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@ -24,6 +24,9 @@ GNU General Public License for more details.
@@ -24,6 +24,9 @@ GNU General Public License for more details.
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#include "client.h" |
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#include "server.h" // LUMP_ error codes |
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#include "ref_common.h" |
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#define MIPTEX_CUSTOM_PALETTE_SIZE_BYTES 770 |
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typedef struct wadlist_s |
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{ |
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char wadnames[MAX_MAP_WADS][32]; |
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@ -207,6 +210,151 @@ static mlumpinfo_t extlumps[EXTRA_LUMPS] =
@@ -207,6 +210,151 @@ static mlumpinfo_t extlumps[EXTRA_LUMPS] =
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{ LUMP_SHADOWMAP, 0, MAX_MAP_LIGHTING / 3, sizeof( byte ), -1, "shadowmap", USE_EXTRAHEADER, (const void **)&srcmodel.shadowdata, &srcmodel.shadowdatasize }, |
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}; |
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/*
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=============================================================================== |
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Static helper functions |
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=============================================================================== |
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*/ |
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static mip_t* Mod_GetMipTexForTexture( dbspmodel_t* bmod, int textureIndex ) |
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{ |
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if( textureIndex < 0 || |
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textureIndex >= bmod->textures->nummiptex || |
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bmod->textures->dataofs[textureIndex] == -1 ) |
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{ |
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return NULL; |
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} |
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return (mip_t*)((byte*)bmod->textures + bmod->textures->dataofs[textureIndex]); |
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} |
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// Returns index of WAD that texture was found in, or -1 if not found.
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static int Mod_FindTextureInWadList( |
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wadlist_t* list, |
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const char* textureName, |
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char* foundPathBuffer, |
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size_t foundPathBufferLength ) |
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{ |
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char pathInWad[MAX_VA_STRING]; |
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int wadIndex; |
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if( !list || !textureName || !(*textureName) ) |
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{ |
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return -1; |
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} |
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// check wads in reverse order
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for( wadIndex = list->count - 1; wadIndex >= 0; --wadIndex ) |
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{ |
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Q_snprintf( pathInWad, sizeof(pathInWad), "%s.wad/%s.mip", list->wadnames[wadIndex], textureName ); |
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if( FS_FileExists( pathInWad, false ) ) |
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{ |
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if( foundPathBuffer && foundPathBufferLength > 0 ) |
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{ |
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Q_strncpy( foundPathBuffer, pathInWad, foundPathBufferLength ); |
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} |
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return wadIndex; |
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} |
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} |
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return -1; |
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} |
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static size_t Mod_CalculateMipTexSize( mip_t* mipTex, qboolean customPalette ) |
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{ |
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if( !mipTex ) |
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{ |
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return 0; |
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} |
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return sizeof(*mipTex) + |
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(( mipTex->width * mipTex->height * 85) >> 6) + |
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(customPalette ? MIPTEX_CUSTOM_PALETTE_SIZE_BYTES : 0); |
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} |
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static qboolean Mod_CalcMipTexUsesCustomPalette( dbspmodel_t* bmod, int textureIndex ) |
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{ |
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int size = 0; |
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int nextTextureIndex = 0; |
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mip_t* mipTex = NULL; |
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mipTex = Mod_GetMipTexForTexture( bmod, textureIndex ); |
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if( !mipTex || mipTex->offsets[0] <= 0 ) |
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{ |
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return false; |
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} |
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// Calculate the size assuming we are not using a custom palette.
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size = (int)Mod_CalculateMipTexSize( mipTex, false ); |
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// Compute next data offset to determine allocated miptex space
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for( nextTextureIndex = textureIndex + 1; nextTextureIndex < loadmodel->numtextures; ++nextTextureIndex ) |
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{ |
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int nextOffset = bmod->textures->dataofs[nextTextureIndex]; |
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if( nextOffset != -1 ) |
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{ |
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int remainingBytes = nextOffset - (bmod->textures->dataofs[textureIndex] + size); |
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return remainingBytes >= MIPTEX_CUSTOM_PALETTE_SIZE_BYTES; |
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} |
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} |
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// There was no other miptex after this one.
