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@ -58,6 +58,9 @@ def options(opt): |
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grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False, |
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grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False, |
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help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compability!)') |
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help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compability!)') |
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grp.add_option('--enable-lto', action = 'store_true', dest = 'LTO', default = False, |
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help = 'enable Link Time Optimization') |
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opt.load('subproject') |
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opt.load('subproject') |
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opt.add_subproject(subdirs()) |
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opt.add_subproject(subdirs()) |
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@ -222,6 +225,14 @@ def configure(conf): |
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conf.env.append_unique('CFLAGS', cflags + conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags, False)) |
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conf.env.append_unique('CFLAGS', cflags + conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags, False)) |
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conf.env.append_unique('CXXFLAGS', cflags + conf.filter_cflags(compiler_optional_flags, cflags, True)) |
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conf.env.append_unique('CXXFLAGS', cflags + conf.filter_cflags(compiler_optional_flags, cflags, True)) |
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if conf.options.LTO: |
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if conf.env.COMPILER_CC == 'gcc' or conf.env.COMPILER_CC == 'clang': |
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conf.env.append_unique('CFLAGS', '-flto') |
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conf.env.append_unique('LINKFLAGS', '-flto') |
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elif conf.env.COMPILER_CC == 'msvc': |
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conf.env.append_unique('CFLAGS', '/GL') |
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conf.env.append_unique('LINKFLAGS', '/LTCG') |
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conf.env.DEDICATED = conf.options.DEDICATED |
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conf.env.DEDICATED = conf.options.DEDICATED |
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# we don't need game launcher on dedicated |
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# we don't need game launcher on dedicated |
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