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@ -149,11 +149,13 @@ R_StudioInit |
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*/ |
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*/ |
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void R_StudioInit( void ) |
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void R_StudioInit( void ) |
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{ |
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{ |
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cl_himodels = gEngfuncs.Cvar_Get( "cl_himodels", "1", FCVAR_ARCHIVE, "draw high-resolution player models in multiplayer" ); |
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r_studio_sort_textures = gEngfuncs.Cvar_Get( "r_studio_sort_textures", "0", FCVAR_ARCHIVE, "change draw order for additive meshes" ); |
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r_studio_sort_textures = gEngfuncs.Cvar_Get( "r_studio_sort_textures", "0", FCVAR_ARCHIVE, "change draw order for additive meshes" ); |
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r_drawviewmodel = gEngfuncs.Cvar_Get( "r_drawviewmodel", "1", 0, "draw firstperson weapon model" ); |
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r_drawviewmodel = gEngfuncs.Cvar_Get( "r_drawviewmodel", "1", 0, "draw firstperson weapon model" ); |
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r_studio_drawelements = gEngfuncs.Cvar_Get( "r_studio_drawelements", "1", FCVAR_ARCHIVE, "use glDrawElements for studiomodels" ); |
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r_studio_drawelements = gEngfuncs.Cvar_Get( "r_studio_drawelements", "1", FCVAR_ARCHIVE, "use glDrawElements for studiomodels" ); |
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// guaranteed to exist by engine
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cl_himodels = gEngfuncs.pfnGetCvarPointer( "cl_himodels", 0 ); |
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Matrix3x4_LoadIdentity( g_studio.rotationmatrix ); |
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Matrix3x4_LoadIdentity( g_studio.rotationmatrix ); |
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r_glowshellfreq = gEngfuncs.Cvar_Get( "r_glowshellfreq", "2.2", 0, "glowing shell frequency update" ); |
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r_glowshellfreq = gEngfuncs.Cvar_Get( "r_glowshellfreq", "2.2", 0, "glowing shell frequency update" ); |
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