|
|
@ -714,7 +714,13 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool |
|
|
|
{ |
|
|
|
{ |
|
|
|
pfile = COM_ParseFile( pfile, token, sizeof( token )); |
|
|
|
pfile = COM_ParseFile( pfile, token, sizeof( token )); |
|
|
|
|
|
|
|
|
|
|
|
if( !isGameInfo && !Q_stricmp( token, "singleplayer_only" )) |
|
|
|
if( isGameInfo ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
Q_strncpy( GameInfo->type, token, sizeof( GameInfo->type )); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
if( !Q_stricmp( token, "singleplayer_only" )) |
|
|
|
{ |
|
|
|
{ |
|
|
|
// TODO: Remove this ugly hack too.
|
|
|
|
// TODO: Remove this ugly hack too.
|
|
|
|
// This was made because Half-Life has multiplayer,
|
|
|
|
// This was made because Half-Life has multiplayer,
|
|
|
@ -726,7 +732,7 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool |
|
|
|
GameInfo->gamemode = GAME_SINGLEPLAYER_ONLY; |
|
|
|
GameInfo->gamemode = GAME_SINGLEPLAYER_ONLY; |
|
|
|
Q_strncpy( GameInfo->type, "Single", sizeof( GameInfo->type )); |
|
|
|
Q_strncpy( GameInfo->type, "Single", sizeof( GameInfo->type )); |
|
|
|
} |
|
|
|
} |
|
|
|
else if( !isGameInfo && !Q_stricmp( token, "multiplayer_only" )) |
|
|
|
else if( !Q_stricmp( token, "multiplayer_only" )) |
|
|
|
{ |
|
|
|
{ |
|
|
|
GameInfo->gamemode = GAME_MULTIPLAYER_ONLY; |
|
|
|
GameInfo->gamemode = GAME_MULTIPLAYER_ONLY; |
|
|
|
Q_strncpy( GameInfo->type, "Multiplayer", sizeof( GameInfo->type )); |
|
|
|
Q_strncpy( GameInfo->type, "Multiplayer", sizeof( GameInfo->type )); |
|
|
@ -739,6 +745,7 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool |
|
|
|
Q_strncpy( GameInfo->type, token, sizeof( GameInfo->type )); |
|
|
|
Q_strncpy( GameInfo->type, token, sizeof( GameInfo->type )); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
// valid for both
|
|
|
|
// valid for both
|
|
|
|
else if( !Q_stricmp( token, "version" )) |
|
|
|
else if( !Q_stricmp( token, "version" )) |
|
|
|
{ |
|
|
|
{ |
|
|
|