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readme: sligthly update contributing guidelines

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Alibek Omarov 5 years ago committed by GitHub
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      CONTRIBUTING.md

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CONTRIBUTING.md

@ -16,25 +16,14 @@ @@ -16,25 +16,14 @@
### Third-party libraries
* Philosophy of any Xash Project by Uncle Mike: don't be bloated. We follow it too.
* There is allowed only these libraries, if there is a REAL reason to use library and library is crossplatform. It's will be nice, if you will leave a possibility to remove new dependency at build-time.
* Adding new library is allowed only if there is a REAL reason to use it. It's will be nice, if you will leave a possibility to remove new dependency at build-time.
* Adding new dependencies for Waf Build System is not welcomed.
### Portability level
* Xash3D have it's own crt library. It's recommended to use it. It most cases it's just a wrappers around standart C library.
* If your feature need platform-specific code, move it to `engine/platform` and try to implement to every supported OS and every supported compiler or at least leave a stubs.
* You must put it under appopriate macro. It's a rule: Xash3D FWGS must at least compile everywhere.
| OS | Macro |
| -- | ----- |
| Linux | `defined(__linux__)` |
| FreeBSD | `defined(__FreeBSD__)` |
| NetBSD | `defined(__NetBSD__)` |
| OpenBSD | `defined(__OpenBSD__)` |
| OS X/iOS | `defined(__APPLE__)` and TargetConditionals macros |
| Windows | `defined(_WIN32)` |
| Android | `defined(__ANDROID__)` |
| Emscripten | `defined(__EMSCRIPTEN__)` |
* You must put it under appopriate macro. It's a rule: Xash3D FWGS must compile everywhere. For list of platforms we support, refer to public/build.h file.
### Code style

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