pSprite );
return false; return false;
} }
@ -1865,7 +1866,8 @@ int pfnDrawConsoleString( int x, int y, char *string )
{ {
int drawLen; int drawLen;
if( !string || !*string ) return 0; // silent ignore if( !COM_CheckString( string ))
return 0; // silent ignore
Con_SetFont( con_fontsize->value ); Con_SetFont( con_fontsize->value );
clgame.ds.adjust_size = true; clgame.ds.adjust_size = true;

7
engine/client/cl_main.c

@ -208,7 +208,7 @@ An svc_signonnum has been received, perform a client side setup
void CL_SignonReply( void ) void CL_SignonReply( void )
{ {
// g-cont. my favorite message :-) // g-cont. my favorite message :-)
Con_DPrintf( "CL_SignonReply: %i\n", cls.signon ); Con_Reportf( "CL_SignonReply: %i\n", cls.signon );
switch( cls.signon ) switch( cls.signon )
{ {
@ -1745,7 +1745,7 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
Cmd_TokenizeString( args ); Cmd_TokenizeString( args );
c = Cmd_Argv( 0 ); c = Cmd_Argv( 0 );
MsgDev( D_NOTE, "CL_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c ); Con_Reportf( "CL_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c );
// server connection // server connection
if( !Q_strcmp( c, "client_connect" )) if( !Q_strcmp( c, "client_connect" ))
@ -2387,7 +2387,7 @@ qboolean CL_PrecacheResources( void )
if( cl.models[pRes->nIndex] == NULL ) if( cl.models[pRes->nIndex] == NULL )
{ {
MsgDev( D_ERROR, "submodel %s not found\n", pRes->szFileName ); Con_Printf( S_ERROR "submodel %s not found\n", pRes->szFileName );
if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING )) if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING ))
{ {
@ -2414,6 +2414,7 @@ qboolean CL_PrecacheResources( void )
{ {
if( FBitSet( pRes->ucFlags, RES_WASMISSING )) if( FBitSet( pRes->ucFlags, RES_WASMISSING ))
{ {
Con_Printf( S_ERROR "%s%s couldn't load\n", DEFAULT_SOUNDPATH, pRes->szFileName );
cl.sound_precache[pRes->nIndex][0] = 0; cl.sound_precache[pRes->nIndex][0] = 0;
cl.sound_index[pRes->nIndex] = 0; cl.sound_index[pRes->nIndex] = 0;
} }

6
engine/client/cl_pmove.c

@ -481,9 +481,6 @@ void CL_AddLinksToPmove( frame_t *frame )
if( VectorIsNull( state->mins ) && VectorIsNull( state->maxs )) if( VectorIsNull( state->mins ) && VectorIsNull( state->maxs ))
continue; continue;
if ( !model->hulls[1].lastclipnode && model->type != mod_studio )
continue;
if( state->solid == SOLID_NOT && state->skin < CONTENTS_EMPTY ) if( state->solid == SOLID_NOT && state->skin < CONTENTS_EMPTY )
{ {
if( clgame.pmove->nummoveent >= MAX_MOVEENTS ) if( clgame.pmove->nummoveent >= MAX_MOVEENTS )
@ -495,6 +492,9 @@ void CL_AddLinksToPmove( frame_t *frame )
} }
else else
{ {
if( !model->hulls[1].lastclipnode && model->type != mod_studio )
continue;
// reserve slots for all the clients // reserve slots for all the clients
if( clgame.pmove->numphysent >= ( MAX_PHYSENTS - cl.maxclients )) if( clgame.pmove->numphysent >= ( MAX_PHYSENTS - cl.maxclients ))
continue; continue;

