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@ -8,7 +8,6 @@ cvar_t *gl_texture_nearest; |
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cvar_t *gl_lightmap_nearest; |
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cvar_t *gl_lightmap_nearest; |
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cvar_t *gl_keeptjunctions; |
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cvar_t *gl_keeptjunctions; |
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cvar_t *gl_emboss_scale; |
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cvar_t *gl_emboss_scale; |
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cvar_t *gl_detailscale; |
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cvar_t *gl_check_errors; |
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cvar_t *gl_check_errors; |
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cvar_t *gl_polyoffset; |
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cvar_t *gl_polyoffset; |
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cvar_t *gl_wireframe; |
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cvar_t *gl_wireframe; |
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@ -836,7 +835,7 @@ void GL_InitCommands( void ) |
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r_lighting_ambient = gEngfuncs.Cvar_Get( "r_lighting_ambient", "0.3", FCVAR_ARCHIVE, "map ambient lighting scale" ); |
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r_lighting_ambient = gEngfuncs.Cvar_Get( "r_lighting_ambient", "0.3", FCVAR_ARCHIVE, "map ambient lighting scale" ); |
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r_novis = gEngfuncs.Cvar_Get( "r_novis", "0", 0, "ignore vis information (perfomance test)" ); |
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r_novis = gEngfuncs.Cvar_Get( "r_novis", "0", 0, "ignore vis information (perfomance test)" ); |
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r_nocull = gEngfuncs.Cvar_Get( "r_nocull", "0", 0, "ignore frustrum culling (perfomance test)" ); |
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r_nocull = gEngfuncs.Cvar_Get( "r_nocull", "0", 0, "ignore frustrum culling (perfomance test)" ); |
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r_detailtextures = gEngfuncs.Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support, use '2' for autogenerate detail.txt" ); |
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r_detailtextures = gEngfuncs.Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support" ); |
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r_lockpvs = gEngfuncs.Cvar_Get( "r_lockpvs", "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" ); |
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r_lockpvs = gEngfuncs.Cvar_Get( "r_lockpvs", "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" ); |
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r_lockfrustum = gEngfuncs.Cvar_Get( "r_lockfrustum", "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" ); |
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r_lockfrustum = gEngfuncs.Cvar_Get( "r_lockfrustum", "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" ); |
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r_dynamic = gEngfuncs.Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" ); |
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r_dynamic = gEngfuncs.Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" ); |
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@ -851,7 +850,6 @@ void GL_InitCommands( void ) |
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gl_lightmap_nearest = gEngfuncs.Cvar_Get( "gl_lightmap_nearest", "0", FCVAR_ARCHIVE, "disable lightmap filter" ); |
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gl_lightmap_nearest = gEngfuncs.Cvar_Get( "gl_lightmap_nearest", "0", FCVAR_ARCHIVE, "disable lightmap filter" ); |
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gl_check_errors = gEngfuncs.Cvar_Get( "gl_check_errors", "1", FCVAR_ARCHIVE, "ignore video engine errors" ); |
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gl_check_errors = gEngfuncs.Cvar_Get( "gl_check_errors", "1", FCVAR_ARCHIVE, "ignore video engine errors" ); |
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gl_vsync = gEngfuncs.pfnGetCvarPointer( "gl_vsync", 0 ); |
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gl_vsync = gEngfuncs.pfnGetCvarPointer( "gl_vsync", 0 ); |
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gl_detailscale = gEngfuncs.Cvar_Get( "gl_detailscale", "4.0", FCVAR_ARCHIVE, "default scale applies while auto-generate list of detail textures" ); |
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gl_texture_anisotropy = gEngfuncs.Cvar_Get( "gl_anisotropy", "8", FCVAR_ARCHIVE, "textures anisotropic filter" ); |
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gl_texture_anisotropy = gEngfuncs.Cvar_Get( "gl_anisotropy", "8", FCVAR_ARCHIVE, "textures anisotropic filter" ); |
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gl_texture_lodbias = gEngfuncs.Cvar_Get( "gl_texture_lodbias", "0.0", FCVAR_ARCHIVE, "LOD bias for mipmapped textures (perfomance|quality)" ); |
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gl_texture_lodbias = gEngfuncs.Cvar_Get( "gl_texture_lodbias", "0.0", FCVAR_ARCHIVE, "LOD bias for mipmapped textures (perfomance|quality)" ); |
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gl_keeptjunctions = gEngfuncs.Cvar_Get( "gl_keeptjunctions", "1", FCVAR_ARCHIVE, "removing tjuncs causes blinking pixels" ); |
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gl_keeptjunctions = gEngfuncs.Cvar_Get( "gl_keeptjunctions", "1", FCVAR_ARCHIVE, "removing tjuncs causes blinking pixels" ); |
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