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// See if there is enough space between the end and our offset.
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return bmod->texdatasize - (bmod->textures->dataofs[textureIndex] + size) >= MIPTEX_CUSTOM_PALETTE_SIZE_BYTES; |
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} |
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static qboolean Mod_NameImpliesTextureIsAnimated( texture_t* tex ) |
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{ |
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if( !tex ) |
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{ |
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return false; |
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} |
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if( tex->name[0] != '-' && tex->name[0] != '+' ) |
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{ |
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// Not an animated texture name
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return false; |
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} |
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// Name implies texture is animated - check second character is valid.
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if( !(tex->name[1] >= '0' && tex->name[1] <= '9') && |
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!(tex->name[1] >= 'a' && tex->name[1] <= 'j') ) |
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{ |
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Con_Printf( S_ERROR "Mod_NameImpliesTextureIsAnimated: animating texture \"%s\" has invalid name\n", tex->name ); |
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return false; |
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} |
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return true; |
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} |
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static void Mod_CreateDefaultTexture(texture_t** texture) |
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{ |
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// Pointer must be valid, and value pointed to must be null.
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if( !texture || *texture != NULL ) |
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{ |
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return; |
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} |
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*texture = Mem_Calloc( loadmodel->mempool, sizeof(texture_t) ); |
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Q_strncpy( (*texture)->name, REF_DEFAULT_TEXTURE, sizeof((*texture)->name) ); |
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#if !XASH_DEDICATED |
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if( !Host_IsDedicated() ) |
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{ |
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(*texture)->gl_texturenum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE ); |
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(*texture)->width = 16; |
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(*texture)->height = 16; |
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} |
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#endif // XASH_DEDICATED
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} |
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/*
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=============================================================================== |
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@ -1881,313 +2029,352 @@ static void Mod_LoadMarkSurfaces( dbspmodel_t *bmod )
@@ -1881,313 +2029,352 @@ static void Mod_LoadMarkSurfaces( dbspmodel_t *bmod )
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} |
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} |
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/*
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================= |
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Mod_LoadTextures |
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================= |
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*/ |
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static void Mod_LoadTextures( dbspmodel_t *bmod ) |
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{ |
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dmiptexlump_t *in; |
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texture_t *tx, *tx2; |
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texture_t *anims[10]; |
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texture_t *altanims[10]; |
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int num, max, altmax; |
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qboolean custom_palette; |
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char texname[64]; |
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mip_t *mt; |
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int i, j; |
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static void Mod_LoadTextureData( dbspmodel_t* bmod, int textureIndex ) |
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{ |
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#if !XASH_DEDICATED |
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texture_t* texture = NULL; |
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mip_t* mipTex = NULL; |
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qboolean usesCustomPalette = false; |
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uint32_t txFlags = 0; |
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if( bmod->isworld ) |
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if( Host_IsDedicated() ) |
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{ |
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#if !XASH_DEDICATED |
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// release old sky layers first
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if( !Host_IsDedicated() ) |
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{ |
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ref.dllFuncs.GL_FreeTexture( R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE )); |
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ref.dllFuncs.GL_FreeTexture( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE )); |
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} |
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#endif |
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// Don't load texture data on dedicated server, as there is no renderer.
