diff --git a/engine/client/cl_netgraph.c b/engine/client/cl_netgraph.c index 2b92038b..a573b9dc 100644 --- a/engine/client/cl_netgraph.c +++ b/engine/client/cl_netgraph.c @@ -658,7 +658,7 @@ void SCR_DrawNetGraph( void ) if( net_graph->value < 3 ) { ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd ); - + ref.dllFuncs.GL_Bind( XASH_TEXTURE0, R_GetBuiltinTexture( REF_WHITE_TEXTURE ) ); ref.dllFuncs.Begin( TRI_QUADS ); // draw all the fills as a long solid sequence of quads for speedup reasons // NOTE: fill colors without texture at this point