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@ -1795,7 +1795,6 @@ static struct arraystate_s |
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enum texture_state_e tstate; |
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enum texture_state_e tstate; |
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enum lightmap_state_e lstate; |
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enum lightmap_state_e lstate; |
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int itexture; |
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int itexture; |
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int ilightmap; |
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qboolean decal_mode; |
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qboolean decal_mode; |
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} vboarray; |
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} vboarray; |
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@ -2248,13 +2247,14 @@ void R_SetupVBOArrayStatic( vboarray_t *vbo, qboolean drawlightmap, qboolean dra |
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if( drawlightmap && vboarray.lstate != VBO_LIGHTMAP_STATIC ) |
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if( drawlightmap && vboarray.lstate != VBO_LIGHTMAP_STATIC ) |
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{ |
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{ |
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// set lightmap texenv
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// set lightmap texenv
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if( vboarray.ilightmap ) |
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if( mtst.lm ) |
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GL_Bind( mtst.tmu_lm = XASH_TEXTURE1, tr.lightmapTextures[vboarray.ilightmap] ); |
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GL_Bind( mtst.tmu_lm = XASH_TEXTURE1, mtst.lm ); |
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else |
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else |
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GL_SelectTexture( mtst.tmu_lm = XASH_TEXTURE1 ); |
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GL_SelectTexture( mtst.tmu_lm = XASH_TEXTURE1 ); |
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pglEnable( GL_TEXTURE_2D ); |
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pglEnable( GL_TEXTURE_2D ); |
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pglEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
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pglEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
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R_SetLightmap(); |
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R_SetLightmap(); |
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vboarray.lstate = VBO_LIGHTMAP_STATIC; |
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} |
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} |
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R_SetDecalMode( false ); |
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R_SetDecalMode( false ); |
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} |
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} |
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@ -2910,7 +2910,6 @@ void R_ClearVBOState( qboolean drawlightmap, qboolean drawtextures ) |
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vboarray.tstate = VBO_TEXTURE_NONE; |
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vboarray.tstate = VBO_TEXTURE_NONE; |
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vboarray.lstate = VBO_LIGHTMAP_NONE; |
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vboarray.lstate = VBO_LIGHTMAP_NONE; |
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vboarray.itexture = 0; |
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vboarray.itexture = 0; |
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vboarray.ilightmap = 0; |
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} |
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} |
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@ -2958,7 +2957,6 @@ void R_DrawVBO( qboolean drawlightmap, qboolean drawtextures ) |
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if( drawlightmap ) |
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if( drawlightmap ) |
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{ |
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{ |
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GL_Bind( mtst.tmu_lm, mtst.lm = tr.lightmapTextures[k] ); |
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GL_Bind( mtst.tmu_lm, mtst.lm = tr.lightmapTextures[k] ); |
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vboarray.ilightmap = k; |
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} |
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} |
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for( j = vbos.mintexture; j < vbos.maxtexture; j++ ) |
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for( j = vbos.mintexture; j < vbos.maxtexture; j++ ) |
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