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engine: common: mod_bmodel: Tidied texture loading procedure

pull/2/head
Jonathan Poncelet 2 years ago committed by Alibek Omarov
parent
commit
78555ab125
  1. 595
      engine/common/mod_bmodel.c

595
engine/common/mod_bmodel.c

@ -24,6 +24,9 @@ GNU General Public License for more details. @@ -24,6 +24,9 @@ GNU General Public License for more details.
#include "client.h"
#include "server.h" // LUMP_ error codes
#include "ref_common.h"
#define MIPTEX_CUSTOM_PALETTE_SIZE_BYTES 770
typedef struct wadlist_s
{
char wadnames[MAX_MAP_WADS][32];
@ -207,6 +210,151 @@ static mlumpinfo_t extlumps[EXTRA_LUMPS] = @@ -207,6 +210,151 @@ static mlumpinfo_t extlumps[EXTRA_LUMPS] =
{ LUMP_SHADOWMAP, 0, MAX_MAP_LIGHTING / 3, sizeof( byte ), -1, "shadowmap", USE_EXTRAHEADER, (const void **)&srcmodel.shadowdata, &srcmodel.shadowdatasize },
};
/*
===============================================================================
Static helper functions
===============================================================================
*/
static mip_t* Mod_GetMipTexForTexture( dbspmodel_t* bmod, int textureIndex )
{
if( textureIndex < 0 ||
textureIndex >= bmod->textures->nummiptex ||
bmod->textures->dataofs[textureIndex] == -1 )
{
return NULL;
}
return (mip_t*)((byte*)bmod->textures + bmod->textures->dataofs[textureIndex]);
}
// Returns index of WAD that texture was found in, or -1 if not found.
static int Mod_FindTextureInWadList(
wadlist_t* list,
const char* textureName,
char* foundPathBuffer,
size_t foundPathBufferLength )
{
char pathInWad[MAX_VA_STRING];
int wadIndex;
if( !list || !textureName || !(*textureName) )
{
return -1;
}
// check wads in reverse order
for( wadIndex = list->count - 1; wadIndex >= 0; --wadIndex )
{
Q_snprintf( pathInWad, sizeof(pathInWad), "%s.wad/%s.mip", list->wadnames[wadIndex], textureName );
if( FS_FileExists( pathInWad, false ) )
{
if( foundPathBuffer && foundPathBufferLength > 0 )
{
Q_strncpy( foundPathBuffer, pathInWad, foundPathBufferLength );
}
return wadIndex;
}
}
return -1;
}
static size_t Mod_CalculateMipTexSize( mip_t* mipTex, qboolean customPalette )
{
if( !mipTex )
{
return 0;
}
return sizeof(*mipTex) +
(( mipTex->width * mipTex->height * 85) >> 6) +
(customPalette ? MIPTEX_CUSTOM_PALETTE_SIZE_BYTES : 0);
}
static qboolean Mod_CalcMipTexUsesCustomPalette( dbspmodel_t* bmod, int textureIndex )
{
int size = 0;
int nextTextureIndex = 0;
mip_t* mipTex = NULL;
mipTex = Mod_GetMipTexForTexture( bmod, textureIndex );
if( !mipTex || mipTex->offsets[0] <= 0 )
{
return false;
}
// Calculate the size assuming we are not using a custom palette.
size = (int)Mod_CalculateMipTexSize( mipTex, false );
// Compute next data offset to determine allocated miptex space
for( nextTextureIndex = textureIndex + 1; nextTextureIndex < loadmodel->numtextures; ++nextTextureIndex )
{
int nextOffset = bmod->textures->dataofs[nextTextureIndex];
if( nextOffset != -1 )
{
int remainingBytes = nextOffset - (bmod->textures->dataofs[textureIndex] + size);
return remainingBytes >= MIPTEX_CUSTOM_PALETTE_SIZE_BYTES;
}
}
// There was no other miptex after this one.