10
engine/client/cl_scrn.c

@ -586,8 +586,8 @@ void SCR_InstallParticlePalette( void )
int i; int i;
// first check 'palette.lmp' then 'palette.pal' // first check 'palette.lmp' then 'palette.pal'
pic = FS_LoadImage( "gfx/palette.lmp", NULL, 0 ); pic = FS_LoadImage( DEFAULT_INTERNAL_PALETTE, NULL, 0 );
if( !pic ) pic = FS_LoadImage( "gfx/palette.pal", NULL, 0 ); if( !pic ) pic = FS_LoadImage( DEFAULT_EXTERNAL_PALETTE, NULL, 0 );
// NOTE: imagelib required this fakebuffer for loading internal palette // NOTE: imagelib required this fakebuffer for loading internal palette
if( !pic ) pic = FS_LoadImage( "#valve.pal", (byte *)&i, 768 ); if( !pic ) pic = FS_LoadImage( "#valve.pal", (byte *)&i, 768 );
@ -604,13 +604,13 @@ void SCR_InstallParticlePalette( void )
} }
else else
{ {
// someone deleted internal palette from code...
for( i = 0; i < 256; i++ ) for( i = 0; i < 256; i++ )
{ {
clgame.palette[i].r = i; clgame.palette[i].r = i;
clgame.palette[i].g = i; clgame.palette[i].g = i;
clgame.palette[i].b = i; clgame.palette[i].b = i;
} }
MsgDev( D_WARN, "CL_InstallParticlePalette: failed. Force to grayscale\n" );
} }
} }
@ -731,12 +731,12 @@ void SCR_Init( void )
host.allow_console = true; // we need console, because menu is missing host.allow_console = true; // we need console, because menu is missing
} }
SCR_VidInit();
SCR_LoadCreditsFont (); SCR_LoadCreditsFont ();
SCR_InstallParticlePalette ();
SCR_RegisterTextures (); SCR_RegisterTextures ();
SCR_InstallParticlePalette ();
SCR_InitCinematic(); SCR_InitCinematic();
CL_InitNetgraph(); CL_InitNetgraph();
SCR_VidInit();
if( host.allow_console && Sys_CheckParm( "-toconsole" )) if( host.allow_console && Sys_CheckParm( "-toconsole" ))
Cbuf_AddText( "toggleconsole\n" ); Cbuf_AddText( "toggleconsole\n" );

8
engine/client/gl_beams.c

@ -1897,14 +1897,14 @@ void CL_ParseViewBeam( sizebuf_t *msg, int beamType )
startFrame = MSG_ReadByte( msg ); startFrame = MSG_ReadByte( msg );
frameRate = (float)(MSG_ReadByte( msg )); frameRate = (float)(MSG_ReadByte( msg ));
life = (float)(MSG_ReadByte( msg ) * 0.1f); life = (float)(MSG_ReadByte( msg ) * 0.1f);
width = (float)(MSG_ReadByte( msg ) * 0.1f); width = (float)(MSG_ReadByte( msg ));
noise = (float)(MSG_ReadByte( msg ) * 0.01f); noise = (float)(MSG_ReadByte( msg ) * 0.1f);
r = (float)MSG_ReadByte( msg ) / 255.0f; r = (float)MSG_ReadByte( msg ) / 255.0f;
g = (float)MSG_ReadByte( msg ) / 255.0f; g = (float)MSG_ReadByte( msg ) / 255.0f;
b = (float)MSG_ReadByte( msg ) / 255.0f; b = (float)MSG_ReadByte( msg ) / 255.0f;
a = (float)MSG_ReadByte( msg ) / 255.0f; a = (float)MSG_ReadByte( msg ) / 255.0f;
speed = (float)MSG_ReadByte( msg ); speed = (float)(MSG_ReadByte( msg ) / 0.1f);
R_BeamCirclePoints( beamType, start, end, modelIndex, life, width, noise, a, speed / 10.0f, startFrame, frameRate, r, g, b ); R_BeamCirclePoints( beamType, start, end, modelIndex, life, width, noise, a, speed, startFrame, frameRate, r, g, b );
break; break;
case TE_BEAMFOLLOW: case TE_BEAMFOLLOW:
startEnt = MSG_ReadShort( msg ); startEnt = MSG_ReadShort( msg );

