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@ -658,7 +658,7 @@ void SCR_DrawNetGraph( void ) |
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if( net_graph->value < 3 ) |
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if( net_graph->value < 3 ) |
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{ |
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{ |
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ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd ); |
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ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd ); |
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ref.dllFuncs.GL_Bind( XASH_TEXTURE0, R_GetBuiltinTexture( REF_WHITE_TEXTURE ) ); |
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ref.dllFuncs.Begin( TRI_QUADS ); // draw all the fills as a long solid sequence of quads for speedup reasons
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ref.dllFuncs.Begin( TRI_QUADS ); // draw all the fills as a long solid sequence of quads for speedup reasons
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// NOTE: fill colors without texture at this point
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// NOTE: fill colors without texture at this point
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