// See if there is enough space between the end and our offset.
return bmod->texdatasize - (bmod->textures->dataofs[textureIndex] + size) >= MIPTEX_CUSTOM_PALETTE_SIZE_BYTES;
}
static qboolean Mod_NameImpliesTextureIsAnimated( texture_t* tex )
{
if( !tex )
{
return false;
}
if( tex->name[0] != '-' && tex->name[0] != '+' )
{
// Not an animated texture name
return false;
}
// Name implies texture is animated - check second character is valid.
if( !(tex->name[1] >= '0' && tex->name[1] <= '9') &&
!(tex->name[1] >= 'a' && tex->name[1] <= 'j') )
{
Con_Printf( S_ERROR "Mod_NameImpliesTextureIsAnimated: animating texture \"%s\" has invalid name\n", tex->name );
return false;
}
return true;
}
static void Mod_CreateDefaultTexture(texture_t** texture)
{
// Pointer must be valid, and value pointed to must be null.
if( !texture || *texture != NULL )
{
return;
}
*texture = Mem_Calloc( loadmodel->mempool, sizeof(texture_t) );
Q_strncpy( (*texture)->name, REF_DEFAULT_TEXTURE, sizeof((*texture)->name) );
#if !XASH_DEDICATED
if( !Host_IsDedicated() )
{
(*texture)->gl_texturenum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE );
(*texture)->width = 16;
(*texture)->height = 16;
}
#endif // XASH_DEDICATED
}
/*
===============================================================================
@ -1881,311 +2029,350 @@ static void Mod_LoadMarkSurfaces( dbspmodel_t *bmod ) @@ -1881,311 +2029,350 @@ static void Mod_LoadMarkSurfaces( dbspmodel_t *bmod )
}
}
/*
=================
Mod_LoadTextures
=================
*/
static void Mod_LoadTextures( dbspmodel_t *bmod )
{
dmiptexlump_t *in;
texture_t *tx, *tx2;
texture_t *anims[10];
texture_t *altanims[10];
int num, max, altmax;
qboolean custom_palette;
char texname[64];
mip_t *mt;
int i, j;
if( bmod->isworld )
static void Mod_LoadTextureData( dbspmodel_t* bmod, int textureIndex )
{
#if !XASH_DEDICATED
// release old sky layers first
if( !Host_IsDedicated() )
{
ref.dllFuncs.GL_FreeTexture( R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE ));
ref.dllFuncs.GL_FreeTexture( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE ));
}
#endif
}
texture_t* texture = NULL;
mip_t* mipTex = NULL;
qboolean usesCustomPalette = false;
uint32_t txFlags = 0;
if( !bmod->texdatasize )
if( Host_IsDedicated() )
{
// no textures
loadmodel->textures = NULL;
// Don't load texture data on dedicated server, as there is no renderer.
return;
}
in = bmod->textures;
loadmodel->textures = (texture_t **)Mem_Calloc( loadmodel->mempool, in->nummiptex * sizeof( texture_t* ));
loadmodel->numtextures = in->nummiptex;
texture = loadmodel->textures[textureIndex];
mipTex = Mod_GetMipTexForTexture( bmod, textureIndex );
for( i = 0; i < loadmodel->numtextures; i++ )
if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mipTex->name[0] == '{' )
{
int txFlags = 0;
SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing
}
usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( bmod, textureIndex );
if( in->dataofs[i] == -1 )
// check for multi-layered sky texture (quake1 specific)
if( bmod->isworld && Q_strncmp( mipTex->name, "sky", 3 ) == 0 && (mipTex->width / mipTex->height) == 2 )
{
// create default texture (some mods requires this)
tx = Mem_Calloc( loadmodel->mempool, sizeof( *tx ));
loadmodel->textures[i] = tx;
ref.dllFuncs.R_InitSkyClouds( mipTex, texture, usesCustomPalette ); // load quake sky
Q_strncpy( tx->name, "*default", sizeof( tx->name ));
#if !XASH_DEDICATED
if( !Host_IsDedicated() )
if( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE ) && R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE ) )
{
tx->gl_texturenum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE );
tx->width = tx->height = 16;
SetBits( world.flags, FWORLD_SKYSPHERE );
}
#endif
continue; // missed
// No texture to load in this case, so just exit.