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return; |
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} |
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if( !bmod->texdatasize ) |
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texture = loadmodel->textures[textureIndex]; |
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mipTex = Mod_GetMipTexForTexture( bmod, textureIndex ); |
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if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mipTex->name[0] == '{' ) |
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{ |
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// no textures
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loadmodel->textures = NULL; |
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return; |
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SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing
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} |
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in = bmod->textures; |
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loadmodel->textures = (texture_t **)Mem_Calloc( loadmodel->mempool, in->nummiptex * sizeof( texture_t* )); |
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loadmodel->numtextures = in->nummiptex; |
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usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( bmod, textureIndex ); |
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for( i = 0; i < loadmodel->numtextures; i++ ) |
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// check for multi-layered sky texture (quake1 specific)
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if( bmod->isworld && Q_strncmp( mipTex->name, "sky", 3 ) == 0 && (mipTex->width / mipTex->height) == 2 ) |
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{ |
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int txFlags = 0; |
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ref.dllFuncs.R_InitSkyClouds( mipTex, texture, usesCustomPalette ); // load quake sky
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if( in->dataofs[i] == -1 ) |
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if( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE ) && R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE ) ) |
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{ |
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// create default texture (some mods requires this)
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tx = Mem_Calloc( loadmodel->mempool, sizeof( *tx )); |
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loadmodel->textures[i] = tx; |
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Q_strncpy( tx->name, "*default", sizeof( tx->name )); |
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#if !XASH_DEDICATED |
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if( !Host_IsDedicated() ) |
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{ |
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tx->gl_texturenum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE ); |
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tx->width = tx->height = 16; |
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} |
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#endif |
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continue; // missed
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SetBits( world.flags, FWORLD_SKYSPHERE ); |
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} |
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mt = (mip_t *)((byte *)in + in->dataofs[i] ); |
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// No texture to load in this case, so just exit.
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return; |
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} |
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if( !mt->name[0] ) |
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Q_snprintf( mt->name, sizeof( mt->name ), "miptex_%i", i ); |
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tx = Mem_Calloc( loadmodel->mempool, sizeof( *tx )); |
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loadmodel->textures[i] = tx; |
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// Texture loading order:
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// 1. From WAD
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// 2. Internal from map
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// convert to lowercase
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Q_strncpy( tx->name, mt->name, sizeof( tx->name )); |
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Q_strnlwr( tx->name, tx->name, sizeof( tx->name )); |
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custom_palette = false; |
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// Try WAD texture (force while r_wadtextures is 1)
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if( (r_wadtextures->value && bmod->wadlist.count > 0) || mipTex->offsets[0] <= 0 ) |
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{ |
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char texpath[MAX_VA_STRING]; |
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int wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, mipTex->name, texpath, sizeof(texpath) ); |
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tx->width = mt->width; |
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tx->height = mt->height; |
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if( wadIndex >= 0 ) |
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{ |
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texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texpath, NULL, 0, txFlags ); |
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bmod->wadlist.wadusage[wadIndex]++; |
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} |
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} |
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if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mt->name[0] == '{' ) |
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SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing
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// WAD failed, so use internal texture (if present)
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if( mipTex->offsets[0] > 0 && texture->gl_texturenum == 0 ) |
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{ |
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char texName[64]; |
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const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette ); |
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if( mt->offsets[0] > 0 ) |
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{ |
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int size = (int)sizeof( mip_t ) + ((mt->width * mt->height * 85)>>6); |
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int next_dataofs = 0, remaining; |
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Q_snprintf( texName, sizeof(texName), "#%s:%s.mip", loadstat.name, mipTex->name ); |
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texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte*)mipTex, size, txFlags ); |
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} |
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// compute next dataofset to determine allocated miptex space
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for( j = i + 1; j < loadmodel->numtextures; j++ ) |
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{ |
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next_dataofs = in->dataofs[j]; |
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if( next_dataofs != -1 ) break; |
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} |
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// If texture is completely missed:
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if( texture->gl_texturenum == 0 ) |
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{ |
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Con_DPrintf( S_ERROR "Unable to find %s.mip\n", mipTex->name ); |
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texture->gl_texturenum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE ); |
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} |
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if( j == loadmodel->numtextures ) |
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next_dataofs = bmod->texdatasize; |
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// Check for luma texture
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if( FBitSet( REF_GET_PARM( PARM_TEX_FLAGS, texture->gl_texturenum ), TF_HAS_LUMA ) ) |
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{ |
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char texName[64]; |
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Q_snprintf( texName, sizeof(texName), "#%s:%s_luma.mip", loadstat.name, mipTex->name ); |
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// NOTE: imagelib detect miptex version by size
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// 770 additional bytes is indicated custom palette
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remaining = next_dataofs - (in->dataofs[i] + size); |
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if( remaining >= 770 ) custom_palette = true; |
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if( mipTex->offsets[0] > 0 ) |
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{ |
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const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette ); |
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texture->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte*)mipTex, size, TF_MAKELUMA ); |
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} |
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#if !XASH_DEDICATED |
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if( !Host_IsDedicated() ) |
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else |
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{ |
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|
|
// check for multi-layered sky texture (quake1 specific)
|
|
|
|
|
if( bmod->isworld && !Q_strncmp( mt->name, "sky", 3 ) && (( mt->width / mt->height ) == 2 ) ) |
|
|
|
|
{ |
|
|
|
|
ref.dllFuncs.R_InitSkyClouds( mt, tx, custom_palette ); // load quake sky
|
|
|
|
|
char texpath[MAX_VA_STRING]; |
|
|
|
|
int wadIndex = -1; |
|
|
|
|
fs_offset_t srcSize = 0; |
|
|
|
|
byte* src = NULL; |
|
|
|
|
|
|
|
|
|
if( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE ) && |
|
|
|
|
R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE ) ) |
|
|
|
|
SetBits( world.flags, FWORLD_SKYSPHERE ); |
|
|
|
|
continue; |
|
|
|
|
// NOTE: We can't load the _luma texture from the WAD as normal because it
|
|
|
|
|
// doesn't exist there. The original texture is already loaded, but cannot be modified.
