engine: client: print enabled features after server connect if it's not a local game

This commit is contained in:
Alibek Omarov 2023-12-17 17:31:57 +03:00
parent 607e62a1ae
commit 498ec6b4f1

View File

@ -906,6 +906,9 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
host.features = (uint)MSG_ReadLong( msg ); host.features = (uint)MSG_ReadLong( msg );
host.features &= legacy ? ENGINE_LEGACY_FEATURES_MASK : ENGINE_FEATURES_MASK; host.features &= legacy ? ENGINE_LEGACY_FEATURES_MASK : ENGINE_FEATURES_MASK;
if( !Host_IsLocalGame( ))
Host_PrintEngineFeatures();
if( !legacy ) if( !legacy )
{ {
// receive the player hulls // receive the player hulls