return;
}
mt = (mip_t *)((byte *)in + in->dataofs[i] );
// Texture loading order:
// 1. From WAD
// 2. Internal from map
if( !mt->name[0] )
Q_snprintf( mt->name, sizeof( mt->name ), "miptex_%i", i );
tx = Mem_Calloc( loadmodel->mempool, sizeof( *tx ));
loadmodel->textures[i] = tx;
// Try WAD texture (force while r_wadtextures is 1)
if( (r_wadtextures->value && bmod->wadlist.count > 0) || mipTex->offsets[0] <= 0 )
{
char texpath[MAX_VA_STRING];
int wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, mipTex->name, texpath, sizeof(texpath) );
// convert to lowercase
Q_strncpy( tx->name, mt->name, sizeof( tx->name ));
Q_strnlwr( tx->name, tx->name, sizeof( tx->name ));
custom_palette = false;
if( wadIndex >= 0 )
{
texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texpath, NULL, 0, txFlags );
bmod->wadlist.wadusage[wadIndex]++;
}
}
tx->width = mt->width;
tx->height = mt->height;
// WAD failed, so use internal texture (if present)
if( mipTex->offsets[0] > 0 && texture->gl_texturenum == 0 )
{
char texName[64];
const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette );
if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mt->name[0] == '{' )
SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing
Q_snprintf( texName, sizeof(texName), "#%s:%s.mip", loadstat.name, mipTex->name );
texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte*)mipTex, size, txFlags );
}
if( mt->offsets[0] > 0 )
// If texture is completely missed:
if( texture->gl_texturenum == 0 )
{
int size = (int)sizeof( mip_t ) + ((mt->width * mt->height * 85)>>6);
int next_dataofs = 0, remaining;
Con_DPrintf( S_ERROR "Unable to find %s.mip\n", mipTex->name );
texture->gl_texturenum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE );
}
// compute next dataofset to determine allocated miptex space
for( j = i + 1; j < loadmodel->numtextures; j++ )
// Check for luma texture
if( FBitSet( REF_GET_PARM( PARM_TEX_FLAGS, texture->gl_texturenum ), TF_HAS_LUMA ) )
{
next_dataofs = in->dataofs[j];
if( next_dataofs != -1 ) break;
char texName[64];
Q_snprintf( texName, sizeof(texName), "#%s:%s_luma.mip", loadstat.name, mipTex->name );
if( mipTex->offsets[0] > 0 )
{
const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette );
texture->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte*)mipTex, size, TF_MAKELUMA );
}
else
{
char texpath[MAX_VA_STRING];
int wadIndex = -1;
fs_offset_t srcSize = 0;
byte* src = NULL;
// NOTE: We can't load the _luma texture from the WAD as normal because it
// doesn't exist there. The original texture is already loaded, but cannot be modified.
// Instead, load the original texture again and convert it to luma.
if( j == loadmodel->numtextures )
next_dataofs = bmod->texdatasize;
wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, texture->name, texpath, sizeof(texpath) );
// NOTE: imagelib detect miptex version by size
// 770 additional bytes is indicated custom palette
remaining = next_dataofs - (in->dataofs[i] + size);
if( remaining >= 770 ) custom_palette = true;
if( wadIndex >= 0 )
{
src = FS_LoadFile( texpath, &srcSize, false );
bmod->wadlist.wadusage[wadIndex]++;
}
#if !XASH_DEDICATED
if( !Host_IsDedicated() )
// OK, loading it from wad or hi-res version
texture->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texName, src, srcSize, TF_MAKELUMA );
if( src )
{
// check for multi-layered sky texture (quake1 specific)
if( bmod->isworld && !Q_strncmp( mt->name, "sky", 3 ) && (( mt->width / mt->height ) == 2 ) )
Mem_Free( src );
}
}
}
#endif // !XASH_DEDICATED
}
static void Mod_LoadTexture( dbspmodel_t* bmod, int textureIndex )
{
ref.dllFuncs.R_InitSkyClouds( mt, tx, custom_palette ); // load quake sky
texture_t* texture = NULL;
mip_t* mipTex = NULL;
if( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE ) &&
R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE ) )
SetBits( world.flags, FWORLD_SKYSPHERE );
continue;
if( textureIndex < 0 || textureIndex >= loadmodel->numtextures )
{
return;
}
// texture loading order:
// 1. from wad
// 2. internal from map
mipTex = Mod_GetMipTexForTexture( bmod, textureIndex );
// trying wad texture (force while r_wadtextures is 1)
if(( r_wadtextures->value && bmod->wadlist.count > 0 ) || ( mt->offsets[0] <= 0 ))
if( !mipTex )
{
Q_snprintf( texname, sizeof( texname ), "%s.mip", mt->name );
// No data for this texture.