4
engine/client/gl_rlight.c

@ -355,9 +355,9 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
if( dm != NULL ) if( dm != NULL )
{ {
vec3_t srcNormal, lightNormal; vec3_t srcNormal, lightNormal;
float f = (1.0f / 255.0f); float f = (1.0f / 128.0f);
VectorSet( srcNormal, (dm->r * f) * 2.0f - 1.0f, (dm->g * f) * 2.0f - 1.0f, (dm->b * f) * 2.0f - 1.0f ); VectorSet( srcNormal, ((float)dm->r - 128.0f) * f, ((float)dm->g - 128.0f) * f, ((float)dm->b - 128.0f) * f );
Matrix3x4_VectorIRotate( tbn, srcNormal, lightNormal ); // turn to world space Matrix3x4_VectorIRotate( tbn, srcNormal, lightNormal ); // turn to world space
VectorScale( lightNormal, (float)scale * -1.0f, lightNormal ); // turn direction from light VectorScale( lightNormal, (float)scale * -1.0f, lightNormal ); // turn direction from light
VectorAdd( g_trace_lightvec, lightNormal, g_trace_lightvec ); VectorAdd( g_trace_lightvec, lightNormal, g_trace_lightvec );

2
engine/client/gl_vidnt.c

@ -1657,7 +1657,7 @@ void GL_InitExtensions( void )
glConfig.renderer_string = pglGetString( GL_RENDERER ); glConfig.renderer_string = pglGetString( GL_RENDERER );
glConfig.version_string = pglGetString( GL_VERSION ); glConfig.version_string = pglGetString( GL_VERSION );
glConfig.extensions_string = pglGetString( GL_EXTENSIONS ); glConfig.extensions_string = pglGetString( GL_EXTENSIONS );
Con_Printf( "Video: %s\n", glConfig.renderer_string ); Con_Printf( "^3Video:^7 %s\n", glConfig.renderer_string );
// intialize wrapper type // intialize wrapper type
glConfig.context = CONTEXT_TYPE_GL; glConfig.context = CONTEXT_TYPE_GL;

3
engine/client/s_backend.c

@ -311,9 +311,6 @@ int SNDDMA_Init( void *hInst )
// init DirectSound // init DirectSound
if( SNDDMA_InitDirect( hInst ) != SIS_SUCCESS ) if( SNDDMA_InitDirect( hInst ) != SIS_SUCCESS )
return false; return false;
if( snd_firsttime )
Con_Printf( "Audio: DirectSound\n" );
dma.initialized = true; dma.initialized = true;
snd_firsttime = false; snd_firsttime = false;

2
engine/common/build.c

@ -48,6 +48,6 @@ int Q_buildnum( void )
return b; return b;
#else #else
return 4140; return 4143;
#endif #endif
} }

4
engine/common/com_strings.h

@ -41,6 +41,10 @@ GNU General Public License for more details.
// debug beams // debug beams
#define DEFAULT_LASERBEAM_PATH "sprites/laserbeam.spr" #define DEFAULT_LASERBEAM_PATH "sprites/laserbeam.spr"
#define DEFAULT_INTERNAL_PALETTE "gfx/palette.lmp"
#define DEFAULT_EXTERNAL_PALETTE "gfx/palette.pal"
// path to folders where placed all sounds // path to folders where placed all sounds
#define DEFAULT_SOUNDPATH "sound/" #define DEFAULT_SOUNDPATH "sound/"

4
engine/common/host.c

@ -346,6 +346,10 @@ void Host_InitDecals( void )
int i, num_decals = 0; int i, num_decals = 0;
search_t *t; search_t *t;
// NOTE: only once resource without which engine can't continue work
if( !FS_FileExists( "gfx/conchars", false ))
Sys_Error( "W_LoadWadFile: couldn't load gfx.wad\n" );
memset( host.draw_decals, 0, sizeof( host.draw_decals )); memset( host.draw_decals, 0, sizeof( host.draw_decals ));
// lookup all the decals in decals.wad (basedir, gamedir, falldir) // lookup all the decals in decals.wad (basedir, gamedir, falldir)