|
|
|
|
|
// Instead, load the original texture again and convert it to luma.
|
|
|
|
|
|
|
|
|
|
wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, texture->name, texpath, sizeof(texpath) ); |
|
|
|
|
|
|
|
|
|
if( wadIndex >= 0 ) |
|
|
|
|
{ |
|
|
|
|
src = FS_LoadFile( texpath, &srcSize, false ); |
|
|
|
|
bmod->wadlist.wadusage[wadIndex]++; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// texture loading order:
|
|
|
|
|
// 1. from wad
|
|
|
|
|
// 2. internal from map
|
|
|
|
|
// OK, loading it from wad or hi-res version
|
|
|
|
|
texture->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texName, src, srcSize, TF_MAKELUMA ); |
|
|
|
|
|
|
|
|
|
// trying wad texture (force while r_wadtextures is 1)
|
|
|
|
|
if(( r_wadtextures->value && bmod->wadlist.count > 0 ) || ( mt->offsets[0] <= 0 )) |
|
|
|
|
if( src ) |
|
|
|
|
{ |
|
|
|
|
Q_snprintf( texname, sizeof( texname ), "%s.mip", mt->name ); |
|
|
|
|
Mem_Free( src ); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
#endif // !XASH_DEDICATED
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// check wads in reverse order
|
|
|
|
|
for( j = bmod->wadlist.count - 1; j >= 0; j-- ) |
|
|
|
|
{ |
|
|
|
|
char texpath[MAX_VA_STRING]; |
|
|
|
|
static void Mod_LoadTexture( dbspmodel_t* bmod, int textureIndex ) |
|
|
|
|
{ |
|
|
|
|
texture_t* texture = NULL; |
|
|
|
|
mip_t* mipTex = NULL; |
|
|
|
|
|
|
|
|
|
Q_snprintf( texpath, sizeof( texpath ), "%s.wad/%s", bmod->wadlist.wadnames[j], texname ); |
|
|
|
|
if( textureIndex < 0 || textureIndex >= loadmodel->numtextures ) |
|
|
|
|
{ |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if( FS_FileExists( texpath, false )) |
|
|
|
|
{ |
|
|
|
|
tx->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texpath, NULL, 0, txFlags ); |
|
|
|
|
bmod->wadlist.wadusage[j]++; // this wad are really used
|
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
mipTex = Mod_GetMipTexForTexture( bmod, textureIndex ); |
|
|
|
|
|
|
|
|
|
// wad failed, so use internal texture (if present)
|
|
|
|
|
if( mt->offsets[0] > 0 && !tx->gl_texturenum ) |
|
|
|
|
{ |
|
|
|
|
// NOTE: imagelib detect miptex version by size
|
|
|
|
|
// 770 additional bytes is indicated custom palette
|
|
|
|
|
int size = (int)sizeof( mip_t ) + ((mt->width * mt->height * 85)>>6); |
|
|
|
|
if( !mipTex ) |
|
|
|
|
{ |
|
|
|
|
// No data for this texture.