// Create default texture (some mods require this).
Mod_CreateDefaultTexture( &loadmodel->textures[textureIndex] );
return;
}
// check wads in reverse order
for( j = bmod->wadlist.count - 1; j >= 0; j-- )
if( mipTex->name[0] == '\0' )
{
char texpath[MAX_VA_STRING];
Q_snprintf( mipTex->name, sizeof(mipTex->name), "miptex_%i", textureIndex );
}
Q_snprintf( texpath, sizeof( texpath ), "%s.wad/%s", bmod->wadlist.wadnames[j], texname );
texture = (texture_t*)Mem_Calloc( loadmodel->mempool, sizeof(texture_t) );
loadmodel->textures[textureIndex] = texture;
if( FS_FileExists( texpath, false ))
{
tx->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texpath, NULL, 0, txFlags );
bmod->wadlist.wadusage[j]++; // this wad are really used
break;
// Ensure texture name is lowercase.
Q_strncpy( texture->name, mipTex->name, sizeof(texture->name) );
Q_strnlwr( texture->name, texture->name, sizeof(texture->name) );
texture->width = mipTex->width;
texture->height = mipTex->height;
Mod_LoadTextureData( bmod, textureIndex );
}
static void Mod_LoadAllTextures( dbspmodel_t* bmod )
{
for( int index = 0; index < loadmodel->numtextures; ++index )
{
Mod_LoadTexture( bmod, index );
}
}
// wad failed, so use internal texture (if present)
if( mt->offsets[0] > 0 && !tx->gl_texturenum )
static void Mod_SequenceAnimatedTexture( int baseTextureIndex )
{
// NOTE: imagelib detect miptex version by size
// 770 additional bytes is indicated custom palette
int size = (int)sizeof( mip_t ) + ((mt->width * mt->height * 85)>>6);
texture_t* anims[10];
texture_t* altanims[10];
texture_t* baseTexture = NULL;
int max = 0;
int altmax = 0;
int candidateIndex = 0;
if( custom_palette ) size += sizeof( short ) + 768;
Q_snprintf( texname, sizeof( texname ), "#%s:%s.mip", loadstat.name, mt->name );
tx->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texname, (byte *)mt, size, txFlags );
if( baseTextureIndex < 0 || baseTextureIndex >= loadmodel->numtextures )
{
return;
}
// if texture is completely missed
if( !tx->gl_texturenum )
baseTexture = loadmodel->textures[baseTextureIndex];
if( !Mod_NameImpliesTextureIsAnimated( baseTexture ) )
{
Con_DPrintf( S_ERROR "unable to find %s.mip\n", mt->name );
tx->gl_texturenum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE );
return;
}
// check for luma texture
if( FBitSet( REF_GET_PARM( PARM_TEX_FLAGS, tx->gl_texturenum ), TF_HAS_LUMA ))
if( baseTexture->anim_next )
{
Q_snprintf( texname, sizeof( texname ), "#%s:%s_luma.mip", loadstat.name, mt->name );
// Already sequenced
return;
}
if( mt->offsets[0] > 0 )
// find the number of frames in the animation
memset( anims, 0, sizeof(anims) );
memset( altanims, 0, sizeof(altanims) );
if( baseTexture->name[1] >= '0' && baseTexture->name[1] <= '9' )
{
// NOTE: imagelib detect miptex version by size
// 770 additional bytes is indicated custom palette
int size = (int)sizeof( mip_t ) + ((mt->width * mt->height * 85)>>6);
// This texture is a standard animation frame.
