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engine: client: fix sprites array size, it wasn't meant to be increased after previous commit

pull/2/head
Alibek Omarov 3 years ago
parent
commit
786c408f6e
  1. 2
      engine/client/client.h

2
engine/client/client.h

@ -465,7 +465,7 @@ typedef struct
string cdtracks[MAX_CDTRACKS]; // 32 cd-tracks read from cdaudio.txt string cdtracks[MAX_CDTRACKS]; // 32 cd-tracks read from cdaudio.txt
model_t sprites[MAX_CLIENT_SPRITES*2]; // hud&client spritetexturesz model_t sprites[MAX_CLIENT_SPRITES]; // hud&client spritetexturesz
int viewport[4]; // viewport sizes int viewport[4]; // viewport sizes
client_draw_t ds; // draw2d stuff (hud, weaponmenu etc) client_draw_t ds; // draw2d stuff (hud, weaponmenu etc)

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