|
|
|
|
|
// Create default texture (some mods require this).
|
|
|
|
|
Mod_CreateDefaultTexture( &loadmodel->textures[textureIndex] ); |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if( custom_palette ) size += sizeof( short ) + 768; |
|
|
|
|
Q_snprintf( texname, sizeof( texname ), "#%s:%s.mip", loadstat.name, mt->name ); |
|
|
|
|
tx->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texname, (byte *)mt, size, txFlags ); |
|
|
|
|
} |
|
|
|
|
if( mipTex->name[0] == '\0' ) |
|
|
|
|
{ |
|
|
|
|
Q_snprintf( mipTex->name, sizeof(mipTex->name), "miptex_%i", textureIndex ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// if texture is completely missed
|
|
|
|
|
if( !tx->gl_texturenum ) |
|
|
|
|
{ |
|
|
|
|
Con_DPrintf( S_ERROR "unable to find %s.mip\n", mt->name ); |
|
|
|
|
tx->gl_texturenum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE ); |
|
|
|
|
} |
|
|
|
|
texture = (texture_t*)Mem_Calloc( loadmodel->mempool, sizeof(texture_t) ); |
|
|
|
|
loadmodel->textures[textureIndex] = texture; |
|
|
|
|
|
|
|
|
|
// check for luma texture
|
|
|
|
|
if( FBitSet( REF_GET_PARM( PARM_TEX_FLAGS, tx->gl_texturenum ), TF_HAS_LUMA )) |
|
|
|
|
{ |
|
|
|
|
Q_snprintf( texname, sizeof( texname ), "#%s:%s_luma.mip", loadstat.name, mt->name ); |
|
|
|
|
// Ensure texture name is lowercase.
|
|
|
|
|
Q_strncpy( texture->name, mipTex->name, sizeof(texture->name) ); |
|
|
|
|
Q_strnlwr( texture->name, texture->name, sizeof(texture->name) ); |
|
|
|
|
|
|
|
|
|
if( mt->offsets[0] > 0 ) |
|
|
|
|
{ |
|
|
|
|
// NOTE: imagelib detect miptex version by size
|
|
|
|
|
// 770 additional bytes is indicated custom palette
|
|
|
|
|
int size = (int)sizeof( mip_t ) + ((mt->width * mt->height * 85)>>6); |
|
|
|
|
texture->width = mipTex->width; |
|
|
|
|
texture->height = mipTex->height; |
|
|
|
|
|
|
|
|
|
if( custom_palette ) size += sizeof( short ) + 768; |
|
|
|
|
tx->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texname, (byte *)mt, size, TF_MAKELUMA ); |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
fs_offset_t srcSize = 0; |
|
|
|
|
byte *src = NULL; |
|
|
|
|
Mod_LoadTextureData( bmod, textureIndex ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// NOTE: we can't loading it from wad as normal because _luma texture doesn't exist
|
|
|
|
|
// and not be loaded. But original texture is already loaded and can't be modified
|
|
|
|
|
// So load original texture manually and convert it to luma
|
|
|
|
|
static void Mod_LoadAllTextures( dbspmodel_t* bmod ) |
|
|
|
|
{ |
|
|
|
|
for( int index = 0; index < loadmodel->numtextures; ++index ) |
|
|
|
|
{ |
|
|
|
|
Mod_LoadTexture( bmod, index ); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// check wads in reverse order
|
|
|
|
|
for( j = bmod->wadlist.count - 1; j >= 0; j-- ) |
|
|
|
|
{ |
|
|
|
|
char texpath[MAX_VA_STRING]; |
|
|
|
|
static void Mod_SequenceAnimatedTexture( int baseTextureIndex ) |
|
|
|
|
{ |
|
|
|
|
texture_t* anims[10]; |
|
|
|
|
texture_t* altanims[10]; |
|
|
|
|
texture_t* baseTexture = NULL; |
|
|
|
|
int max = 0; |
|
|
|
|
int altmax = 0; |
|
|
|
|
int candidateIndex = 0; |
|
|
|
|
|
|
|
|
|