int frameIndex = (int)baseTexture->name[1] - (int)'0';
if( custom_palette ) size += sizeof( short ) + 768;
tx->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texname, (byte *)mt, size, TF_MAKELUMA );
anims[frameIndex] = baseTexture;
max = frameIndex + 1;
}
else
{
fs_offset_t srcSize = 0;
byte *src = NULL;
// This texture is an alternate animation frame.
int frameIndex = (int)baseTexture->name[1] - (int)'a';
// NOTE: we can't loading it from wad as normal because _luma texture doesn't exist
// and not be loaded. But original texture is already loaded and can't be modified
// So load original texture manually and convert it to luma
altanims[frameIndex] = baseTexture;
altmax = frameIndex + 1;
}
// check wads in reverse order
for( j = bmod->wadlist.count - 1; j >= 0; j-- )
// Now search the rest of the textures to find all other frames.
for( candidateIndex = baseTextureIndex + 1; candidateIndex < loadmodel->numtextures; ++candidateIndex )
{
char texpath[MAX_VA_STRING];
texture_t* altTexture = loadmodel->textures[candidateIndex];
Q_snprintf( texpath, sizeof( texpath ), "%s.wad/%s.mip", bmod->wadlist.wadnames[j], tx->name );
if( FS_FileExists( texpath, false ))
if( !Mod_NameImpliesTextureIsAnimated( altTexture ) )
{
src = FS_LoadFile( texpath, &srcSize, false );
bmod->wadlist.wadusage[j]++; // this wad are really used
break;
continue;
}
// This texture is animated, but is it part of the same group as
// the original texture we encountered? Check that the rest of
// the name matches the original (both will be valid for at least
// string index 2).
if( Q_strcmp( altTexture->name + 2, baseTexture->name + 2 ) != 0)
{
continue;
}
// okay, loading it from wad or hi-res version
tx->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texname, src, srcSize, TF_MAKELUMA );
if( src ) Mem_Free( src );
if( altTexture->name[1] >= '0' && altTexture->name[1] <= '9' )
{
// This texture is a standard frame.
int frameIndex = (int)altTexture->name[1] - (int)'0';
anims[frameIndex] = altTexture;
if( frameIndex >= max )
{
max = frameIndex + 1;
}
}
else
{
// This texture is an alternate frame.
int frameIndex = (int)altTexture->name[1] - (int)'a';
altanims[frameIndex] = altTexture;
if( frameIndex >= altmax )
{
altmax = frameIndex + 1;
}
}
#endif
}
// sequence the animations and detail textures
for( i = 0; i < loadmodel->numtextures; i++ )
// Link all standard animated frames together.
for( candidateIndex = 0; candidateIndex < max; ++candidateIndex )
{
tx = loadmodel->textures[i];
if( !tx || ( tx->name[0] != '-' && tx->name[0] != '+' ))
continue;
texture_t* tex = anims[candidateIndex];
if( tx->anim_next )
continue; // already sequenced
if( !tex )
{
Con_Printf( S_ERROR "Mod_SequenceAnimatedTexture: missing frame %i of animated texture \"%s\"\n",
candidateIndex,
baseTexture->name );
// find the number of frames in the animation
memset( anims, 0, sizeof( anims ));
memset( altanims, 0, sizeof( altanims ));
baseTexture->anim_total = 0;
break;
}
max = tx->name[1];
altmax = 0;
tex->anim_total = max * ANIM_CYCLE;
tex->anim_min = candidateIndex * ANIM_CYCLE;
tex->anim_max = (candidateIndex + 1) * ANIM_CYCLE;
tex->anim_next = anims[(candidateIndex + 1) % max];
if( max >= '0' && max <= '9' )
if( altmax > 0 )
{
max -= '0';
altmax = 0;
anims[max] = tx;
max++;
tex->alternate_anims = altanims[0];
}
else if( max >= 'a' && max <= 'j' )
{
altmax = max - 'a';
max = 0;
altanims[altmax] = tx;
altmax++;
}
else Con_Printf( S_ERROR "Mod_LoadTextures: bad animating texture %s\n", tx->name );
for( j = i + 1; j < loadmodel->numtextures; j++ )
// Link all alternate animated frames together.
