From 52bd923d9dc56f63eceb2b319c280b17384f16f5 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Tue, 29 Aug 2023 19:10:33 +0300 Subject: [PATCH] engine: server: use generic host pool for temporary string allocation in case of PhysicAPI --- engine/server/sv_game.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/server/sv_game.c b/engine/server/sv_game.c index c3cc42dc..e26c3141 100644 --- a/engine/server/sv_game.c +++ b/engine/server/sv_game.c @@ -3222,12 +3222,12 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue ) { string_t i; - newString = Mem_Malloc( svgame.stringspool, SV_ProcessString( NULL, szValue )); + newString = Mem_Malloc( host.mempool, SV_ProcessString( NULL, szValue )); SV_ProcessString( newString, szValue ); i = svgame.physFuncs.pfnAllocString( newString ); - Mem_Free( newString ); + Mem_Free( host.mempool ); return i; }