Q_snprintf( texpath, sizeof( texpath ), "%s.wad/%s.mip", bmod->wadlist.wadnames[j], tx->name ); |
|
|
|
|
if( baseTextureIndex < 0 || baseTextureIndex >= loadmodel->numtextures ) |
|
|
|
|
{ |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if( FS_FileExists( texpath, false )) |
|
|
|
|
{ |
|
|
|
|
src = FS_LoadFile( texpath, &srcSize, false ); |
|
|
|
|
bmod->wadlist.wadusage[j]++; // this wad are really used
|
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
baseTexture = loadmodel->textures[baseTextureIndex]; |
|
|
|
|
|
|
|
|
|
// okay, loading it from wad or hi-res version
|
|
|
|
|
tx->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texname, src, srcSize, TF_MAKELUMA ); |
|
|
|
|
if( src ) Mem_Free( src ); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
#endif |
|
|
|
|
if( !Mod_NameImpliesTextureIsAnimated( baseTexture ) ) |
|
|
|
|
{ |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// sequence the animations and detail textures
|
|
|
|
|
for( i = 0; i < loadmodel->numtextures; i++ ) |
|
|
|
|
if( baseTexture->anim_next ) |
|
|
|
|
{ |
|
|
|
|
tx = loadmodel->textures[i]; |
|
|
|
|
// Already sequenced
|
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if( !tx || ( tx->name[0] != '-' && tx->name[0] != '+' )) |
|
|
|
|
continue; |
|
|
|
|
// find the number of frames in the animation
|
|
|
|
|
memset( anims, 0, sizeof(anims) ); |
|
|
|
|
memset( altanims, 0, sizeof(altanims) ); |
|
|
|
|
|
|
|
|
|
if( tx->anim_next ) |
|
|
|
|
continue; // already sequenced
|
|
|
|
|
if( baseTexture->name[1] >= '0' && baseTexture->name[1] <= '9' ) |
|
|
|
|
{ |
|
|
|
|
// This texture is a standard animation frame.
|
|
|
|
|
int frameIndex = (int)baseTexture->name[1] - (int)'0'; |
|
|
|
|
|
|
|
|
|
// find the number of frames in the animation
|
|
|
|
|
memset( anims, 0, sizeof( anims )); |
|
|
|
|
memset( altanims, 0, sizeof( altanims )); |
|
|
|
|
anims[frameIndex] = baseTexture; |
|
|
|
|
max = frameIndex + 1; |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
// This texture is an alternate animation frame.
|
|
|
|
|
int frameIndex = (int)baseTexture->name[1] - (int)'a'; |
|
|
|
|
|
|
|
|
|
max = tx->name[1]; |
|
|
|
|
altmax = 0; |
|
|
|
|
altanims[frameIndex] = baseTexture; |
|
|
|
|
altmax = frameIndex + 1; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if( max >= '0' && max <= '9' ) |
|
|
|
|
// Now search the rest of the textures to find all other frames.
|
|
|
|
|
for( candidateIndex = baseTextureIndex + 1; candidateIndex < loadmodel->numtextures; ++candidateIndex ) |
|
|
|
|
{ |
|
|
|
|
texture_t* altTexture = loadmodel->textures[candidateIndex]; |
|
|
|
|
|
|
|
|
|
if( !Mod_NameImpliesTextureIsAnimated( altTexture ) ) |
|
|
|
|
{ |
|
|
|
|
max -= '0'; |
|
|
|
|
altmax = 0; |
|
|
|
|
anims[max] = tx; |
|
|
|
|
max++; |
|
|
|
|
continue; |
|
|
|
|
} |
|
|
|
|
else if( max >= 'a' && max <= 'j' ) |
|
|
|
|
|
|
|
|
|
// This texture is animated, but is it part of the same group as
|
|
|
|
|
// the original texture we encountered? Check that the rest of
|
|
|
|
|
// the name matches the original (both will be valid for at least
|
|
|
|
|
// string index 2).