2
engine/common/host_state.c

@ -149,7 +149,7 @@ void COM_Frame( float time )
{ {
int oldState = GameState->curstate; int oldState = GameState->curstate;
// execute the current state (and transition to the next state if not in HS_RUN) // execute the current state (and transition to the next state if not in STATE_RUNFRAME)
switch( GameState->curstate ) switch( GameState->curstate )
{ {
case STATE_LOAD_LEVEL: case STATE_LOAD_LEVEL:

33
engine/common/mod_bmodel.c

@ -28,6 +28,7 @@ GNU General Public License for more details.
typedef struct wadlist_s typedef struct wadlist_s
{ {
char wadnames[MAX_MAP_WADS][32]; char wadnames[MAX_MAP_WADS][32];
int wadusage[MAX_MAP_WADS];
int count; int count;
} wadlist_t; } wadlist_t;
@ -334,10 +335,9 @@ static void Mod_LoadLump( const byte *in, mlumpinfo_t *info, mlumpstat_t *stat,
loadstat.numerrors++; loadstat.numerrors++;
return; return;
} }
else else if( !FBitSet( flags, LUMP_SILENT ))
{ {
// just throw warning // just throw warning
if( !FBitSet( flags, LUMP_SILENT ))
MsgDev( D_WARN, "map ^2%s^7 has too many %s\n", loadstat.name, msg1 ); MsgDev( D_WARN, "map ^2%s^7 has too many %s\n", loadstat.name, msg1 );
loadstat.numwarnings++; loadstat.numwarnings++;
} }
@ -1595,6 +1595,7 @@ static void Mod_LoadEntities( dbspmodel_t *bmod )
{ {
int num = bmod->wadlist.count++; int num = bmod->wadlist.count++;
Q_strncpy( bmod->wadlist.wadnames[num], token, sizeof( bmod->wadlist.wadnames[0] )); Q_strncpy( bmod->wadlist.wadnames[num], token, sizeof( bmod->wadlist.wadnames[0] ));
bmod->wadlist.wadusage[num] = 0;
} }
if( bmod->wadlist.count >= MAX_MAP_WADS ) if( bmod->wadlist.count >= MAX_MAP_WADS )
@ -1886,6 +1887,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
if( FS_FileExists( texpath, false )) if( FS_FileExists( texpath, false ))
{ {
tx->gl_texturenum = GL_LoadTexture( texpath, NULL, 0, 0, filter ); tx->gl_texturenum = GL_LoadTexture( texpath, NULL, 0, 0, filter );
bmod->wadlist.wadusage[j]++; // this wad are really used
break; break;
} }
} }
@ -1942,6 +1944,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
if( FS_FileExists( texpath, false )) if( FS_FileExists( texpath, false ))
{ {
src = FS_LoadFile( texpath, &srcSize, false ); src = FS_LoadFile( texpath, &srcSize, false );
bmod->wadlist.wadusage[j]++; // this wad are really used
break; break;
} }
} }
@ -2694,11 +2697,15 @@ qboolean Mod_LoadBmodelLumps( const byte *mod_base, qboolean isworld )
} }
for( i = 0; i < bmod->wadlist.count; i++ ) for( i = 0; i < bmod->wadlist.count; i++ )
{
if( !bmod->wadlist.wadusage[i] )
continue;
Q_strncat( wadvalue, va( "%s.wad; ", bmod->wadlist.wadnames[i] ), sizeof( wadvalue )); Q_strncat( wadvalue, va( "%s.wad; ", bmod->wadlist.wadnames[i] ), sizeof( wadvalue ));
}
if( COM_CheckString( wadvalue )) if( COM_CheckString( wadvalue ))
{ {
wadvalue[Q_strlen( wadvalue ) - 2] = '\0'; wadvalue[Q_strlen( wadvalue ) - 2] = '\0'; // kill the last semicolon
Con_DPrintf( "Wad files required to run the map: \"%s\"\n", wadvalue ); Con_DPrintf( "Wad files required to run the map: \"%s\"\n", wadvalue );
} }
@ -2974,17 +2981,30 @@ only empty lumps is allows
*/ */
int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize ) int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize )
{ {
file_t *f = FS_Open( filename, "e+b", true );
byte buffer[sizeof( dheader_t ) + sizeof( dextrahdr_t )]; byte buffer[sizeof( dheader_t ) + sizeof( dextrahdr_t )];
size_t prefetch_size = sizeof( buffer ); size_t prefetch_size = sizeof( buffer );
int result, dummy = lumpsize;
dextrahdr_t *extrahdr; dextrahdr_t *extrahdr;
dheader_t *header; dheader_t *header;
file_t *f;
if( !f ) return LUMP_SAVE_COULDNT_OPEN;
if( !lumpdata || lumpsize <= 0 ) if( !lumpdata || lumpsize <= 0 )
return LUMP_SAVE_NO_DATA; return LUMP_SAVE_NO_DATA;
// make sure what .bsp is placed into gamedir and not in pak
if( !FS_GetDiskPath( filename, true ))
return LUMP_SAVE_COULDNT_OPEN;
// first we should sure what we allow to rewrite this .bsp
result = Mod_CheckLump( filename, lump, &dummy );
if( result != LUMP_LOAD_NOT_EXIST )
return result;
f = FS_Open( filename, "e+b", true );
if( !f ) return LUMP_SAVE_COULDNT_OPEN;
if( FS_Read( f, buffer, prefetch_size ) != prefetch_size ) if( FS_Read( f, buffer, prefetch_size ) != prefetch_size )
{ {
FS_Close( f ); FS_Close( f );
@ -2993,6 +3013,7 @@ int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lump
header = (dheader_t *)buffer; header = (dheader_t *)buffer;
// these checks below are redundant
if( header->version != HLBSP_VERSION ) if( header->version != HLBSP_VERSION )
{ {
FS_Close( f ); FS_Close( f );

