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engine: client: set max FPS when recording with fps_max 0

pull/2/head
Alibek Omarov 11 months ago
parent
commit
643bec4071
  1. 2
      engine/client/cl_demo.c

2
engine/client/cl_demo.c

@ -372,7 +372,7 @@ void CL_WriteDemoHeader( const char *name )
demo.header.id = IDEMOHEADER; demo.header.id = IDEMOHEADER;
demo.header.dem_protocol = DEMO_PROTOCOL; demo.header.dem_protocol = DEMO_PROTOCOL;
demo.header.net_protocol = cls.legacymode ? PROTOCOL_LEGACY_VERSION : PROTOCOL_VERSION; demo.header.net_protocol = cls.legacymode ? PROTOCOL_LEGACY_VERSION : PROTOCOL_VERSION;
demo.header.host_fps = bound( MIN_FPS, host_maxfps.value, MAX_FPS ); demo.header.host_fps = host_maxfps.value ? bound( MIN_FPS, host_maxfps.value, MAX_FPS ) : MAX_FPS;
Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname )); Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname ));
Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment )); Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment ));
Q_strncpy( demo.header.gamedir, FS_Gamedir(), sizeof( demo.header.gamedir )); Q_strncpy( demo.header.gamedir, FS_Gamedir(), sizeof( demo.header.gamedir ));

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