|
|
|
|
|
if( Q_strcmp( altTexture->name + 2, baseTexture->name + 2 ) != 0) |
|
|
|
|
{ |
|
|
|
|
altmax = max - 'a'; |
|
|
|
|
max = 0; |
|
|
|
|
altanims[altmax] = tx; |
|
|
|
|
altmax++; |
|
|
|
|
continue; |
|
|
|
|
} |
|
|
|
|
else Con_Printf( S_ERROR "Mod_LoadTextures: bad animating texture %s\n", tx->name ); |
|
|
|
|
|
|
|
|
|
for( j = i + 1; j < loadmodel->numtextures; j++ ) |
|
|
|
|
if( altTexture->name[1] >= '0' && altTexture->name[1] <= '9' ) |
|
|
|
|
{ |
|
|
|
|
tx2 = loadmodel->textures[j]; |
|
|
|
|
|
|
|
|
|
if( !tx2 || ( tx2->name[0] != '-' && tx2->name[0] != '+' )) |
|
|
|
|
continue; |
|
|
|
|
// This texture is a standard frame.
|
|
|
|
|
int frameIndex = (int)altTexture->name[1] - (int)'0'; |
|
|
|
|
anims[frameIndex] = altTexture; |
|
|
|
|
|
|
|
|
|
if( Q_strcmp( tx2->name + 2, tx->name + 2 )) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
num = tx2->name[1]; |
|
|
|
|
|
|
|
|
|
if( num >= '0' && num <= '9' ) |
|
|
|
|
if( frameIndex >= max ) |
|
|
|
|
{ |
|
|
|
|
num -= '0'; |
|
|
|
|
anims[num] = tx2; |
|
|
|
|
if( num + 1 > max ) |
|
|
|
|
max = num + 1; |
|
|
|
|
max = frameIndex + 1; |
|
|
|
|
} |
|
|
|
|
else if( num >= 'a' && num <= 'j' ) |
|
|
|
|
} |
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
// This texture is an alternate frame.
|
|
|
|
|
int frameIndex = (int)altTexture->name[1] - (int)'a'; |
|
|
|
|
altanims[frameIndex] = altTexture; |
|
|
|
|
|
|
|
|
|
if( frameIndex >= altmax ) |
|
|
|
|
{ |
|
|
|
|
num = num - 'a'; |
|
|
|
|
altanims[num] = tx2; |
|
|
|
|
if( num + 1 > altmax ) |
|
|
|
|
altmax = num + 1; |
|
|
|
|
altmax = frameIndex + 1; |
|
|
|
|
} |
|
|
|
|
else Con_Printf( S_ERROR "Mod_LoadTextures: bad animating texture %s\n", tx->name ); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// link them all together
|
|
|
|
|
for( j = 0; j < max; j++ ) |
|
|
|
|
// Link all standard animated frames together.
|
|
|
|
|
for( candidateIndex = 0; candidateIndex < max; ++candidateIndex ) |
|
|
|
|
{ |
|
|
|
|
texture_t* tex = anims[candidateIndex]; |
|
|
|
|
|
|
|
|
|
if( !tex ) |
|
|
|
|
{ |
|
|
|
|
tx2 = anims[j]; |
|
|
|
|
Con_Printf( S_ERROR "Mod_SequenceAnimatedTexture: missing frame %i of animated texture \"%s\"\n", |
|
|
|
|
candidateIndex, |
|
|
|
|
baseTexture->name ); |
|
|
|
|
|
|
|
|
|
if( !tx2 ) |
|
|
|
|
{ |
|
|
|
|
Con_Printf( S_ERROR "Mod_LoadTextures: missing frame %i of %s\n", j, tx->name ); |
|
|
|
|
tx->anim_total = 0; |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
baseTexture->anim_total = 0; |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
tx2->anim_total = max * ANIM_CYCLE; |
|
|
|
|
tx2->anim_min = j * ANIM_CYCLE; |
|
|
|
|
tx2->anim_max = (j + 1) * ANIM_CYCLE; |
|
|
|
|
tx2->anim_next = anims[(j + 1) % max]; |
|
|
|
|
if( altmax ) tx2->alternate_anims = altanims[0]; |
|
|
|
|
tex->anim_total = max * ANIM_CYCLE; |
|
|
|
|
tex->anim_min = candidateIndex * ANIM_CYCLE; |
|
|
|
|
tex->anim_max = (candidateIndex + 1) * ANIM_CYCLE; |
|
|
|
|
tex->anim_next = anims[(candidateIndex + 1) % max]; |
|
|
|
|
|
|
|
|
|
if( altmax > 0 ) |
|
|
|
|
{ |
|
|
|
|
tex->alternate_anims = altanims[0]; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Link all alternate animated frames together.