for( candidateIndex = 0; candidateIndex < altmax; ++candidateIndex )
{
tx2 = loadmodel->textures[j];
texture_t* tex = altanims[candidateIndex];
if( !tx2 || ( tx2->name[0] != '-' && tx2->name[0] != '+' ))
continue;
if( !tex )
{
Con_Printf( S_ERROR "Mod_SequenceAnimatedTexture: missing alternate frame %i of animated texture \"%s\"\n",
candidateIndex,
baseTexture->name );
if( Q_strcmp( tx2->name + 2, tx->name + 2 ))
continue;
baseTexture->anim_total = 0;
break;
}
num = tx2->name[1];
tex->anim_total = altmax * ANIM_CYCLE;
tex->anim_min = candidateIndex * ANIM_CYCLE;
tex->anim_max = (candidateIndex + 1) * ANIM_CYCLE;
tex->anim_next = altanims[(candidateIndex + 1) % altmax];
if( num >= '0' && num <= '9' )
if( max > 0 )
{
num -= '0';
anims[num] = tx2;
if( num + 1 > max )
max = num + 1;
tex->alternate_anims = anims[0];
}
else if( num >= 'a' && num <= 'j' )
{
num = num - 'a';
altanims[num] = tx2;
if( num + 1 > altmax )
altmax = num + 1;
}
else Con_Printf( S_ERROR "Mod_LoadTextures: bad animating texture %s\n", tx->name );
}
// link them all together
for( j = 0; j < max; j++ )
static void Mod_SequenceAllAnimatedTextures(void)
{
tx2 = anims[j];
if( !tx2 )
for( int index = 0; index < loadmodel->numtextures; ++index )
{
Con_Printf( S_ERROR "Mod_LoadTextures: missing frame %i of %s\n", j, tx->name );
tx->anim_total = 0;
break;
Mod_SequenceAnimatedTexture( index );
}
tx2->anim_total = max * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j + 1) * ANIM_CYCLE;
tx2->anim_next = anims[(j + 1) % max];
if( altmax ) tx2->alternate_anims = altanims[0];
}
for( j = 0; j < altmax; j++ )
/*
=================
Mod_LoadTextures
=================
*/
static void Mod_LoadTextures( dbspmodel_t* bmod )
{
tx2 = altanims[j];
dmiptexlump_t* lump = NULL;
if( !tx2 )
#if !XASH_DEDICATED
// release old sky layers first
if( !Host_IsDedicated() && bmod->isworld )
{
Con_Printf( S_ERROR "Mod_LoadTextures: missing frame %i of %s\n", j, tx->name );
tx->anim_total = 0;
break;
ref.dllFuncs.GL_FreeTexture( R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE ) );
ref.dllFuncs.GL_FreeTexture( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE ) );
}
#endif
tx2->anim_total = altmax * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = altanims[(j + 1) % altmax];
if( max ) tx2->alternate_anims = anims[0];
}
lump = bmod->textures;
if( bmod->texdatasize < 1 || !lump || lump->nummiptex < 1 )
{
// no textures
loadmodel->textures = NULL;
return;
}
loadmodel->textures = (texture_t**)Mem_Calloc( loadmodel->mempool, lump->nummiptex * sizeof(texture_t*) );
loadmodel->numtextures = loadmodel->textures ? lump->nummiptex : 0;
Mod_LoadAllTextures( bmod );
Mod_SequenceAllAnimatedTextures();
}
/*

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