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@ -211,7 +211,7 @@ typedef struct
@@ -211,7 +211,7 @@ typedef struct
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// a lerp point for other data
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double oldtime; // previous cl.time, time-oldtime is used
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// to decay light values and smooth step ups
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float timedelta; // floating delta between two updates
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double timedelta; // floating delta between two updates
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char serverinfo[MAX_SERVERINFO_STRING]; |
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player_info_t players[MAX_CLIENTS]; // collected info about all other players include himself
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@ -917,7 +917,6 @@ qboolean CL_IsPredicted( void );
@@ -917,7 +917,6 @@ qboolean CL_IsPredicted( void );
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int CL_TruePointContents( const vec3_t p ); |
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int CL_WaterEntity( const float *rgflPos ); |
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cl_entity_t *CL_GetWaterEntity( const float *rgflPos ); |
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void CL_SetupPMove( playermove_t *pmove, local_state_t *from, usercmd_t *ucmd, qboolean runfuncs, double time ); |
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int CL_TestLine( const vec3_t start, const vec3_t end, int flags ); |
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pmtrace_t *CL_VisTraceLine( vec3_t start, vec3_t end, int flags ); |
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pmtrace_t CL_TraceLine( vec3_t start, vec3_t end, int flags ); |
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