From 498ec6b4f13538a30bb069eea57525471490af71 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Sun, 17 Dec 2023 17:31:57 +0300 Subject: [PATCH] engine: client: print enabled features after server connect if it's not a local game --- engine/client/cl_parse.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/engine/client/cl_parse.c b/engine/client/cl_parse.c index 1fb73748..e41a6b07 100644 --- a/engine/client/cl_parse.c +++ b/engine/client/cl_parse.c @@ -906,6 +906,9 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy ) host.features = (uint)MSG_ReadLong( msg ); host.features &= legacy ? ENGINE_LEGACY_FEATURES_MASK : ENGINE_FEATURES_MASK; + if( !Host_IsLocalGame( )) + Host_PrintEngineFeatures(); + if( !legacy ) { // receive the player hulls