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engine: server: use generic host pool for temporary string allocation in case of PhysicAPI

pull/2/head
Alibek Omarov 1 year ago
parent
commit
52bd923d9d
  1. 4
      engine/server/sv_game.c

4
engine/server/sv_game.c

@ -3222,12 +3222,12 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue )
{ {
string_t i; string_t i;
newString = Mem_Malloc( svgame.stringspool, SV_ProcessString( NULL, szValue )); newString = Mem_Malloc( host.mempool, SV_ProcessString( NULL, szValue ));
SV_ProcessString( newString, szValue ); SV_ProcessString( newString, szValue );
i = svgame.physFuncs.pfnAllocString( newString ); i = svgame.physFuncs.pfnAllocString( newString );
Mem_Free( newString ); Mem_Free( host.mempool );
return i; return i;
} }

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