1
engine/common/mod_dbghulls.c

@ -711,6 +711,7 @@ void Mod_ReleaseHullPolygons( void )
hull_model_t *model = &world.hull_models[i]; hull_model_t *model = &world.hull_models[i];
free_hull_polys( &model->polys ); free_hull_polys( &model->polys );
} }
world.num_hull_models = 0;
} }
void R_DrawWorldHull( void ) void R_DrawWorldHull( void )

2
engine/common/pm_trace.c

@ -299,7 +299,7 @@ loc0:
{ {
trace->fraction = midf; trace->fraction = midf;
VectorCopy( mid, trace->endpos ); VectorCopy( mid, trace->endpos );
MsgDev( D_WARN, "trace backed up past 0.0\n" ); Con_Reportf( S_WARN "trace backed up past 0.0\n" );
return false; return false;
} }

4
engine/server/sv_client.c

@ -329,7 +329,7 @@ void SV_ConnectClient( netadr_t from )
} }
else else
{ {
MsgDev( D_INFO, "%s:reconnect\n", NET_AdrToString( from )); Con_Reportf( S_NOTE "%s:reconnect\n", NET_AdrToString( from ));
} }
// find a client slot // find a client slot
@ -2077,7 +2077,7 @@ void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
Cmd_TokenizeString( args ); Cmd_TokenizeString( args );
pcmd = Cmd_Argv( 0 ); pcmd = Cmd_Argv( 0 );
Con_DPrintf( "SV_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), pcmd ); Con_Reportf( "SV_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), pcmd );
if( !Q_strcmp( pcmd, "ping" )) SV_Ping( from ); if( !Q_strcmp( pcmd, "ping" )) SV_Ping( from );
else if( !Q_strcmp( pcmd, "ack" )) SV_Ack( from ); else if( !Q_strcmp( pcmd, "ack" )) SV_Ack( from );

2
engine/server/sv_cmds.c

@ -315,7 +315,7 @@ SV_Load_f
*/ */
void SV_Load_f( void ) void SV_Load_f( void )
{ {
string path; char path[MAX_QPATH];
if( Cmd_Argc() != 2 ) if( Cmd_Argc() != 2 )
{ {

