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@ -3222,12 +3222,12 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue ) |
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{ |
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{ |
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string_t i; |
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string_t i; |
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newString = Mem_Malloc( svgame.stringspool, SV_ProcessString( NULL, szValue )); |
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newString = Mem_Malloc( host.mempool, SV_ProcessString( NULL, szValue )); |
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SV_ProcessString( newString, szValue ); |
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SV_ProcessString( newString, szValue ); |
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i = svgame.physFuncs.pfnAllocString( newString ); |
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i = svgame.physFuncs.pfnAllocString( newString ); |
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Mem_Free( newString ); |
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Mem_Free( host.mempool ); |
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return i; |
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return i; |
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} |
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} |
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