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engine: client: print enabled features after server connect if it's not a local game

pull/2/head
Alibek Omarov 11 months ago
parent
commit
498ec6b4f1
  1. 3
      engine/client/cl_parse.c

3
engine/client/cl_parse.c

@ -906,6 +906,9 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
host.features = (uint)MSG_ReadLong( msg ); host.features = (uint)MSG_ReadLong( msg );
host.features &= legacy ? ENGINE_LEGACY_FEATURES_MASK : ENGINE_FEATURES_MASK; host.features &= legacy ? ENGINE_LEGACY_FEATURES_MASK : ENGINE_FEATURES_MASK;
if( !Host_IsLocalGame( ))
Host_PrintEngineFeatures();
if( !legacy ) if( !legacy )
{ {
// receive the player hulls // receive the player hulls

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