|
|
|
|
|
for( candidateIndex = 0; candidateIndex < altmax; ++candidateIndex ) |
|
|
|
|
{ |
|
|
|
|
texture_t* tex = altanims[candidateIndex]; |
|
|
|
|
|
|
|
|
|
for( j = 0; j < altmax; j++ ) |
|
|
|
|
if( !tex ) |
|
|
|
|
{ |
|
|
|
|
tx2 = altanims[j]; |
|
|
|
|
Con_Printf( S_ERROR "Mod_SequenceAnimatedTexture: missing alternate frame %i of animated texture \"%s\"\n", |
|
|
|
|
candidateIndex, |
|
|
|
|
baseTexture->name ); |
|
|
|
|
|
|
|
|
|
if( !tx2 ) |
|
|
|
|
{ |
|
|
|
|
Con_Printf( S_ERROR "Mod_LoadTextures: missing frame %i of %s\n", j, tx->name ); |
|
|
|
|
tx->anim_total = 0; |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
baseTexture->anim_total = 0; |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
tx2->anim_total = altmax * ANIM_CYCLE; |
|
|
|
|
tx2->anim_min = j * ANIM_CYCLE; |
|
|
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE; |
|
|
|
|
tx2->anim_next = altanims[(j + 1) % altmax]; |
|
|
|
|
if( max ) tx2->alternate_anims = anims[0]; |
|
|
|
|
tex->anim_total = altmax * ANIM_CYCLE; |
|
|
|
|
tex->anim_min = candidateIndex * ANIM_CYCLE; |
|
|
|
|
tex->anim_max = (candidateIndex + 1) * ANIM_CYCLE; |
|
|
|
|
tex->anim_next = altanims[(candidateIndex + 1) % altmax]; |
|
|
|
|
|
|
|
|
|
if( max > 0 ) |
|
|
|
|
{ |
|
|
|
|
tex->alternate_anims = anims[0]; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void Mod_SequenceAllAnimatedTextures(void) |
|
|
|
|
{ |
|
|
|
|
for( int index = 0; index < loadmodel->numtextures; ++index ) |
|
|
|
|
{ |
|
|
|
|
Mod_SequenceAnimatedTexture( index ); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
================= |
|
|
|
|
Mod_LoadTextures |
|
|
|
|
================= |
|
|
|
|
*/ |
|
|
|
|
static void Mod_LoadTextures( dbspmodel_t* bmod ) |
|
|
|
|
{ |
|
|
|
|
dmiptexlump_t* lump = NULL; |
|
|
|
|
|
|
|
|
|
#if !XASH_DEDICATED |
|
|
|
|
// release old sky layers first
|
|
|
|
|
if( !Host_IsDedicated() && bmod->isworld ) |
|
|
|
|
{ |
|
|
|
|
ref.dllFuncs.GL_FreeTexture( R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE ) ); |
|
|
|
|
ref.dllFuncs.GL_FreeTexture( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE ) ); |
|
|
|
|
} |
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
lump = bmod->textures; |
|
|
|
|
|
|
|
|
|
if( bmod->texdatasize < 1 || !lump || lump->nummiptex < 1 ) |
|
|
|
|
{ |
|
|
|
|
// no textures
|
|
|
|
|
loadmodel->textures = NULL; |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
loadmodel->textures = (texture_t**)Mem_Calloc( loadmodel->mempool, lump->nummiptex * sizeof(texture_t*) ); |
|
|
|
|
loadmodel->numtextures = loadmodel->textures ? lump->nummiptex : 0; |
|
|
|
|
|
|
|
|
|
Mod_LoadAllTextures( bmod ); |
|
|
|
|
Mod_SequenceAllAnimatedTextures(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
================= |
|
|
|
|
Mod_LoadTexInfo |
|
|
|
|