13
engine/server/sv_game.c

@ -1318,6 +1318,7 @@ void pfnChangeLevel( const char *level, const char *landmark )
COM_StripExtension( mapname ); COM_StripExtension( mapname );
landname[0] ='\0'; landname[0] ='\0';
#ifdef HACKS_RELATED_HLMODS
// g-cont. some level-designers wrote landmark name with space // g-cont. some level-designers wrote landmark name with space
// and Cmd_TokenizeString separating all the after space as next argument // and Cmd_TokenizeString separating all the after space as next argument
// emulate this bug for compatibility // emulate this bug for compatibility
@ -1326,9 +1327,13 @@ void pfnChangeLevel( const char *level, const char *landmark )
text = (char *)landname; text = (char *)landname;
while( *landmark && ((byte)*landmark) != ' ' ) while( *landmark && ((byte)*landmark) != ' ' )
*text++ = *landmark++; *text++ = *landmark++;
smooth = true;
*text = '\0'; *text = '\0';
} }
#else
Q_strncpy( landname, landmark, sizeof( landname ));
#endif
if( COM_CheckString( landname ))
smooth = true;
// determine spawn entity classname // determine spawn entity classname
if( svs.maxclients == 1 ) if( svs.maxclients == 1 )
@ -2399,7 +2404,7 @@ void pfnServerExecute( void )
Cbuf_Execute(); Cbuf_Execute();
if( host.sv_cvars_restored > 0 ) if( host.sv_cvars_restored > 0 )
Con_DPrintf( "server executing ^2config.cfg^7 (%i cvars)\n", host.sv_cvars_restored ); Con_Reportf( "server executing ^2config.cfg^7 (%i cvars)\n", host.sv_cvars_restored );
host.apply_game_config = false; host.apply_game_config = false;
svgame.config_executed = true; svgame.config_executed = true;
@ -3406,7 +3411,7 @@ OBSOLETE, UNUSED
*/ */
uint pfnGetPlayerWONId( edict_t *e ) uint pfnGetPlayerWONId( edict_t *e )
{ {
return -1; return (uint)-1;
} }
/* /*
@ -4841,7 +4846,7 @@ qboolean SV_LoadProgs( const char *name )
return false; return false;
} }
} }
else Con_DPrintf( "SV_LoadProgs: ^2initailized extended EntityAPI ^7ver. %i\n", version ); else Con_Reportf( "SV_LoadProgs: ^2initailized extended EntityAPI ^7ver. %i\n", version );
} }
else if( !GetEntityAPI( &svgame.dllFuncs, version )) else if( !GetEntityAPI( &svgame.dllFuncs, version ))
{ {

2
engine/server/sv_init.c

@ -725,7 +725,7 @@ void SV_SetupClients( void )
svs.clients = Z_Realloc( svs.clients, sizeof( sv_client_t ) * svs.maxclients ); svs.clients = Z_Realloc( svs.clients, sizeof( sv_client_t ) * svs.maxclients );
svs.num_client_entities = svs.maxclients * SV_UPDATE_BACKUP * NUM_PACKET_ENTITIES; svs.num_client_entities = svs.maxclients * SV_UPDATE_BACKUP * NUM_PACKET_ENTITIES;
svs.packet_entities = Z_Realloc( svs.packet_entities, sizeof( entity_state_t ) * svs.num_client_entities ); svs.packet_entities = Z_Realloc( svs.packet_entities, sizeof( entity_state_t ) * svs.num_client_entities );
Con_DPrintf( "%s alloced by server packet entities\n", Q_memprint( sizeof( entity_state_t ) * svs.num_client_entities )); Con_Reportf( "%s alloced by server packet entities\n", Q_memprint( sizeof( entity_state_t ) * svs.num_client_entities ));
// init network stuff // init network stuff
NET_Config(( svs.maxclients > 1 )); NET_Config(( svs.maxclients > 1 ));

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